- check_circle Functions
Published Sep 21st, 2021, 9/21/21 3:49 pm
- 6,858 views, 3 today
- 796 downloads, 0 today
10
Hi guys and today I share you a new video about BlingEdit has been out for a while but it wasn't updated to the full release for 1.17 and now it finally works.
Original Creator goes to SethBling.
Go to the links down below for more updates here.
Twitter: https://twitter.com/notnew1234
Twitch: https://www.twitch.tv/themissinglink2020
Playlists Below
Minecraft Snapshots: https://www.youtube.com/playlist?list=PLNETytfadDXgc-fh_r5zHrBdEOVQJFN7k
Minecraft Datapacks: https://www.youtube.com/playlist?list=PLNETytfadDXiA54Nqy7EYbc4Smewnssb-
Minecraft Server Plays: https://www.youtube.com/playlist?list=PLNETytfadDXgsAQcNGMZJfMGatr_02zqh
Can we reach 20 Subs by the end of this month?
Original Creator goes to SethBling.
Go to the links down below for more updates here.
Twitter: https://twitter.com/notnew1234
Twitch: https://www.twitch.tv/themissinglink2020
Playlists Below
Minecraft Snapshots: https://www.youtube.com/playlist?list=PLNETytfadDXgc-fh_r5zHrBdEOVQJFN7k
Minecraft Datapacks: https://www.youtube.com/playlist?list=PLNETytfadDXiA54Nqy7EYbc4Smewnssb-
Minecraft Server Plays: https://www.youtube.com/playlist?list=PLNETytfadDXgsAQcNGMZJfMGatr_02zqh
Can we reach 20 Subs by the end of this month?
Credit | SethBling |
Compatibility | Minecraft 1.18 |
Tags |
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I wanna express and say thank you for updating this pack its really useful. Still works in 1.19 snapshots as well.
Just yesterday I discovered a Bug though which ruined my dreams (っ °Д °;)っ
If you are really far out.
At the following coordinates the slime gets stuck.
XYZ: 2147483 ~ 2147483 which is the integer max value
And it does not follow your cursor anymore and immediately despawns.
It gives the error msg:
"BlingEdit doesn't work in peaceful mod."
I thought I would let you know and maybe you could fix it or give me some directions.
[LINK]
just add this command in a repeting commandblock
execute as @e[name=Corner] at @s positioned ~ -100 ~ if entity @s[distance=..4] run kill @s
execute as @e[name=ClickDetecor] at @s positioned ~ -100 ~ if entity @s[distance=..4] run kill @s
and a funtion that removes all the stuff that the datapack created woud be nice to just take the reset function and reverse it