- check_circle Advancements
- check_circle Functions
- check_circle Recipes
- 7,301 views, 4 today
- 562 downloads, 1 today
3
This is a Realms, single player and multiplayer compatible datapack that aims to give you reasons to do different things, more ways of doing them and new things to do altogether!
What's K.R.E.D about?
🍓 It changes and adds game mechanics. More items serve a purpose. Return home to campfires. Jump higher when sneaking. Equip off-hand support items that increase power based on your level - heal or defend yourself and friends, become invisible, run and swim faster or fall more slowly. Use both normal and Soul Lanterns in different ways - have Soul Lanterns apply glowing on nearby souls when placed. Get longer days. Fire arrows that place torches on cave walls. Get sturdy pets. Die less tediously. 🍇 You can find everything explained in-game in a new Advancements tab, or read about changed and new mechanics here!Some mechanics can be toggled on/off in-game, if you wish.
🍓 It adds buffs and other effects to many of the foods in the game. Now you'll have a reason to find, farm and stock up on many different food items before your journey, based on what you're setting out to do! I want you to feel that the different foods you find are useful. 🍇 You can find everything explained in-game in a new Advancements tab, or Read all about food buffs here!
🍓 It adds a lot of recipes (100+), some in convenient categories. This rebalances some scarcity for sure, but I've kept balance in mind - just a different one where you can find more things to do with what you got. Quality of life recipes, salvage old armor into a few ingots, shave off rotten meat and get bones, melt bones into gelatine (slime), make clay, make (some) spawn eggs for various animals and even villagers for when you want to create your own little village. 🍇 All my recipes are unlocked (ie made known) for everyone when the datapack loads/reloads.
This datapack is a constant work-in-progress. 🧦 You can support me and the ongoing development by becoming a Patron!
Do you have suggestions, comments or want to 🐞 report a bug? Then leave a comment!
Compatibility | Minecraft 1.18 |
to | Minecraft 1.19 |
Tags |
5 Update Logs
Update #5 : by Kektimus 11/12/2022 2:49:17 pmNov 12th, 2022
Here's an actual update this time.
This version includes:
- Spawn eggs are a separate module (which also means it has its own kektimus_crafting_eggs:giveall function)
- Permanent level unlocks are a separate module (meaning they're technically new advancements, which "sadly" means that if you've gotten the shulker boxes before, you'll get them again)
- Clay recipe fixed: make clay from dirt, water and carpets
- Animal (cat and dog) sturdyness is a separate module
- kektimus_helper module entirely removed as it wasn't used
As well as tiny tweaks and fixes.
I was working on a big restructuring of the datapack and split it apart and change its name but I got stuck in it all and lost motivation, in the midst of school and parenting. Now instead I rolled some of that back, and kept updating the original datapack instead. As I add things, I might not add settings for everything as it's quite cumbersome.
This version includes:
- Spawn eggs are a separate module (which also means it has its own kektimus_crafting_eggs:giveall function)
- Permanent level unlocks are a separate module (meaning they're technically new advancements, which "sadly" means that if you've gotten the shulker boxes before, you'll get them again)
- Clay recipe fixed: make clay from dirt, water and carpets
- Animal (cat and dog) sturdyness is a separate module
- kektimus_helper module entirely removed as it wasn't used
As well as tiny tweaks and fixes.
I was working on a big restructuring of the datapack and split it apart and change its name but I got stuck in it all and lost motivation, in the midst of school and parenting. Now instead I rolled some of that back, and kept updating the original datapack instead. As I add things, I might not add settings for everything as it's quite cumbersome.
LOAD MORE LOGS
tools/tracking
5410543
119
kektimus-realm-enrichment-datapack
Create an account or sign in to comment.
In the meantime, an admin can give one to you via commands.
This should work, I hope. I know there's a way to decide the extra length of days through fiddling with scoreboard commands but I'll have to look deeper into that.
The only thing that happens at level 50 is constantly applying "Luck III". Does that collide somehow with some other mod you're using? Luck is unobtainable in survival mode, and some other mod might be programmed to make you fly when you have Luck.