Minecraft Data Packs / Adventure

Experience Health

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Francielly avatar Francielly
Level 66 : High Grandmaster uwu
280
~Info~
- Your max health is now based on your current level
- Every 5 levels grants you a Heart container
- You start with 4 hearts (at level 0)
- At level 30 you'll get the vanilla Health
- The max level is 80, with two rows of hearts (20 Hearts)


~​Known Issues~
* Sometimes you can die two times due to an annoying Minecraft bug (it's extremely rare to happen)
* It's incompatible with anything that changes your max health (like custom items and other datapacks)

~Compatibility~
Compatible ONLY with 1.16+
CompatibilityMinecraft 1.16
toMinecraft 1.17
Tags

1 Update Logs

v1.1 : by Francielly 07/21/2020 4:01:32 pmJul 21st, 2020

*removed health update for losing max health if my health is already lower than max health
*reworked player loop

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1
03/22/2022 10:35 pm
Level 18 : Journeyman Sus
gamerman06195
gamerman06195 avatar
this is a very solid datapack, it is a good challenge and it can be configured pretty easily
1
10/14/2021 11:45 pm
Level 1 : New Miner
Kuollutt
Kuollutt avatar
How can i put higher health limit? like 5 hp bars
1
03/08/2021 2:22 amhistory
Level 1 : New Miner
OPRESEK
OPRESEK avatar
Hi! How can I change the datapack to set the max health to 4 rows?
Edit: This datapack is great
4
07/22/2020 3:09 pmhistory
Level 1 : New Miner
ignar9
ignar9 avatar
Hey! Great work! Here are some ideas to improve your datapack : D

-Use an additive attribute changer instead of an multiplier to make it compatible with other
Health changing datapacks.

-Make it so you start with 8 hearts (16hp) so that the max level is 60
/
-Make it so you start with 10 hearts (20hp) so that the max level is 50.

-Add other attribute changers (small) to make it feel like a RPG vanilla minecraft (speed [​1 percent per heart gained], damage [​0.1 points per each heart gained], etc...) {Be careful when deciding to use additive or multiplier attributes cause some may be game breaking}

Anyways, Good job mate ^^

Edit: If you start with 10 hearts, u won't have the "die twice bug". ^^

-Having instant health when leveling up is good but I would suggest having a 25 second lvl 2 regeneration effect, healing 10 hearts.
1
07/22/2020 3:26 am
Level 1 : New Miner
Cornholio1999
Cornholio1999 avatar
Should be every 10 levels and start with default health
1
07/21/2020 3:50 am
Level 40 : Master Enderdragon
Trickfully
Trickfully avatar
Hi there! This is an awesome Data pack. Is it possible to Edit the levels at which you gain more health? 80 is a bit high for me to ever reach
3
07/21/2020 4:35 amhistory
Level 58 : Grandmaster Guard
Iceologer
Iceologer avatar
Open the DataPack and edit the file named "update.mcfunction" it should be Inside Data/exp_health/fuctions, you'll want to edit the add and remove files as well
1
07/21/2020 11:24 amhistory
Level 66 : High Grandmaster uwu
Francielly
Francielly avatar
exactly, the first value means the level range and the second one for you health (in half hearts), if you want you can add/edit/remove/etc anything

you'll also need to edit the add and remove functions
1
07/21/2020 3:11 pm
Level 58 : Grandmaster Guard
Iceologer
Iceologer avatar
Indeed
2
07/21/2020 3:46 am
Level 25 : Expert Taco
Redfuzzyturtle
Redfuzzyturtle avatar
I love this idea, actually had a similar idea a while back but was too lazy, glad someone else got it made!

also i disagree that the healing when leveling up is an issue, i think its actually a cool feature, even if it was unintentional
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