Introduction: As we sail on the seas of world generation looking for suitable worlds for survival the idea of having all biomes in a single world has crossed my mind not even once. However, somehow this never seemed to work out in practice so far thus never been able to make a working all-in-one world generator. This time though I succeeded with a lot of effort. I've been working hard to find out the ideal values for humidity and temperature in each of the 70+ biomes to make the world seamlessly generate them but nah, didn't work. Thankfully,
mc_da have already pre-determined these values in his
Many More Biomes data pack for me to use so all I had to do is to remove the custom biomes and replace them with nether and end ones, tweak their values a bit and voilá. Also I've used assets from my previous projects such as the
Floating Nether Islands to keep piglins and hoglins alive in the overworld and generate ores in nether biomes as well as my
The End Overworld data pack to give unique water, sky, grass and foliage color to each end biome.
Features:- All and every biome generates quite seamlessly in the overworld with rather vanilla like structure generation
- Custom sky, water, fog, foliage, grass colors in every nether/end biome
- Custom particles in the mentioned otherworld biomes
- Piglins and hoglins won't transform into their respective zombie forms in the overworld
- Chorus trees grow in every end biome to make them look more natural
- Ores of all sorts generate in every nether biome to make them suitable for settling in
- Two editions and two variants. Regular one that barely if won't generate any additional structure in otherworld biomes. Plus edition, that generates much more things in both nether and end biomes such as mineshafts, mansions, pillager outposts etc. to spice up adventure a bit. Both Editions come in ghasts allowed and disallowed versions
- The original end and nether dimensions are quite untouched in generation
- Waves in oceans!
You can
download the regular edition with ghasts here on PMC. All
other editions and versions are available from my mediafire folder.
Big shoutout and to
Pmk for letting me incorporate his
Waves data pack in my own. Thanks friend, your help is much appreciated!
I've also reached out to
DurgerKing for permission to use his
Huge Rivers data pack but I soon realized that my world generation settings pretty much ignore his biome settings, for mine seek equal distribution (more or less) in the shapes and sizes of biomes, rendering rivers pretty much useless thus I couldn't use his huge rivers pack anyway. Still, I thank him for his work for he made travelling by boat much more effective. Nice job!
also why the F every biome is so small??
Still, you can customize your world seed by the following this method as of now if you really want a new seed each time you play.
Also, just seeing the water next to the fortress scares me.