- check_circle Functions
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~Info~
- Your max health is now based on your current level
- Every 5 levels grants you a Heart container
- You start with 4 hearts (at level 0)
- At level 30 you'll get the vanilla Health
- The max level is 80, with two rows of hearts (20 Hearts)
~Known Issues~
* Sometimes you can die two times due to an annoying Minecraft bug (it's extremely rare to happen)
* It's incompatible with anything that changes your max health (like custom items and other datapacks)
~Compatibility~
Compatible ONLY with 1.16+
- Your max health is now based on your current level
- Every 5 levels grants you a Heart container
- You start with 4 hearts (at level 0)
- At level 30 you'll get the vanilla Health
- The max level is 80, with two rows of hearts (20 Hearts)
~Known Issues~
* Sometimes you can die two times due to an annoying Minecraft bug (it's extremely rare to happen)
* It's incompatible with anything that changes your max health (like custom items and other datapacks)
~Compatibility~
Compatible ONLY with 1.16+
Compatibility | Minecraft 1.16 |
to | Minecraft 1.17 |
Tags |
1 Update Logs
v1.1 : by Francielly 07/21/2020 4:01:32 pmJul 21st, 2020
*removed health update for losing max health if my health is already lower than max health
*reworked player loop
*reworked player loop
tools/tracking
4685063
119
experience-health
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Edit: This datapack is great
-Use an additive attribute changer instead of an multiplier to make it compatible with other
Health changing datapacks.
-Make it so you start with 8 hearts (16hp) so that the max level is 60
/
-Make it so you start with 10 hearts (20hp) so that the max level is 50.
-Add other attribute changers (small) to make it feel like a RPG vanilla minecraft (speed [1 percent per heart gained], damage [0.1 points per each heart gained], etc...) {Be careful when deciding to use additive or multiplier attributes cause some may be game breaking}
Anyways, Good job mate ^^
Edit: If you start with 10 hearts, u won't have the "die twice bug". ^^
-Having instant health when leveling up is good but I would suggest having a 25 second lvl 2 regeneration effect, healing 10 hearts.
you'll also need to edit the add and remove functions
also i disagree that the healing when leveling up is an issue, i think its actually a cool feature, even if it was unintentional