Compatibility | Minecraft 1.16 |
Tags |
AnimalHerd update #1 : 02/11/2021 10:09:20 amFeb 11th
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To make it quite a bit more efficient, try to reduce the number of @e selectors as much as possible (for example lines 3&4 of the main function use the same selector as line 2, same with lines 4-6 of setup) and using the player_hurt_entity advancement-trigger so you only check when an entity was actually hit.
All in all, nice datapack.