- check_circle Structures
Published Aug 10th, 2020, 8/10/20 4:45 am
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Here is a datapack which seeks to transform the woodland mansions into castles. (The castle is overrun by Illagers, who have imprisoned the Villagers who once inhabited the castle in the dungeons beneath.) The pack was created in 1.15 and does not include any content from the Nether Update, but it is compatible. To use in an older version just change the pack_format number in the pack.mcmeta file to 4 for 1.15 or 5 for 1.16 and place the file in your new world's datapacks folder.
TO INSTALL:
In the 'Create New World' menu select 'Data Packs'
Click 'Open Pack Folder' at the bottom and drag the mansions-to-castles.zip file into the folder.
Back in Minecraft click the datapack in the 'Available' list.
Choose 'Done' and create your world.
TO INSTALL:
In the 'Create New World' menu select 'Data Packs'
Click 'Open Pack Folder' at the bottom and drag the mansions-to-castles.zip file into the folder.
Back in Minecraft click the datapack in the 'Available' list.
Choose 'Done' and create your world.
Compatibility | Minecraft 1.15 |
to | Minecraft 1.17 |
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However, I think there are also things I feel like could be improved.
Firstly, the mixture of corals the floor is made of feels... weird, and is a bit of an headache to mine. As far as I understand, it is supposed to be something similar in tone to stone around it but immune to silverfish and more road-like. I propose to use mixture of gravel and raw andesite instead.
Secondly, speaking about silverfish - they are a headache for people who want to move in here. Most mobs are fairly challenging to fight against, like rapid-fire pillagers (there could be more of them though), swarms of vindicators, evokers or the ravager in the basement. However, silverfish firstly don't feel right in the well-maintained castle that is still manned, and secondly, more importantly, they are much less of a threat in a fortress on the surface where you can easily escape them by digging the way out, and thirdly, most importantly, they cause a huge amount of griefing - start swinging a sword at those and after you're done fighting them with fire to clean the underlevels, the entire place looks like it has witnessed an intense tank battle. It's not even that dangerous, it's just really obnoxious to repair... and endangers villagers in less sophisticated prisons by ripping their cells apart.
Thirdly, illusioners. I understand they are supposed to represent confusion and mystery of the libraries, which somewhat goes in line lore-wise, but, damn, they are really weak in practice. In the open they can blind you, they can create dupes to make you misfire, and pelt you with arrows. But in the libraries, you always fight them in radical close quarters - you can just swing your sword all around the library until you hit something, and once you hit a barely visible particle cloud that grunts in pain you knock it back to the corner and kill it very easily. Totem of undying doesn't help, I just swing the sword a couple times more.
Fourthly, the loot doesn't seem particularly impressive for such a massive fortress - unless I happen to have a mineshaft generated in the structure. I'd opt for highly enchanted shooting weapons in fletcher chests and, perhaps, some enchanted armor and sharpness axes in blacksmith shops and guard armories.
Besides, how and why would anybody make all the floors in massive castle out of such a hardly accessible, luxury even material as dead corals?
Oh, and another issue - verify ceilings of stairways in some of the towers and houses (especially the mead hall) because I have to be sneaking to pass through.
...by the way, the enchanted pickaxes from mineshafts are absolute gigachads of tools - and feel a bit too easy to access, I managed to loot two mineshaft rooms already by just digging into them from outside, barricading my way and casually looting the interior, without even having to properly defeat the mansion itself.
I think dead coral blocks represent rocks and pebbles. Just use your imagination
jump down and backup until you drop one block.
Looking at the redstone running beneath the Stone block you will place a redstone torch on the side of the Stone block that the redstone is going under.
Close the trapdoor and use the ladder to climb out to the outside of the Castle, then drop down and replace any part of the gate you destroyed to get in and push the button.
The gate should be working now.