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Mob Captains
Rare Mob Captains will spawn in your world, dropping illegally enchanted loot!

Overview
Mob Captains of common, uncommon, rare and legendary difficulty will spawn in your world.
These Mob Captains will drop items that are enchanted in a way that not possible in the vanilla game.
You can easily configure the data pack to your liking.
This data pack is inspired by Atomic Stryker's legendary Infernal Mobs mod.
Configure the Pack
Many aspects of this data pack can be configured by simply changing some score values.
You can access a chat based configuration menu while ingame by running the command
To adjust the loot tables' weight, just modify the values at /data/ps-mob/loot_tables/captains/<rarity>.json.
If you want to alter the items themselves, edit the loot tables at /data/ps-mob/loot_tables/base/<rarity>.json.
Check me out on other platforms:

Modrinth Github
Rare Mob Captains will spawn in your world, dropping illegally enchanted loot!

Overview
Mob Captains of common, uncommon, rare and legendary difficulty will spawn in your world.
The Mob Captains are buffed based on their rarity!
Common
+50% Max Health
+2 Armor
+15% Movement Speed
+70% Attack Damage
+3% Knockback Resistance
Uncommon
+90% Max Health
+4 Armor
+25% Movement Speed
+120% Attack Damage
+10% Knockback Resistance
Rare
+180% Max Health
+8 Armor
+40% Movement Speed
+210% Attack Damage
+50% Knockback Resistance
Legendary
+270% Max Health
+15 Armor
+80% Movement Speed
+300% Attack Damage
+100% Knockback Resistance
+50% Max Health
+2 Armor
+15% Movement Speed
+70% Attack Damage
+3% Knockback Resistance
Uncommon
+90% Max Health
+4 Armor
+25% Movement Speed
+120% Attack Damage
+10% Knockback Resistance
Rare
+180% Max Health
+8 Armor
+40% Movement Speed
+210% Attack Damage
+50% Knockback Resistance
Legendary
+270% Max Health
+15 Armor
+80% Movement Speed
+300% Attack Damage
+100% Knockback Resistance
These Mob Captains will drop items that are enchanted in a way that not possible in the vanilla game.
You can easily configure the data pack to your liking.
This data pack is inspired by Atomic Stryker's legendary Infernal Mobs mod.
Configure the Pack
Many aspects of this data pack can be configured by simply changing some score values.
You can access a chat based configuration menu while ingame by running the command
/function ps-mob:config
if you have operator permissions.Set the scoreboard values of the ps-mob.config scoreboard to your desired values!
.cool_down
60
The time, in seconds, to stop trying to spawn a captain after successfully spawning one
.spawn_chance
10
The maximum chance, that a mob becomes a Mob Captain, with 1 being 0.1% and 1000 being 100%
.notify_on_spawn
2
What rarity of Mob Captain is announced to chat and with a sound, with 0 being for none, 1 only for legendaries and 4 being for all rarities of Mob Captain
.notify_with_sound
1
If a Mob Captain is announced to chat, a sound to all nearby players will play, with 0 being disabled and 1 being enabled
.should_glow
0
If a Mob Captain's silhouette should show through blocks, with 0 being disabled and 1 being enabled
.beam_on_spawn
1
If Mob Captains should create a particle beam when spawning that shows their location for about 1 second, with 1 being turned on and 0 it being turned off
.weight_common
55
Weight for a Mob Captain being of common rarity
.weight_uncommon
30
Weight for a Mob Captain being of uncommon rarity
.weight_rare
9
Weight for a Mob Captain being of rare rarity
.weight_legendary
1
Weight for a Mob Captain being of legendary rarity
60
The time, in seconds, to stop trying to spawn a captain after successfully spawning one
.spawn_chance
10
The maximum chance, that a mob becomes a Mob Captain, with 1 being 0.1% and 1000 being 100%
.notify_on_spawn
2
What rarity of Mob Captain is announced to chat and with a sound, with 0 being for none, 1 only for legendaries and 4 being for all rarities of Mob Captain
.notify_with_sound
1
If a Mob Captain is announced to chat, a sound to all nearby players will play, with 0 being disabled and 1 being enabled
.should_glow
0
If a Mob Captain's silhouette should show through blocks, with 0 being disabled and 1 being enabled
.beam_on_spawn
1
If Mob Captains should create a particle beam when spawning that shows their location for about 1 second, with 1 being turned on and 0 it being turned off
.weight_common
55
Weight for a Mob Captain being of common rarity
.weight_uncommon
30
Weight for a Mob Captain being of uncommon rarity
.weight_rare
9
Weight for a Mob Captain being of rare rarity
.weight_legendary
1
Weight for a Mob Captain being of legendary rarity
To adjust the loot tables' weight, just modify the values at /data/ps-mob/loot_tables/captains/<rarity>.json.
If you want to alter the items themselves, edit the loot tables at /data/ps-mob/loot_tables/base/<rarity>.json.
Check me out on other platforms:
Modrinth Github
Credit | AtomicStryker |
Compatibility | Minecraft 1.17 |
to | Minecraft 1.20 |
Tags |
7 Update Logs
v2.1.2 : by PuckiSilver 05/13/2023 6:02:31 pmMay 13th
- Added a config option to make the Mob Captains outline show through blocks using the glowing effect
- Added a config option to disable the sound separately from the chat notification
- Added a config option to disable the sound separately from the chat notification
LOAD MORE LOGS
tools/tracking
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www.planetminecraft.com/data-pack/mob-captains-rare-and-strong-mobs-with-custom-loot/comment/10225126/#reply_10225126
Additionally, I can't seem to find any files leading to /data/ps-mob/loot_tables/captains/<rarity>.json. in order to fiddle around with the weight of the loot tables. Can you assist me in locating those files?
Thanks!
The loot tables the captains use are located at …/loot_tables/captain/<rarity>.json with <rarity> being one of common, uncommon, rare or legendary while the actual item loot tables are located at …/loot_tables/base/<rarity>.json
If that does not work, you can try and extract the data pack into a folder and change the json files there, the game also recognizes folders as valid data packs.