Minecraft Data Packs / Cosmetic

[1.14.X] Tinkery v0.5 (Datapack) - Steel tools and Arrows!

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    ReLapis avatar ReLapis
    Level 47 : Master Technomancer
    23
    Yes this is inspired by Tinkers' Construct, and I really couldn't think of a better name than Tinkery.
    Please support that mod here: https://minecraft.curseforge.com/projects/tinkers-construct




    Improve your tools by adding materials onto them!

    Customise durability, modifiers and enchantments!

    Extra added effects such as Force feeding and step-incline.

    Custom durability mending.

    29 Attributes so far, more to come!

    New ways to create Elytras and Trident!

    Use /trigger TinkeryBook to get started!


    Found a bug, want help, or just to chat?
    Join the discord at: discord.gg/rPr2euY
    Want to quickly test the datapacks?
    Join my server: mc.relapis.uk



    Requires LapisCore, which can be found here:

    https://minecraft.curseforge.com/projects/lapiscore



    The ResourcePack can be found here:

    https://minecraft.curseforge.com/projects/lapis-resources




    Addons:

    Tinkery Hammers: https://minecraft.curseforge.com/projects/hammers-tinkery-datapack-addon



    If you want your addon put here, simply ask me, and I shall add it.

    It's easy to add your own addon datapack!
    Download example addon here: Link
    The example addon adds a new type "charm", and allows "charm" and "shield" types to be given a new modifier "Speed Effect".
    Tutorial to come soon

    Note: Likely to be re-named soon: Tweakery is best suggestion

    Upgrading tools is meant to be expensive, but not overly expensive. Please comment if you think any of the upgrades are overly costly, as I do need to balance the modifier costs.
    CreditmDiyo, progwml6, boni and KnightMiner for the original Tinkers' Construct mod
    CompatibilityMinecraft 1.14
    Tags

    4 Update Logs

    Update v0.5 : 09/15/2019 9:41:24 amSep 15th, 2019

    - Fixed items being deleted in custom guis

    - Steel Tools!
    - Custom texture for each wood type for main 5 tool types
    - Main 5 tool types can now be upgraded to diamond level, though they will keep their original durability and damage.
    - You can now created tipped arrows in the modifier. These can be made from any of the currently existing vanilla potions, as well as some extra craftable ones
    - There are also some custom arrows you can make too, such as explosive arrows, lightning arrows, and teleportation arrows. More to come in the future.
    - Cheapened the crafting recipes of the blueprint maker, constructor and modifier
    - Changed Rabbit Hide in recipes to Leather
    - Fixed fishing rod attributes
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    1
    03/29/2020 4:57 pm
    Level 1 : New Explorer
    kingdaavid
    kingdaavid avatar
    in 1.16 add invisible frames








    thanks google translator Glory to Ukraine
    2
    03/13/2020 6:12 pm
    Level 6 : Apprentice Whale
    MASTRIO5772
    MASTRIO5772 avatar
    This datapack is amazing !! :)
    Can you Please update for 1.15!
    1
    01/25/2020 9:45 pm
    Level 1 : New Miner
    Larston_Marston
    Larston_Marston avatar
    Maybe add a feature similar to Tinker's where you have to smelt down metals to make metal tools and armor?
    1
    02/16/2020 8:22 am
    Level 47 : Master Technomancer
    ReLapis
    ReLapis avatar
    I think you mean casting the liquids straight into separate tool parts? I did try that system, but it doubled the lag caused by the datapack. I thought of a different way to do it, but would require a complete re-write of the entire datapack.
    I'm now working on Lapis Core V2, and other datapacks which will probably be released for the 1.16 update. I'm going to have to re-write tinkery entirely for this anyway, so I'll see about putting it in when I do that then.
    2
    09/15/2019 11:34 am
    Level 1 : New Miner
    acki02
    acki02 avatar
    Have you thought about adding option to make custom alloys? (Like colors of leather armor, but with custom stats instead of colors)
    1
    09/15/2019 4:12 pm
    Level 47 : Master Technomancer
    ReLapis
    ReLapis avatar
    I have thought about it, and although it would be possible to make the alloys themselves, it would be incredible difficult to turn those into tools.

    There is no way to currently do modular textures, so having custom textured tools is almost impossible. But the more problematic thing is that the more dynamically made things are (as in not preset items, so made over time) the more difficult it is to manage, balance and debug everything.
    1
    09/15/2019 4:41 pm
    Level 1 : New Miner
    acki02
    acki02 avatar
    The colors might be hardcoded, so you could have a function that for a certain range of color values will give a specified texture to a tool. And the variable things might be weight (reduces speed and/or hitspeed) , durability, damage, max amout of modifiers etc.
    1
    09/16/2019 3:20 pm
    Level 47 : Master Technomancer
    ReLapis
    ReLapis avatar
    Yes, it certainty is possible, but it requires an overhaul of the entire Tinkery system

    It is an idea I will be looking into in the future, but not right now.
    1
    07/06/2019 9:15 pm
    Level 1 : New Miner
    PiefaceGaming
    PiefaceGaming avatar
    can you add in other items like gloves
    also can you please enable and make now tweaking or even arrow tweaking
    1
    07/06/2019 9:12 pm
    Level 1 : New Miner
    PiefaceGaming
    PiefaceGaming avatar
    Please add another video to show how to use smeltery
    by the way amazing work dude
    1
    07/06/2019 11:00 pm
    Level 47 : Master Technomancer
    ReLapis
    ReLapis avatar
    If you go to the Curseforge page, there is a video there of how to use it.
    1
    05/31/2019 12:48 am
    Level 1 : New Miner
    BRFNGRNBWS
    BRFNGRNBWS avatar
    hey, how do you convert regular tools to tinkers tools? i tried adding an empty blueprint to a regular pickaxe in all four of the tables from the datapack and it didnt work, thanks
    3
    05/31/2019 4:12 amhistory
    Level 47 : Master Technomancer
    ReLapis
    ReLapis avatar
    In the blueprint maker.
    Empty blueprint in the far left slot, a wooden pickaxe in the middle(ish) slot, and a pickaxe blueprint should be created in the right slot.
    You then have to craft a new pickaxe using the constructor.
    I am working on making a "conversion" blueprint, which you can get the work-in-progress version by putting an emtpy blueprint in both slots in the blueprint maker.
    But this doesn't fully work yet, and will convert basic tools only. Trying to further modify the converted tools may overwrite the enchantments and attibutes already on those tools.
    1
    05/26/2019 6:20 am
    Level 1 : New Explorer
    Arciii
    Arciii avatar
    how about separate the axe from being a hatchet? like in the real mod.. you know? maybe gold axe can be make as hatchet and diamond,wood, and stone axe can be make as tinker's axe
    1
    05/26/2019 4:40 am
    Level 1 : New Miner
    Yamz_
    Yamz_ avatar
    Cool?
    1
    05/25/2019 5:02 pm
    Level 1 : New Miner
    PopandilaRO
    PopandilaRO avatar
    Looks fantastic! How does it go with other data packs? Also, any bugs?
    1
    05/25/2019 5:24 pm
    Level 47 : Master Technomancer
    ReLapis
    ReLapis avatar
    Well, it should be fine with other data packs, as everything is just extra NBT, there may be a couple of scoreboard conflicts though, but I prefix all of my scoreboard objectives with t_ to minimise that.

    As for bugs, I rely on the goodwill of the users to find them, as I try to fix all I find, but I don't find them all.
    2
    05/25/2019 3:44 pm
    Level 1 : New Miner
    Cutflood
    Cutflood avatar
    Cool mod! And as for the name what about Tweakery? :D
    1
    05/25/2019 3:55 pm
    Level 47 : Master Technomancer
    ReLapis
    ReLapis avatar
    That's good.

    I might want to use that, thanks for the suggestion!
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