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This datapack enables the display of health bars
for each mob that is near of you.
Installation
Place the .zip file inside of datapacks folder in your world folder:
"...\.minecraft\saves\my_world\datapacks\datapack.zip"
Supported Versions
Village & Pillage: 1.14 - 1.14.1 - 1.14.2 - 1.14.3 - 1.14.4
Notes
Repair Health Bars
Use the /reload command if the health bars are not being shown properly
or if you are updating the datapack, to recreate and update correctly
the health bars list.
Known Bugs
The new mob detector introduced in 1.5 update
have some minor bugs in SMP gameplay in all
minecraft supported versions:
►Two or more players cannot detect the same type of mob.
►The health bars can flicker sometimes.
►The default detection radius of mobs can be changed.
More Info
Version Info
Mob Health Bar | Version 1.5 | Datapack | 1.14.x Compatible | Mods Friendly
SSP and SMP Compatible (See Known SMP Bugs in Readme File)
Mirrors
For manual translated versions and others mirrors, visit the official Mob Health Bar page in:
Curse Forge or Datapack Center.
Please, give the due credits if you share or modify the datapack file(s). :D
Credit | Author: [divano242622] |
Compatibility | Minecraft 1.14 |
Tags |
2 Update Logs
Release 1.5 (06/18/2019) : by Divano 06/18/2019 9:33:14 amJun 18th, 2019
RELEASE 1.5 (1.14.x) - [AUTO] [EN] [PT] [ES] [IT] [RU] [KR]
Features
Health bars added for:
♦Rabbit (Toast)
[Name: Toast ]
[Color: Red ]
[Detection Radius: 2.5 Blocks]
♦Sheep (jeb_)
[Name: jeb_ ]
[Color: Red ]
[Detection Radius: 2.5 Blocks]
♦Vindicator (Johnny)
[Name: Johnny ]
[Color: Red ]
[Detection Radius: 2.5 Blocks]
New mob detector "SMP"
♦Support both SSP and SMP gameplay.
♦Have some minor bugs in SMP gameplay.
(See the readme file for more info.)
New "Auto" language feature.
♦Translate automatically the health bars names based
on language used in your Minecraft.
New "Aura" detector
♦Applies an aura (Glowing Effect) to each mob detected by entity selector/health bars.
♦Used for debug purposes, can be enabled adding the function "mob_detector/detector_aura" to TICK tag.
Changes
Translations updated
♦All manual translations have been reviewed and updated.
[English] [Português] [Español] [Italiano] [Pyсский] [한국어]
Technical Changes
Major changes to internal code.
Major changes to file structure.
Features
Health bars added for:
♦Rabbit (Toast)
[Name: Toast ]
[Color: Red ]
[Detection Radius: 2.5 Blocks]
♦Sheep (jeb_)
[Name: jeb_ ]
[Color: Red ]
[Detection Radius: 2.5 Blocks]
♦Vindicator (Johnny)
[Name: Johnny ]
[Color: Red ]
[Detection Radius: 2.5 Blocks]
New mob detector "SMP"
♦Support both SSP and SMP gameplay.
♦Have some minor bugs in SMP gameplay.
(See the readme file for more info.)
New "Auto" language feature.
♦Translate automatically the health bars names based
on language used in your Minecraft.
New "Aura" detector
♦Applies an aura (Glowing Effect) to each mob detected by entity selector/health bars.
♦Used for debug purposes, can be enabled adding the function "mob_detector/detector_aura" to TICK tag.
Changes
Translations updated
♦All manual translations have been reviewed and updated.
[English] [Português] [Español] [Italiano] [Pyсский] [한국어]
Technical Changes
Major changes to internal code.
Major changes to file structure.
LOAD MORE LOGS
tools/tracking
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mob-health-bar-dp-1-14-x
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But, you can use these following command to remove any bars that still showing:
/bossbar remove
yeah, actually it was a modded version of Ryuggo for 1.16.x... But it seems its pretty glitchy
Thanks again xD