Minecraft Data Packs / World Generation

Bootleg Vanilla_Layered using Multi_Noise (experimental)

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    Aelve's Avatar Aelve
    Level 42 : Master Elf
    30
    My attempt at imitating the default overworld with the 1.16+ custom generation tools.

    Can be used in both 1.16 and 1.17

    Despite my best efforts this will not be a perfect recreation. The vanilla_layered system is simply too complicated compared to the multi_noise system.
    Aspects such as rarity, distribution, and consistency of biomes may not be ideal.
    With this in mind, I hope this is convincing enough for the purposes of adding custom biomes onto the vanilla biome set.

    When adding new biomes some things to keep in mind for noise values:
    NOTE 1: The following names are completely arbitrary and have no meaning inside the game.
    NOTE 2: When adding new biomes make sure your values aren't conflicting with the current ones - this is just how multi_noise works

    > "temperature" and "humidity" are the main way of controlling where in relation to the other biomes the new one will generate. Almost all land biomes fall on this 2D grid. An exception is jungles, which use altitude.

    > "altitude" mostly controls oceans. It is also used for some islands and the jungle.

    > "weirdness" controls coastlines and rivers. Each biome on the grid alternates in an on/off pattern of 0.9,0.11 weirdness to mitigate straight lines on biome borders. When adding a biome check to see what biome it is next to and use the other value. All rivers lie on a weirdness value of 0.1 to allow them to connect.

    >"offset" has no common features. Use this to make biomes smaller and rarer.


    Installation
    To add it to a new world, simply drop it under the "Data Packs" option.
    To add it to an existing world, put it in your datapacks folder, then restart your world. The "/reload" command does not work.

    You can get to this dimension with the "/execute in custom:overworld_multi run tp ~ ~ ~" command

    Permissions
    You are free to use and modify this pack for your own uses as long as you credit me and provide a link to this page somewhere in your datapack.
    CompatibilityMinecraft 1.16
    toMinecraft 1.17

    1 Update Logs

    v1.1 : by Aelve 06/09/2021 9:12:14 amJun 9th, 2021

    Removed redundant 1.16-only noise settings.

    Create an account or sign in to comment.

    1
    02/25/2022 6:08 pm
    Level 15 : Journeyman Explorer
    Krishahl
    Krishahl's Avatar
    Whenever I use the command, it says "Unknown dimension 'custom:overworld_multi'"
    1
    02/25/2022 9:18 pm
    Level 42 : Master Elf
    Aelve
    Aelve's Avatar
    Please make sure the datapack is loaded correctly and that you are using either 1.16.x or 1.17.x versions.
    2
    09/10/2021 8:52 am
    Level 65 : High Grandmaster Wizard
    ShrimpSnail
    ShrimpSnail's Avatar
    blessed be thee who just saved me a long time, thank you
    2
    07/01/2021 1:30 pm
    Level 59 : Grandmaster Programmer
    Squidney Games
    Squidney Games's Avatar
    I'm working on an RPG datapack and I was wondering if I could use this datapack for it. I would simply use what you've provided here as a base for my customized overworld, with a great deal of tweaking for my datapack's purposes. I would give full credit, no matter how much I change it, with a link to this page. I just really don't want to have to make my own multi-noise overworld since this one already exists. Thanks!
    1
    07/01/2021 9:09 pm
    Level 42 : Master Elf
    Aelve
    Aelve's Avatar
    Absolutely, thank you for asking.
    1
    07/01/2021 9:41 pm
    Level 59 : Grandmaster Programmer
    Squidney Games
    Squidney Games's Avatar
    Thank you!
    1
    12/04/2020 11:03 pm
    Level 69 : High Grandmaster Technomancer
    GatKong
    GatKong's Avatar
    I've been looking with this. The biome generation is very different from vanilla. For example, the temperatures listed vary from the published temperature values for vanilla.

    https://minecraft.gamepedia.com/Biome#Overworld

    Your thoughts?
    1
    12/06/2020 10:39 pm
    Level 42 : Master Elf
    Aelve
    Aelve's Avatar
    There are two vastly different values with the name "temperature".
    The one you linked is the biome temperature. It controls things like snow fall.
    The temperature used in world generation (along with altitude, weirdness, and altitude) are meaningless titles. They have no correspondence with vanilla generation. In fact the overworld generation (named vanilla_layered) does not use those four titles at all. It uses a considerably more complicated system.
    2
    12/07/2020 12:24 am
    Level 69 : High Grandmaster Technomancer
    GatKong
    GatKong's Avatar
    Fair enough. Thanks for explaining. I know what you are trying to do is extremely difficult: to simulate vanilla overworld in a custom noise-generated dimension. Somehow you'll need to turn down the incidence of modified jungle edge... it's supposed to be the rarest biome of them all "The extremely rare Modified Jungle Edge variant generates only in strict conditions, and is currently the rarest biome in the game by far. In order for modified jungle edges to generate, a Swamp Hills biome must generate right outside the edge of the jungle." but it in your datapack it occurs very commonly. Even if you can't get it to occur so specifically... IMHO it should remain the rarest. Also, badlands and jungle are way too common, being as common if not more common that plains! Just some feedback that I hope is helpful.
    1
    12/07/2020 4:45 am
    Level 42 : Master Elf
    Aelve
    Aelve's Avatar
    Thanks for the feedback, but I'm not planning to continue working on this project. I believe I have reached the limits of what is possible with the techniques I have used (but not to say there aren't other techniques out there that could do better - but i'm not going to be the one to find them).
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