Mob Health Bar (SSP/SMP) (1.14.x)

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avatar divano242622
Level 50 : Grandmaster Dragonborn
19

This datapack enables the display of health bars
for each mob that is near of you.


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Installation
═════════
Place the .zip file inside of datapacks folder in your world folder.

EX: "...\.minecraft\saves\my_world\datapacks\<datapack.zip>"


══════════════
Supported Versions
══════════════
1.14 / 1.14.1 / 1.14.2 / 1.14.3 / 1.14.4


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Notes
══════
Use the /reload command if the health bars are not being shown properly
or if you are updating the datapack, to recreate and update correctly
the health bars list.

The new mob detector have some minor bugs in SMP gameplay:
[Two or more players cannot detect the same type of mob.]
[The health bars can flicker sometimes.]
[The detection radius can be changed.]



════════
More Info
════════

Mob Health Bar | 1.5 | Datapack | 1.14.x Compatible | Mods Friendly
SSP and SMP Compatible (See Known SMP Bugs in Readme File)

For manual translated versions and others mirrors, visit the official Mob Health Bar page in:
Curse Forge, Datapack Center or Minecraft Maps.






CreditAuthor: [divano242622]
CompatibilityMinecraft 1.14
Tags

2 Update Logs

Release 1.5 (06/18/2019) : 06/18/2019 9:33:14 amJun 18th, 2019

RELEASE 1.5 (1.14.x) - [AUTO] [EN] [PT] [ES] [IT] [RU] [KR]




Features

Health bars added for:

♦Rabbit (Toast)
[Name: Toast ]
[Color: Red ]
[Detection Radius: 2.5 Blocks]

♦Sheep (jeb_)
[Name: jeb_ ]
[Color: Red ]
[Detection Radius: 2.5 Blocks]

♦Vindicator (Johnny)
[Name: Johnny ]
[Color: Red ]
[Detection Radius: 2.5 Blocks]

New mob detector "SMP"
♦Support both SSP and SMP gameplay.
♦Have some minor bugs in SMP gameplay.
(See the readme file for more info.)

New "Auto" language feature.
♦Translate automatically the health bars names based
on language used in your Minecraft.

New "Aura" detector
♦Applies an aura (Glowing Effect) to each mob detected by entity selector/health bars.
♦Used for debug purposes, can be enabled adding the function "mob_detector/detector_aura" to TICK tag.



Changes

Translations updated
♦All manual translations have been reviewed and updated.
[English] [Português] [Español] [Italiano] [Pyсский] [한국어]



Technical Changes

Major changes to internal code.

Major changes to file structure.
LOAD MORE LOGS

2
03/29/2020 5:22 am
Level 16 : Journeyman Pirate
CaptainPapo
Hey idk what it is but it is glitching out for me? Trader llama health is still there. I've reloaded, uninstalled and re-installed the datapack and it still there on my screen? did I break it?
1
04/01/2020 4:01 pm
Level 50 : Grandmaster Dragonborn
divano242622
what version of minecraft are you playing? i will check if i can reproduce this bug.
1
04/02/2020 12:57 am
Level 16 : Journeyman Pirate
CaptainPapo
Hey sorry for taking up your time, I actually fixed it myself.
2
03/18/2020 7:49 pm
Level 1 : New Miner
Tokkia
For some reason the health bar for my cat never disappears, even if I go really far away
1
03/24/2020 7:56 pm
Level 50 : Grandmaster Dragonborn
divano242622
This is uncommon, try run the "uninstall_datapack" function and re-enable the datapack again after this step, may it solve you problem.
2
02/26/2020 7:30 am
Level 5 : Apprentice Skinner
a_typical_user
I would like to give it a diamond but I don't want to break the 69 number.
1
03/24/2020 8:02 pm
Level 50 : Grandmaster Dragonborn
divano242622
someone already made it :-0
2
01/09/2020 6:35 pm
Level 42 : Master Dragonborn
Yolo4321
Sorry to say this but I think this ruins the feel of regular mobs and especially the bosses.
11
08/30/2019 2:17 pm
Level 43 : Master Engineer
chamo572
you should put the animals bar in green, the domesticable mobs bar in blue, and the hostile mobs bar in red
1
03/25/2020 6:34 am
Level 42 : Master Dragonborn
Yolo4321
Bruh! Look at how many emeraIds you've gotten! AIso, your idea indicates you have HUGE PP and brain.
2
02/19/2020 9:31 am
Level 14 : Journeyman Modder
daitallica
This is a great idea!
1
08/17/2019 9:01 pm
Level 50 : Grandmaster Dragonborn
divano242622
DOWNLOAD LINKS FOR ALL AVAILABLE MANUAL TRANSLATIONS:


MOB HEALTH BAR [1.5] [SSP/SMP] [1.13.x]

MOB HEALTH BAR [1.5] [SSP/SMP] [1.14.x]
2
08/16/2019 11:47 pm
Level 48 : Master Pokemon
Devee
Could we have some images in-game?
1
08/17/2019 9:00 pm
Level 50 : Grandmaster Dragonborn
divano242622
I added 2 images in slideshow!
2
07/18/2019 11:46 pmhistory
Level 1 : New Miner
HunterMitchell
Can you please make a version that takes away the names of the mobs because I have a datapack that adds mobs and all of the new mobs are named zombie. Thank you for reading.

Edit: Or you could teach me with 1 mob so I can.
2
07/20/2019 9:01 amhistory
Level 50 : Grandmaster Dragonborn
divano242622
Which datapack do you use? I need to see if the 'new' mobs use any special NBT tags, so I can adjust the health bars for each of them, remove the names and teach you how to properly adjust health bar functions.

Send me a link of download please. :D
1
07/21/2019 1:39 am
Level 1 : New Miner
HunterMitchell
It's all good if it's too much since it has like 25+ mobs but here
www.planetminecraft.com/mod/creatures-4346261/ thank you for offering help.
2
07/21/2019 1:43 amhistory
Level 1 : New Miner
HunterMitchell
Wait nvm the guy uses items in the game as tags it seems.

Edit: 25+ items are secondary tags to assign individuals of the new mobs and primary tags are 10 mobs that get assigned to groups of the new mobs. I think just a number health bar would be good or just a bar at the top like yours which would be cool. Sorry for being annoying :D
1
07/23/2019 5:50 pm
Level 50 : Grandmaster Dragonborn
divano242622
Hello! As promised, I adapted the latest version of MHB to the mobs of "Creatures ++" datapack. I created 25 new health bars to use with the new mobs and made other code changes as well.

These health bars get the name of the mobs directly from the Creatures ++ code!

The default range of all 25 bars is:
2 + 2.5 blocks (you can change if you want).

Unfortunately I won't be able to teach you how to edit the code at the moment, I'm very busy these days, but I advise you to analyze all the code from "creator_auto" "exclusion" and "detector_health_bar" to learn how to create and adapt new health bars.

LINK:
https://drive.google.com/open?id=1ryGto4qDGDsUMcHmqBAIbOC-92NWFIkX
3
06/30/2019 2:00 pmhistory
Level 1 : New Miner
Leptrig
Could you make config options so that it doesn't show for animals and only for hostile mobs only?
1
06/30/2019 8:39 pm
Level 50 : Grandmaster Dragonborn
divano242622
Just download this file and replace it in the datapack file.
drive.google.com/open?id=1TyCQJGqHuZ_p7YSRyR0MN_Kivu_Zb0JE

I set up the mob detector to detect only hostile mobs!



I'm going to add detection options in later versions ...
2
07/01/2019 5:42 amhistory
Level 1 : New Miner
Leptrig
That's great, thanks! Options would be amazing. thanks for your great work
2
06/22/2019 9:25 pm
Level 51 : Grandmaster Engineer
Amicdict
Sidenote: It seems that when using selector, the game automatically translates.

Also, I'm curious to know if you have thought about multiplayer compatibility.
1
06/22/2019 10:23 pmhistory
Level 50 : Grandmaster Dragonborn
divano242622
yes I already thought about it and did it.

the datapack is already compatible with multiplayer, but with some small bugs.
(you can see in the readme file).

SMP = Multiplayer.

I added the multiplayer support and auto-translation in this latest version.
2
06/19/2019 8:10 am
Level 1 : New Miner
huhnoway19
Works perfectly on 1.14.2
1
04/15/2019 5:58 pm
Level 29 : Expert Engineer
MarcCrams
Could you post a screenshot of your datapack in game?
1
04/16/2019 7:38 pm
Level 50 : Grandmaster Dragonborn
divano242622
Yes, see the images I added 2.
1
04/17/2019 8:41 am
Level 29 : Expert Engineer
MarcCrams
awesome
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