Minecraft Data Packs / Item

[DataPack] Item Magnet 1.13/1.16

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  • check_circle Recipes
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Mouleagauffre avatar Mouleagauffre
Level 56 : Grandmaster Toast

                Update #1
I added the /function magnet:uninstall to remove all the scoreboards used.
Immediatly after having used this command you have to use /datapack disable.

Hi, Thanks to this Datapack, you can obtain an Item who works like the magnets in modded and brings the items near you.

Use the craft in attached pictures (works only in survival)

[DataPack] Item Magnet 1.13/1.16 Minecraft Data Pack
or the command :

/give @s minecraft:nether_star{magnet:1,display:{Name:"{\"text\":\"Magnet\",\"color\":\"gold\",\"bold\":\"true\"}"}} 1
To obtain the item.

To configure the Datapack, you have firstly to give yourself the permission :

/tag <player Name> add mgn.permThen to open the clickable menu :
/trigger mgn.options
[DataPack] Item Magnet 1.13/1.16 Minecraft Data Pack

How to install a datapack : wiki

Enjoy ;)
CompatibilityMinecraft 1.13
toMinecraft 1.16

2 Update Logs

Update #2 : by Mouleagauffre 10/12/2019 10:34:20 amOct 12th, 2019

Items now glides toward the magnet holder rather than being tp.

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06/08/2020 9:48 pm
Level 1 : New Miner
TBNRDragonMaster avatar
It didn't work. although, there was already a ton of datapacks on the world.
05/29/2020 3:37 amhistory
Level 1 : New Miner
TbmPlayz avatar
I got the datapack today and it was working then i added a couple more data packs and it stopped working i deleted said data packs and it still won't work
05/29/2020 7:13 pmhistory
Level 56 : Grandmaster Toast
Mouleagauffre avatar
I think the datapacks you added then removed created some scoreboards and didn't removed it. Try to delete all scoreboard objectives using the following command.
/scoreboard objectives remove <name>
04/23/2020 5:47 pm
Level 1 : New Miner
Drawtaru avatar
This datapack was working fine for a few months, but lately items have been lagging, moving toward me very very slowly, and most recently they just line up in a row and don't move to me at all. The row slides along as I walk, but the blocks don't come any closer to me. This has been my favorite datapack of all time, and I'm so sad that it doesn't seem to work anymore. I'm running 1.15.2, and this is a clean install of Minecraft.
04/24/2020 8:19 am
Level 56 : Grandmaster Toast
Mouleagauffre avatar
Hi, I just tried in solo 1.15.2 and it works perfectly :/
Are you on a server (do you have any tps issues), is there other datapacks that could cause compatibility problems (you should try to desactivate it to see if there's any change).
I don't really understand where it can come from.
04/03/2020 8:37 am
Level 1 : New Miner
Limited_ avatar
Hey , i can't open the settings menu of the magnet , when i type /trigger mgn.options it always say You cannot trigger this objective yet
04/03/2020 5:28 pm
Level 56 : Grandmaster Toast
Mouleagauffre avatar
Hi, did you add to yourself the permission tag before to use the trigger command ? If not, use /tag <player Name> add mgn.perm
06/07/2019 3:01 pm
Level 1 : New Explorer
Katgut avatar
Hello !

It works fine with Minecraft 1.14.2. I used command lines in description and pictures. I've activated Commands when I created my world.

05/25/2019 3:40 am
Level 1 : New Miner
VoidsShadow avatar
The set_lore function is only available in 1.14; This causes MC1.13.2 to throw a ton of errors. I guess I'll come back to this when Paper-Spigot updates to MC1.14.

EDIT: Just checked and Paper has already updated to support 1.14.1. Nice.
05/22/2019 7:43 pm
Level 1 : New Miner
FreeER avatar
You could at least make a function for it, easier to remember `/function magnet:give` or whatever than that.
edit: upon inspection there is a crafting recipe included (obviously I ignored the images originally thinking that important information would be clearly conveyed in text) that works based on giving a sheep spawn egg so you can just type '/give @p minecraft:sheep_spawn_egg'... should rethink that imo since there are datapacks that make crafting spawn eggs possible and it would break that, though it does seem to ignore creative mode at least (until you return to survival).

Also, considering there's a clickable menu it seems unnecessary to have the radius etc. cluttering the /trigger autocomplete options... There's a sethome datapack from Vanilla Tweaks that manages to have options without having them in /trigger though I'm not sure how it's accomplished.
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