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Gamingbarn's Guns enhances your Minecraft world with the addition of 15 brand new firearms, 9 enriching medical supplies, 8 game-changing equipment items, and 3 defensive turrets. Each item offers unique benefits and drawbacks to enhance the tactical depth of your gameplay.
All of the recipes of the items can be viewed in game via three crafting manuals. The Gun Crafting Manual can be crafted with a book and an gunpowder, the Equipment Crafting Manual can be crafted with a book and a iron ingot, & the Medical Crafting Manual can be crafted with a book and an apple.
You shoot the guns with right click and reload by pressing F, or whatever key you have bound to "swap with offhand".
Gamingbarn's Guns, as the name implies, adds guns to Minecraft! The guns on the left come from the "Standard" category of guns. Standard guns are meant to mimic realistic, real-life firearms. These guns aren't too expensive and can be obtained quite early-on! | |
The guns on the right come from another category of guns, the laser guns! Laser guns are quite expensive, but they deal so much more damage! The laser guns can decimate almost any single target! | |
Gamingbarn's Guns adds more than just guns, it adds various medical supplies/items as well! These items are very helpful in combat with monsters, and are a necessity in combat with other players. These items mostly heal HP, but some also provide powerful buffs! | |
Arguably one of the most important features added by this datapack is its turrets. The turrets are very powerful defensive items that can be placed anywhere. They can shoot monsters or players. Different turrets are better suited for different positions. | |
There are quite a few different equipment items added by Gamingbarn's Guns. There are C4s, Landmines, and numerous new throwables. C4s are great at controlled explosions, landmines are good for defense if used correctly, and the throwables are excellent for combat AND destruction! |
The datapack is quite complicated and has a lot of different features, I heavily recommend you check out gamingbarn.net for full, detailed documentation!
Gamingbarn's Guns Datapack © 2024 by Gamingbarn
is licensed under Attribution-NonCommercial-NoDerivs 4.0 International
creativecommons.org/licenses/by-nc-nd/4.0/
This license affects datapack versions V1.20.1 and above.
An exception is made for video content, which can be monetized.
However, video creators must give appropriate credit by leaving a DIRECT link to this page in the video description.
Do not reupload this on other sites.
Official downloads are on:
https://www.gamingbarn.net
https://www.planetminecraft.com/member/gamingbarn/
https://modrinth.com/user/Gamingbarn
https://datapackhub.net/user/Gamingbarn
Compatibility | Minecraft 1.20 |
Tags |
44 Update Logs
Update #44 : by Gamingbarn 03/28/2024 7:39:43 pmMar 28th
Fixed turret death message saying pig
Whenever a player died to a turret, it would say they were shot by pig
Fixed "turret menu ran!" bug
The message "turret menu ran" would be sent alongside the turret menu when it was pulled up
Probably something left over from debugging
Removed pre-V1.19 turret backwards compatibility
Update was long enough ago
Made gun name appear in gun explosion death messages
Before, it would say "Player was blown up by Gun Explosion"
Fixed broken turret vs player ai
Turrets would behave very strangely when their target type was set to player
Added gun reloading actionbar indicator
When players reload, they can see how long until they can shoot again via a timer in their actionbar
This can be disabled globally by running the command: /function config:actionbar_items_off
Added default turret target type config option
Operators can now change the default target type for turrets when they are spawned
This default will affect all newly placed turrets
Added GBG config menu
A command can be ran to access an text-based menu to change various config settings
This is much easier than manually typing out different commands
You can access it by running the command: /function config:gbg
Whenever a player died to a turret, it would say they were shot by pig
Fixed "turret menu ran!" bug
The message "turret menu ran" would be sent alongside the turret menu when it was pulled up
Probably something left over from debugging
Removed pre-V1.19 turret backwards compatibility
Update was long enough ago
Made gun name appear in gun explosion death messages
Before, it would say "Player was blown up by Gun Explosion"
Fixed broken turret vs player ai
Turrets would behave very strangely when their target type was set to player
Added gun reloading actionbar indicator
When players reload, they can see how long until they can shoot again via a timer in their actionbar
This can be disabled globally by running the command: /function config:actionbar_items_off
Added default turret target type config option
Operators can now change the default target type for turrets when they are spawned
This default will affect all newly placed turrets
Added GBG config menu
A command can be ran to access an text-based menu to change various config settings
This is much easier than manually typing out different commands
You can access it by running the command: /function config:gbg
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Great pack with user friendly features, really liked it
You can even create your own guns pretty easily using the generator and Blockbench to model it
10/10
Used it to sneak guns into a "vanilla" server and lit up the opps block 🔥🔥
Now, for holding animations, I do not plan on making this feature anytime soon. Not only would it be a fair amount of work to program, it would also complicate the custom gun system quite a bit.