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Parasitic Silverfish! Infested Stronghold | True Survival Datapack

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Devons_Desk avatar Devons_Desk
Level 59 : Grandmaster Architect
188
True Survival Version 3.0 is just around the corner! Make sure to check it out here!

Licensing
True Survival by Devon Huge is licensed under CC BY-NC-SA 4.0


This is a True Survival module. What is that?
True Survival is a comprehensive datapack containing many features like this datapack's and more. You can install True Survival modules like this one if you only want certain True Survival features instead of the complete True Survival experience.


Parasitic Silverfish Version 0.1



Parasitic silverfish aims to give some more identity to the stronghold by expanding on the silverfish! What if silverfish were not just a deterrent inside the walls of the stronghold, but a menace ready to hop out at any time? Players would have to think strategically when traversing Minecraft's ending dungeon.



Killing a mob inside the stronghold will spawn two silverfish at their corpse. There are 7 mobs that are infested with silverfish inside the stronghold:

1) Enderman
2) Zombie
3) Spider
4) Skeleton
5) Witch
6) Creeper
7) Zombie Villager



But no fear, there are strategies you can use to prevent the parasitic silverfish from coming forth! Killing infested mobs with indirect means will not spawn any silverfish. This means things like lava buckets, fire, fall damage, and more.



Also, don't forget you can try to one-shot the silverfish to prevent them from calling their friends.


Parasitic silverfish is compatible with both 1.16 and 1.17!
CompatibilityMinecraft 1.16
toMinecraft 1.17
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2
05/17/2021 12:36 pm
Level 43 : Master Nether Knight
SAMEER_99
SAMEER_99 avatar
I like this pack. This makes a player hard to find stronghold
1
05/17/2021 12:45 am
Level 1 : New Miner
Jethreuel
Jethreuel avatar
I have a suggestion for a datapack you can add to the group. This would have to do with Fire Safety and Fire Spread. I had posted an idea and request on minecraftforum.net, but I will copy it here as well. Let me know if it sounds like something you would like to make. I myself and barely starting coding, but I think you can do a better job than I can can in a much shorter time.








I know that there was a similar mod back in 1.2.5, but I am looking
for either a current mod or datapack that tweaks fire spread to make
fire more dangerous.




Candles (in 1.17) would only ignite any flammable blocks that are immediately
above it. If a candle does ignite any flammable blocks, or if it is next
to a burning block, it itself is consumed and destroyed.




Torches and Soul Torches would ignite any touching flammable blocks
on it's y level or y level + 1 (so the 8 blocks around it on it's sides,
and any on the 3x3 right above it.) If a torch does ignite any
flammable blocks, or if it is next to a fire block, it itself is
consumed and destroyed.




Lit Campfires and Soul Campfires would do the same as Torches, but
have the range extended by 1 on both the x and z axis, provided that
there is clear line of site that is not blocked by non-flammable blocks.
If it is next to a burning block, it itself is consumed and destroyed,
replaced by a fire block.




Lanterns would not set things on fire, and would be considered one of
the safer light sources to use. Same with Jack-o-lanterns and Soul
Lanterns.




A block that is on fire (regular or soul) would have a 100% chance of
spreading the fire (as regular fire) to two or more adjacent flammable
blocks, a 30% chance of spreading to a flammable block within 2 blocks
of it in any direction that it has line of sight to, and a 10% chance of
spreading to a flammable block within 3 blocks that it has line of
sight to before it burns itself out.




Fire Arrows and fire charges would start a fire on a block that they
hit. An entity that is on fire (like a Zombie during the day) would set
fire to any flammable blocks that it is immediately beneath or beside,
as if it was a torch, and only have a 5% chance of setting fire to a flammable
block that it walks on. Also entities that walk into torches would be set on
fire as though they had walked into a fire block or a campfire.




Grass blocks, podzol, mycelium, tilled earth, farmland, and dirt
paths would now be considered flammable could catch natural fire spread,
and those that catch on fire would be converted to dirt blocks after
burning out. Wood and Logs would be turned into blocks of charcoal after
catching on fire. Charcoal blocks that are burning would not be
consumed or destroyed, and fires on it's sides or bottom face would
naturally dissipate, though it's top side would not naturally go out.
Tall grass, crops, leaves, vines, planks, signs, fences, wool and other
similar items that catch fire would be destroyed. Fire would not
naturally spread onto blocks like any types of stone, gravel, sand,
regular or course dirt, clay, terracotta or bricks, though such blocks
could be set on fire using flaming arrows or flint and steel, lightning
or other similar method. Such blocks set on fire could still have fire
spread to flammable targets as explained above. A cobblestone set on
fire would turn to stone after the fire burns out, sand turns to glass,
clay to terracotta. Rain, thunder, and snow storms would put out any
blocks on fire.




Due to netherack never burning out, fire spread would not naturally
occur on any nether based flammable materials (since that would lead to
the entire nether on fire), though any overworld flammables would still be
subject to the above mentioned fire hazards when placed in the nether.
So building your wooden house within 3 blocks of a burning netherack
could end up setting your house on fire.




This would encourage fire safety (like clearing out the foliage
around campfires, and making sure that torches are not right up against
wooden walls) and also give a somewhat in game experience of fighting
forest and brush fires, including using control lines.




Ideally this would be configurable so that people can tailor the mod
or datapack to include items from other mods, or the expand or restrict
the range and effects, and duration of the fire burning as they see fit
to tailor to their modpack.
2
05/16/2021 9:32 pm
Level 6 : Apprentice Miner
Drakio-X
Drakio-X avatar
Simple and fair
2
05/16/2021 3:43 pm
Level 62 : High Grandmaster Programmer
Wyvernity
Wyvernity avatar
Looks cool! Silverfish were useless mobs with 0 difficulty, but they are not with this datapack now
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