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I made a datapack that makes all mobs drop their own heads!
Introducing: Decapitation [1.15x]
Features:
- Any mob killed by a player will now have a chance to drop its own head!
+ Inside the datapack files will be a text file containing all the heads avaliable as well as its drop chance. Can you get them all?
- If a mob is blown up by a Charged Creeper, it will always drop its head!
- Mobheads when placed down then broken again keeps its default name.
+ Basically the mobhead does not revert to "Player Head" when placed down and broken again.
- Can be used in Multiplayer!
Credits:
- Thanks to all my Patrons for supporting me all the way.
+ Support me on Patreon so I can make more awesome projects like this!
- Thanks to LordRazen (owner of MinecraftHeads.com) for letting me use 40% of the heads that were used in this datapack.
+ For this datapack, I've designed 60% of the mobheads myself from scratch.
+ The other 40% were on MinecraftHeads.com - it looks awesome already so I just used it there
+ Also, thanks to all the individual creators who designed the heads I used at MinecraftHeads.com
Special Links:
[Contact Me] if you have any problems or concerns, or questions you want to ask.
[Support My Work] so I can keep making awesome datapacks like this for you guys!
Final Notes:
- By downloading and using my datapacks you agree to my Terms Of Service.
- Have fun with the datapack!
Introducing: Decapitation [1.15x]
Features:
- Any mob killed by a player will now have a chance to drop its own head!
+ Inside the datapack files will be a text file containing all the heads avaliable as well as its drop chance. Can you get them all?
- If a mob is blown up by a Charged Creeper, it will always drop its head!
- Mobheads when placed down then broken again keeps its default name.
+ Basically the mobhead does not revert to "Player Head" when placed down and broken again.
- Can be used in Multiplayer!
Credits:
- Thanks to all my Patrons for supporting me all the way.
+ Support me on Patreon so I can make more awesome projects like this!
- Thanks to LordRazen (owner of MinecraftHeads.com) for letting me use 40% of the heads that were used in this datapack.
+ For this datapack, I've designed 60% of the mobheads myself from scratch.
+ The other 40% were on MinecraftHeads.com - it looks awesome already so I just used it there
+ Also, thanks to all the individual creators who designed the heads I used at MinecraftHeads.com
Special Links:
[Contact Me] if you have any problems or concerns, or questions you want to ask.
[Support My Work] so I can keep making awesome datapacks like this for you guys!
Final Notes:
- By downloading and using my datapacks you agree to my Terms Of Service.
- Have fun with the datapack!
Compatibility | Minecraft 1.15 |
Tags |
1 Update Logs
Version 2.1.0 : by TheDiamondPlayables 04/04/2020 10:45:43 pmApr 4th, 2020
- Optimized Performance!
+ All unnecessary features removed.
+ All unnecessary features removed.
4486162
119
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Secondly: Decapitation [1.15x] only works in its designed version (aka 1.15x).
In Minecraft 1.16, a new system is designed for Minecraft Heads, which means any head that was written in the old system will not work and because of which, a Steve Head is born.
I'm taking it that you're using Minecraft 1.16x (or any version that is not Minecraft 1.15x) to run Decapitation [1.15x] which is the only reason why this happens.
I am working on a Decapitation[1.16x], will be released soon.
Due to the new changes made to the head codes in 1.16, I have to do all of this again.
( I would anyway, but the point is that it takes time, alot of it )
So yeah. I will be releasing betas of Decapitation[1.16x] soon though.
When all heads are added in the betas, the full version will be released for everyone.
- It should be working just fine if you're using the version that this datapack works well in.
(I can't say the same for online-mode:false servers though, i dont want to test those out at all)
Also would a .mcpack file be possible?