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WilliamWythers
Level 80 : Elite Terraformer
1,006
Here is a datapack which seeks to transform the woodland mansions into castles. (The castle is overrun by Illagers, who have imprisoned the Villagers who once inhabited the castle in the dungeons beneath.) The pack was created in 1.15 and does not include any content from the Nether Update, but it is compatible. To use in an older version just change the pack_format number in the pack.mcmeta file to 4 for 1.15 or 5 for 1.16 and place the file in your new world's datapacks folder.

TO INSTALL:
In the 'Create New World' menu select 'Data Packs'
Click 'Open Pack Folder' at the bottom and drag the mansions-to-castles.zip file into the folder.
Back in Minecraft click the datapack in the 'Available' list.
Choose 'Done' and create your world.
CompatibilityMinecraft 1.15
toMinecraft 1.17
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Tow4rzysz
01/29/2022 12:22 pm
Level 1 : New Miner
history
I'll say that these castles are a masterpiece and I found it really fun to conquer one. They feel very high-effort and fitting, including some traps in the underlevels.

However, I think there are also things I feel like could be improved.



Firstly, the mixture of corals the floor is made of feels... weird, and is a bit of an headache to mine. As far as I understand, it is supposed to be something similar in tone to stone around it but immune to silverfish and more road-like. I propose to use mixture of gravel and raw andesite instead.



Secondly, speaking about silverfish - they are a headache for people who want to move in here. Most mobs are fairly challenging to fight against, like rapid-fire pillagers (there could be more of them though), swarms of vindicators, evokers or the ravager in the basement. However, silverfish firstly don't feel right in the well-maintained castle that is still manned, and secondly, more importantly, they are much less of a threat in a fortress on the surface where you can easily escape them by digging the way out, and thirdly, most importantly, they cause a huge amount of griefing - start swinging a sword at those and after you're done fighting them with fire to clean the underlevels, the entire place looks like it has witnessed an intense tank battle. It's not even that dangerous, it's just really obnoxious to repair... and endangers villagers in less sophisticated prisons by ripping their cells apart.



Thirdly, illusioners. I understand they are supposed to represent confusion and mystery of the libraries, which somewhat goes in line lore-wise, but, damn, they are really weak in practice. In the open they can blind you, they can create dupes to make you misfire, and pelt you with arrows. But in the libraries, you always fight them in radical close quarters - you can just swing your sword all around the library until you hit something, and once you hit a barely visible particle cloud that grunts in pain you knock it back to the corner and kill it very easily. Totem of undying doesn't help, I just swing the sword a couple times more.



Fourthly, the loot doesn't seem particularly impressive for such a massive fortress - unless I happen to have a mineshaft generated in the structure. I'd opt for highly enchanted shooting weapons in fletcher chests and, perhaps, some enchanted armor and sharpness axes in blacksmith shops and guard armories.
3
WilliamWythers
01/29/2022 9:49 pm
Level 80 : Elite Terraformer
Thanks for your feedback! It's the first detailed feedback I've received on this project. I plan to update the pack to 1.18 in the future and will look at what I can do to implement these suggestions. Especially the loot and silverfish issues. What though do you find annoying about the dead corals?
1
Tow4rzysz
02/03/2022 7:25 pm
Level 1 : New Miner
history
They are very varied and whenever they are broken for some reason (such as TNT trap or creepers) they take up many slots in inventory.

Besides, how and why would anybody make all the floors in massive castle out of such a hardly accessible, luxury even material as dead corals?




Oh, and another issue - verify ceilings of stairways in some of the towers and houses (especially the mead hall) because I have to be sneaking to pass through.



...by the way, the enchanted pickaxes from mineshafts are absolute gigachads of tools - and feel a bit too easy to access, I managed to loot two mineshaft rooms already by just digging into them from outside, barricading my way and casually looting the interior, without even having to properly defeat the mansion itself.
1
Bender_MC
07/08/2024 6:56 am
He/Him • Level 1 : New Explorer
A somewhat advanced builder here..
I think dead coral blocks represent rocks and pebbles. Just use your imagination




Block-texturing example
1
PhantumOne
12/14/2021 4:38 pm
Level 1 : New Miner
When will you update to 1.18.1?
1
WilliamWythers
12/19/2021 5:16 pm
Level 80 : Elite Terraformer
This pack should already work with 1.18.1. It may say it's made for an earlier version, but it should work.
1
Error213129041289374092
11/22/2021 11:54 am
Level 3 : Apprentice Explorer
nice
1
BarryMeyers
08/18/2021 11:00 pm
Level 25 : Expert Explorer
Unfortunately, as someone else has stated, the redstone to open the gates usually breaks. Sometimes it works, other times it fails. In addition, the Vindicators seem to be zooming around at the speed of light, which is funny but impossible to kill in Survival. I love this data pack and wish that it would be fixed one day.
2
PhantumOne
12/14/2021 4:37 pm
Level 1 : New Miner
To fix this issue, open the trapdoor in the hallway next to the inside gate button.

jump down and backup until you drop one block.

Looking at the redstone running beneath the Stone block you will place a redstone torch on the side of the Stone block that the redstone is going under.

Close the trapdoor and use the ladder to climb out to the outside of the Castle, then drop down and replace any part of the gate you destroyed to get in and push the button.

The gate should be working now.
1
CatCrafter7
06/22/2021 12:59 pm
Level 1 : New Crafter
This looks awesome, is it compatible with William Wythers' overhauled overworld ?
1

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