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17
Minecraft: Limited Crafting Edition
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Update to 1.18
This datapack modify drastically how you play minecraft, using a limited crafting rules.
Main recipes can be taught through basic advancements, but afterward you need to find every others one by exploring or killing monsters. You won't be able to have a full diamond enchanted gear at the end of day 1!
Various others modifications are here to lengthen the duration of the game:
In this version, you will need to explore a lot, protect your village, never engage mobs without a proper trap, and be very carefull with your health.
How to install: Create a new world, and unzip the file in the datapack folder of your save. Quit and restart, and it's done!
Version: 1.17
Basic tutorial: First day, make your wooden tools, and check for a village. As soon as possible, mine a bit, make a campfire. Use stick and flesh on it to make torch and rabbit hide. Mine until unlock stone pickaxe and furnace. Therefore, hunt some zombies, but avoid creeper and skeleton.You can also farm bugs while croping, and use emerald to trade and improve your village. Afterward, you need to explore to advance: try to find treasures in the wild to improve your gear. Basic recipes are unlocked by advancements. All others recipes can be found on chest, dropped by hostiles mobs or fishing, rarer loot in the nether or the end.
You are free to modify, share or use as you own this datapack.
Upcoming:
- Balance & Polish
- Integrate custom crafting (when possible)
- Add more structures to the world, especially underground (when possible)
Video:
Full list of modification:
Rules: hard, limited crafting, no natural regeneration
Custom mobs:
Regular mobs +100% hp, +50% damage, +5-10% speed
Boss mobs *20 hp, *3 damage, particles, seen from far away, various effects for each mobs
God version of the Wither and Ender dragon: place a end crystal or a dragon egg before summoning to call them!
Persistent Zombie with player head on death
Zombie Horse spawning in the nether
Illusioner spawning in the overworld (where vindicator spawns)
Killer rabbit spawning in the end
Custom advancement:
Give you main recipes to survive, done by mining, killing or taking damage.
Others recipes are found through exploration (mainly on chests in structures, or sometimes by killing monsters).
Custom fishing:
New custom named fish, biome dependent.
Regeneration:
Only with apples (2hp), gold apples (4hp) and potions, or being full inside village.
Custom loot:
All leaves can give apples (higher % with sword).
Using shovel on sand,clay,gravel,dirt,grassblock and mycelium.
Using sword on grass and seagrass.
Using pickaxe on stone,diorite,andesite,granite,netherrack and endstone
Using hoe on wheat, carrots, potatoes and beetroots (chance of *2 of crops, but beware of bugs!)
20% emerald and 5% chest loot on killing hostiles
Chest, crafting blocks and villagers related blocks only drops with silk_touch
Dungeon crawler loot (+-% speed, health, armor, damage).
Unique sets:
*Xray set for each ore (detect ore from 15 block away using raycasting)
*5 elemental set giving various effect (dragon firebreath, second jump, infinite enderpearl, immunity to poison, various potion effects)
Custom music through noteblock:
On death, when upgrading grade.
Custom grade:
From oak wood (lvl 1) to bedrock (lvl 256)
Each 3 grades give +1 damage, up to +5 damage.
Each 3 grades give +1 luck effect, up to +5 luck.
Each 3 grades allow you to save some items on death.
Store horse:
Bought from the wanderer traveler and thrown at horse, can store it and giving statistics.
Custom trades
Each profession got new trades, which change depending of the type of villager:
Armorer sells augmented armor, and material vary depending of biome
Butcher buy specific meals at good price (ideal for trading)
Cartographer sells specific maps (desert pyramids, mineshaft...)
Cleric sells specific highly enhanced potion (instant heal 3, saturation I...) and elemental set in special villages
Farmer sells specific meal at good price (ideal for trading)
Fisherman buy custom fish at high price
Fletcher sells redstone inputs relative
Leatherworker sells augmented leather armor
Librarian sells signs
Mason sells doors
Nitwit sells emerald_block, store horse eggs, random working_station, enchanting_table recipe
Shepherd sells fences
Toolsmith sells material specific tools
Weaponsmith sells augmented weapons
Set items can be bought in village build in specific places (nether, end, very high or very low level, deep ocean).
-----------------------------------------------------------------------------------------------------------------
Update to 1.18
This datapack modify drastically how you play minecraft, using a limited crafting rules.
Main recipes can be taught through basic advancements, but afterward you need to find every others one by exploring or killing monsters. You won't be able to have a full diamond enchanted gear at the end of day 1!
Various others modifications are here to lengthen the duration of the game:
- No natural regeneration, you only regenerate by eating apple and potion, or being in village with no hunger
- Mobs loots emerald,
- Custom drops from stone, grass, crops, etc.. with the proper tool
- Your dead body turn into a zombie after your death, protecting your loot against you,
- Custom fish for each biomes through fishing, catch them all!
- Custom trades, which vary with the type of villager, protect and expand villages.
- Harder raid, including illusioner!
- Custom rng armor and weapons, you can always find a better weapon.
- Your xp level grant a nice grade,
- Stats check and store for horses,
- Boss version of each hostiles, spawning randomly in the wild
- Various custom set to find, giving powers
- Add Health checking for clock, Biome checking for compass
- Named passive mobs gives emeralds when feed, and has grade like you the more you feed them.
- Improved minecart: they go four time faster!
- Starting map leading to the nearest village.
In this version, you will need to explore a lot, protect your village, never engage mobs without a proper trap, and be very carefull with your health.
How to install: Create a new world, and unzip the file in the datapack folder of your save. Quit and restart, and it's done!
Version: 1.17
Basic tutorial: First day, make your wooden tools, and check for a village. As soon as possible, mine a bit, make a campfire. Use stick and flesh on it to make torch and rabbit hide. Mine until unlock stone pickaxe and furnace. Therefore, hunt some zombies, but avoid creeper and skeleton.You can also farm bugs while croping, and use emerald to trade and improve your village. Afterward, you need to explore to advance: try to find treasures in the wild to improve your gear. Basic recipes are unlocked by advancements. All others recipes can be found on chest, dropped by hostiles mobs or fishing, rarer loot in the nether or the end.
You are free to modify, share or use as you own this datapack.
Upcoming:
- Balance & Polish
- Integrate custom crafting (when possible)
- Add more structures to the world, especially underground (when possible)
Video:
Full list of modification:
Rules: hard, limited crafting, no natural regeneration
Custom mobs:
Regular mobs +100% hp, +50% damage, +5-10% speed
Boss mobs *20 hp, *3 damage, particles, seen from far away, various effects for each mobs
God version of the Wither and Ender dragon: place a end crystal or a dragon egg before summoning to call them!
Persistent Zombie with player head on death
Zombie Horse spawning in the nether
Illusioner spawning in the overworld (where vindicator spawns)
Killer rabbit spawning in the end
Custom advancement:
Give you main recipes to survive, done by mining, killing or taking damage.
Others recipes are found through exploration (mainly on chests in structures, or sometimes by killing monsters).
Custom fishing:
New custom named fish, biome dependent.
Regeneration:
Only with apples (2hp), gold apples (4hp) and potions, or being full inside village.
Custom loot:
All leaves can give apples (higher % with sword).
Using shovel on sand,clay,gravel,dirt,grassblock and mycelium.
Using sword on grass and seagrass.
Using pickaxe on stone,diorite,andesite,granite,netherrack and endstone
Using hoe on wheat, carrots, potatoes and beetroots (chance of *2 of crops, but beware of bugs!)
20% emerald and 5% chest loot on killing hostiles
Chest, crafting blocks and villagers related blocks only drops with silk_touch
Dungeon crawler loot (+-% speed, health, armor, damage).
Unique sets:
*Xray set for each ore (detect ore from 15 block away using raycasting)
*5 elemental set giving various effect (dragon firebreath, second jump, infinite enderpearl, immunity to poison, various potion effects)
Custom music through noteblock:
On death, when upgrading grade.
Custom grade:
From oak wood (lvl 1) to bedrock (lvl 256)
Each 3 grades give +1 damage, up to +5 damage.
Each 3 grades give +1 luck effect, up to +5 luck.
Each 3 grades allow you to save some items on death.
Store horse:
Bought from the wanderer traveler and thrown at horse, can store it and giving statistics.
Custom trades
Each profession got new trades, which change depending of the type of villager:
Armorer sells augmented armor, and material vary depending of biome
Butcher buy specific meals at good price (ideal for trading)
Cartographer sells specific maps (desert pyramids, mineshaft...)
Cleric sells specific highly enhanced potion (instant heal 3, saturation I...) and elemental set in special villages
Farmer sells specific meal at good price (ideal for trading)
Fisherman buy custom fish at high price
Fletcher sells redstone inputs relative
Leatherworker sells augmented leather armor
Librarian sells signs
Mason sells doors
Nitwit sells emerald_block, store horse eggs, random working_station, enchanting_table recipe
Shepherd sells fences
Toolsmith sells material specific tools
Weaponsmith sells augmented weapons
Set items can be bought in village build in specific places (nether, end, very high or very low level, deep ocean).
Compatibility | Minecraft 1.18 |
Tags |
11 Update Logs
Update #11 : by Inferentiel 12/27/2021 2:01:40 amDec 27th, 2021
Update to 1.18 format
Some fixes
Some fixes
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breaking sea grass drops emeralds, glowstone dust, eggs and other stuff