
Introduction:
T
his data pack was inspired by a peculiar event. When my friend told me, he'll do something for me he'd really not want to when hell freezes over. So, I made it freeze over, literally. Then I built a world around it to still make it playable. This one is different from Redgile's Winter Apocalypse and Crazy_Cherry_Jam's Eternal Winter data pack for mine seriously tries to kill you in a lot of ways, making survival way harder and giving a serious apocalypse, end of the world feeling, while still trying to give barely sufficient enough materials to complete the game. Let's see what's changed.
As of 1.0.2
Francielly was kind enough for letting me incorporate her
Snowy++ data pack in mine for achieving constant snowfall which keeps accumulating snow layers. Huge thank you for it!
Features:- Two editions
- Two versions
- The day broke. The sun won't come up the horizon and barely shines anymore. In (the recommended) 3in1 edition sun isn't even visible. It's gone...
- 3in1 (recommended) edition freezes all dimensions from the Nether, through the overworld to the end
- Basic edition only freezes the overworld
- Always Dark (recommended) version obviously doesn't have daylight at all and pretty much like the end
- The normal version has the daylight cycle frozen. The sun won't come up higher, it won't leave the horizon and just barely peeks over it to see the last survivors struggling to stay alive
- Resources are very scarce
- Almost everything is covered in ice and snow
- No animals, villagers and pillagers can exists in these cold environments above ground. They either died or turned to zombies.
- Plant life is mostly dead underwater too, however fish and squids are still alive beneath the ice and they can drop kelp, which the player can cultivate to a viable food source by building kelp farms. Perhaps easier than killing 120 zombies for a wheat seed
- Undead and otherworldly mobs can withstand the cold such as skeletons, strays, zombies, zombie villagers and endermen
- The villages are rundown and uninhabited.
- 50% of the villages naturally generate as ghost/zombie villages (only 1.0.0 versions)
- All the artificial heat/light sources are depleted by the neglection. No torches or lanterns in villages
- No plant can stay alive without care in this freezing cold. No crops grow in villages
- Plant life is also dead. Flowers withered long ago and grass can't grow.
- Trees are petrified. They're useless. One must be resourceful with wood for a good while and your best bet is to disassemble shipwrecks and village remains
- Igloos are very important. They're the only source of living beings for deep down in the depths they could still survive, imprisoned, waiting for someone to rescue them
- The cold seeped itself through the dimension portals, rendering other worlds frozen too
- One can see the last flames of the nether go out if one's watchful enough
- Crimson and warped forests petrified as well. Only the shroomlight pieces could muster enough heat to stay in their respective form
- Striders and ghasts are extinct. Without heat sources they had no future
- Zombie pigmen care not for the freezing cold for they're undead
- Piglins and hoglins seek their survival by trying to eat one another. This hasn't changed much and in the heat of the battle they care not for their dying, freezing world
- For crimson/warped stems and mushrooms are dead, piglins have stored the last pieces for though times. You can rarely find crimson/warped nylium and shrooms as loot from these beasts
- The end hasn't changed much for endermenm shulkers and the dragon are not from this world. They need no sustenance thus they keep existing in their eternal forms. until the player comes and slays them
- Trying to survive, the last of the villagers have brought seeds of all sorts and some food with themselves before dying miserably to the cold
- One can only obtain the rare endgame netherite scraps if they search bastion remnants thoroughly
- Lava lakes are frozen to obsidian
- Nether fortresses are untouched mostly since they're the only places where blazes can spawn
- As a small help ice blocks can be mined without silk touch
- Unique music resource pack to make the world feel more desolate and uncaring. You can download it from this post to
Pretty much that's all! Good luck surviving! Try to... y'know. Enjoy yourselves :) It's just a game. If you have any suggestions or encountered a big feel free to post it in a commend down below and we'll put our heads together to make it work.
Indeed making constant snowfall is a nice addition to this data pack. I've added constant snowfall in 1.0.1 version. It feels better this way. It is constantly snowing though I cannot seem to solve snow accumulation in a vanilla friendly way. In CraftyGamer_'s Vanilla Parity data pack I couldn't find anything either (which I checked for in Bedrock Edition snow does exactly what you suggested) that changes snow behaviour, let alone in the data files I extracted from 1.16.5.jar that the game runs on currently.
The only way to achieve snow to accumulate forever would be with hidden command blocks or several command lines, loops etc. which I'd gladly write but I never scored better than a C grade in programming (thanks to my dyscalculia) while I studied as a [url=(Link removed)]technical IT engineer[/url].
However, don't give up just now. Francielly's Snowy++ data pack does exactly what you're looking for so you'll have to use the two data packs together. It should be fine. My data packs try to avoid using any functions thus solely change loot tables and world generation settings to make them as compatible with other data packs as ever, so there should be no conflicts. I'll ask the author if she/he would be so kind and let me incorporate their data pack in mine in the future.
whenever i start my server up it tries to load but then it just stops
How much is it needed to run this or how could i fix it like uhhh change settings put into a different folder
I tried it with two shaders. One was Sildurs Vibrant Shaders v1.283 Extreme-VL which was very unfitting for all the reflections from the vast ice fields made me see nothing, so that is definitely not recommended. However BSL_v7.2.01pre2 shaders worked very nicely with it, giving a cold, misty, dark vibe. I can recommend it. The picture of the igloo you can see in the main post was taken with BSL shaders turned on.
First off, villages spawn in trees on their own (I've tested in superflat worlds) and they aren't petrified. Another thing is that the tundra village chests in the small houses have saplings and potatoes pretty commonly. I think that both should be a little rarer. Something strange I found was that when I killed salmon, they dropped cooked fish. Is that supposed to happen? Overall though it's an amazing data pack and much better than anything I could do.
Thanks a lot for your help. It's much appreciated.