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Introduction:
As we sail on the seas of world generation looking for suitable worlds for survival the idea of having all biomes in a single world has crossed my mind not even once. However, somehow this never seemed to work out in practice so far thus never been able to make a working all-in-one world generator. This time though I succeeded with a lot of effort. I've been working hard to find out the ideal values for humidity and temperature in each of the 70+ biomes to make the world seamlessly generate them but nah, didn't work. Thankfully, Sunna have already pre-determined these values in his Many More Biomes data pack for me to use so all I had to do is to remove the custom biomes and replace them with nether and end ones, tweak their values a bit and voilá. Also I've used assets from my previous projects such as the Floating Nether Islands to keep piglins and hoglins alive in the overworld and generate ores in nether biomes as well as my The End Overworld data pack to give unique water, sky, grass and foliage color to each end biome.
Features:
You can download the regular edition with ghasts here on PMC. All other editions and versions are available from my mediafire folder.
Big shoutout and to Pmk for letting me incorporate his Waves data pack in my own. Thanks friend, your help is much appreciated!
I've also reached out to DurgerKing for permission to use his Huge Rivers data pack but I soon realized that my world generation settings pretty much ignore his biome settings, for mine seek equal distribution (more or less) in the shapes and sizes of biomes, rendering rivers pretty much useless thus I couldn't use his huge rivers pack anyway. Still, I thank him for his work for he made travelling by boat much more effective. Nice job!
Hey you, you're finally awake. You were trying to cross the page? Walked right into that self advertising, like us and that user there--> Check out my other data packs too!
The End Overworld
Ocean Only Water World
Floating Nether Islands
Superflat++
The Netherworld
Frozen Hell
As we sail on the seas of world generation looking for suitable worlds for survival the idea of having all biomes in a single world has crossed my mind not even once. However, somehow this never seemed to work out in practice so far thus never been able to make a working all-in-one world generator. This time though I succeeded with a lot of effort. I've been working hard to find out the ideal values for humidity and temperature in each of the 70+ biomes to make the world seamlessly generate them but nah, didn't work. Thankfully, Sunna have already pre-determined these values in his Many More Biomes data pack for me to use so all I had to do is to remove the custom biomes and replace them with nether and end ones, tweak their values a bit and voilá. Also I've used assets from my previous projects such as the Floating Nether Islands to keep piglins and hoglins alive in the overworld and generate ores in nether biomes as well as my The End Overworld data pack to give unique water, sky, grass and foliage color to each end biome.
Features:
- All and every biome generates quite seamlessly in the overworld with rather vanilla like structure generation
- Custom sky, water, fog, foliage, grass colors in every nether/end biome (only in 1.16.5)
- Custom particles in the mentioned otherworld biomes (only in 1.16.5)
- Piglins and hoglins won't transform into their respective zombie forms in the overworld
- Chorus trees grow in every end biome to make them look more natural
- Ores of all sorts generate in every nether biome to make them suitable for settling in (only in 1.16.5)
- Two editions and two variants. Regular one that barely if won't generate any additional structure in otherworld biomes. Plus edition, that generates much more things in both nether and end biomes such as mineshafts, mansions, pillager outposts etc. to spice up adventure a bit. Both Editions come in ghasts allowed and disallowed versions (only in 1.16.5)
- The original end and nether dimensions are quite untouched in generation
- Waves in oceans! (only in 1.16.5)
You can download the regular edition with ghasts here on PMC. All other editions and versions are available from my mediafire folder.
Big shoutout and to Pmk for letting me incorporate his Waves data pack in my own. Thanks friend, your help is much appreciated!
I've also reached out to DurgerKing for permission to use his Huge Rivers data pack but I soon realized that my world generation settings pretty much ignore his biome settings, for mine seek equal distribution (more or less) in the shapes and sizes of biomes, rendering rivers pretty much useless thus I couldn't use his huge rivers pack anyway. Still, I thank him for his work for he made travelling by boat much more effective. Nice job!
Hey you, you're finally awake. You were trying to cross the page? Walked right into that self advertising, like us and that user there--> Check out my other data packs too!
The End Overworld
Ocean Only Water World
Floating Nether Islands
Superflat++
The Netherworld
Frozen Hell
Compatibility | Minecraft 1.16 |
to | Minecraft 1.17 |
Tags |
2 Update Logs
Update #2 : by SirMephistoPheles666 08/12/2021 5:29:41 pmAug 12th, 2021
- Now compatible with 1.17!
- Includes all new underground biomes!
- There are no different editions in this one but I made it as compatible as other data packs as possible and didn't touch any biomes this time. Okay. Maybe end biomes but that's only because the other end biomes seem so empty and boring without chorus plants. I added some to all of the end biomes.
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google translate (sorry)
Hello friend, do you plan to update this great datapack to version 1.18.2 someday? Greetings from Argentina
I think I could pull it off. However, Mojang keeps changing data pack structures and methods so making a data pack for a new Minecraft version is like learning the whole progress from the start again, that's how different it is. This semester my hands are so full of university mailing course, working as gardener, tending to my new partner and friends, that I barely got any time to turn on my computer, not to mention to start re-learning data pack structures to be able to update/create them. All I can say to you is the same that I told the others as well. In the summer I'll try to get some free time to get back to my PC and my data packs again. Until then no promises made. I hope I could answer your question in a satisfactory manner.
good luck with the university