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Required Resource Pack
272
Death Animations V1.4
For Minecraft 1.16x / 1.17x!
Update to newer Minecraft versions in progress!
I don't want to post a rushed version, so this might take a while!
Public 1.19 Test Builds
Note that this is a WIP (Work in Progress) data pack, so there may be bugs/glitches
The Download link will redirect you to an adfoc.us page. It is an easy way for me to make money off my data packs. If you want to make a direct donation and help me out, click here!
Make sure to click the skip button that appears in the top right corner after 5 seconds.
Note that this data pack uses a resource pack and will not work without it!
Features:
Mobs have new epic animations when they die.
Works with:
Zombies, Husks, Skeletons, Wither Skeletons, Strays, Creepers, Spiders, Drowned, Villagers, Zombie Villagers, Pillagers, Evokers, Vindicators, Pigs, Cows, Chicken, Sheep, Iron Golems, Ravagers, Phantoms, Endermites
Most body parts can be picked up with a right-click.
You can also use them in crafting tables or even eat them.
Make sure to adjust the data pack for your needs by opening the settings (/trigger settings)
Unique animations exist for Iron Golems, Ravagers, Endermites and Phantoms.
To check for updates, use
/trigger menu
and hit the Check for Updates button. There is also a Reset and an Uninstall button.YouTube Videos:
Review by Bandi
YouTube Video by Spifey
YouTube Video by bstylia14
bilibili.com Video by 苏打BAKA
Found a video that is not listed here? Let me know!
Compatibility
If there is a data pack that doesn't work, let me know
For Minecraft 1.14x-1.15x use this legacy version (Mediafire)!
Issues?
If you are having issues installing or want help knowing how to do
something with the pack, ask for help in the comments.
If you experience lag or if it doesn't work, open the settings with the command
/trigger settings
and hit the Clear all Body parts Button. This will reset the whole data packThere is also a troubleshoot function that can be accessed by running the command
/trigger troubleshoot
Known and verified bugs
- Bad performance (especially ragdolls)
- Blood particles sometimes appear on arrows even though they didn't hit an entity
- Cows don't drop leather in 'original' body part mode
- Body parts sometimes continue to spin on the ground
- Blood particles sometimes appear on arrows even though they didn't hit an entity
- Cows don't drop leather in 'original' body part mode
- Body parts sometimes continue to spin on the ground
Credit | NopeName made a video talking about entity motion. It helped me a lot with this data pack. |
Compatibility | Minecraft 1.14 |
to | Minecraft 1.17 |
Tags |
15 Update Logs
v1.4 : by Tschipo 07/25/2021 7:29:08 amJul 25th, 2021
- The data pack works in 1.17x now
- Added a new loot table-based system to detect entity death (https://youtu.be/UxaUzhNUvjI)
- Added Lightning animation (plays when a supported entity is struck by lightning) [WIP]
- Rewrote/Improved Ragdolls - they are way smoother and more epic now
- Changed the settings menu to be easier to understand:
There are now 4 body part modes:
1. Original (body parts can be picked up and crafted into the entity loot)
2. Original without crafting (same as original butt without the crafting part)
3. Aesthetic (body parts cannot be picked up + normal mob loot drops)
4. Custom (customize everything by yourself)
- Added version_checker
- Added a test after reload to ensure that the data pack will function correctly
- Added troubleshoot function (/trigger troubleshoot)
- Added new particles that play when the entity was killed by magic
- Body parts now won't take knockback when the mob died from drowning, magic or fire
- Added nbt inherited from the dead entity to the body parts (body parts from burning entities will burn for example)
- Prepared the data pack for player death animations
- Added assets for the blaze animation
- Added sugar_cane and #minecraft:climbable to the nonsolid tag
- Added spectral arrows to projectiles
- Changed the particle produced upon drowned death to be more epic
Bugfixes:
- Fixed Hand Items and Armor Items sometimes duplicating
- Fixed issues with low_p body parts
- Fixed arrows producing blood particles even though they didn't hit a mob (This fix is kinda broken)
- Fixed a wrong function call which led to body parts hovering in the air (calling the "OnGround" function midair)
- Fixed body parts can be picked up even though the ability to pick them up is disabled
- Fixed creepers not producing explosion events when they explode
- Fixed body parts having massive knockback because of arrows
- Fixed ragdolls not receiving upwards motion
- Fixed parts getting stuck in midair
- Fixed explosions not registering
- Fixed barrier items appearing for a split-second
- Fixed poof particle appearing on entity death in 1.17
- Fixed grass_path being referenced in 1.17
- Fixed entities not resetting their loot table upon calling the reset function
- Fixed drowned mobs spawning a useless area effect cloud upon death
- Added a new loot table-based system to detect entity death (https://youtu.be/UxaUzhNUvjI)
- Added Lightning animation (plays when a supported entity is struck by lightning) [WIP]
- Rewrote/Improved Ragdolls - they are way smoother and more epic now
- Changed the settings menu to be easier to understand:
There are now 4 body part modes:
1. Original (body parts can be picked up and crafted into the entity loot)
2. Original without crafting (same as original butt without the crafting part)
3. Aesthetic (body parts cannot be picked up + normal mob loot drops)
4. Custom (customize everything by yourself)
- Added version_checker
- Added a test after reload to ensure that the data pack will function correctly
- Added troubleshoot function (/trigger troubleshoot)
- Added new particles that play when the entity was killed by magic
- Body parts now won't take knockback when the mob died from drowning, magic or fire
- Added nbt inherited from the dead entity to the body parts (body parts from burning entities will burn for example)
- Prepared the data pack for player death animations
- Added assets for the blaze animation
- Added sugar_cane and #minecraft:climbable to the nonsolid tag
- Added spectral arrows to projectiles
- Changed the particle produced upon drowned death to be more epic
Bugfixes:
- Fixed Hand Items and Armor Items sometimes duplicating
- Fixed issues with low_p body parts
- Fixed arrows producing blood particles even though they didn't hit a mob (This fix is kinda broken)
- Fixed a wrong function call which led to body parts hovering in the air (calling the "OnGround" function midair)
- Fixed body parts can be picked up even though the ability to pick them up is disabled
- Fixed creepers not producing explosion events when they explode
- Fixed body parts having massive knockback because of arrows
- Fixed ragdolls not receiving upwards motion
- Fixed parts getting stuck in midair
- Fixed explosions not registering
- Fixed barrier items appearing for a split-second
- Fixed poof particle appearing on entity death in 1.17
- Fixed grass_path being referenced in 1.17
- Fixed entities not resetting their loot table upon calling the reset function
- Fixed drowned mobs spawning a useless area effect cloud upon death
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This data pack still currently does not work in Minecraft 1.20