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This is an entry for the Planet Minecraft Community Lucky Block Data Pack event! (PMC lucky block)
info of the event [event ended]
event result
how to install data pack tutorial from Minecraft wiki
enjoy!
info of the event [event ended]
event result
how to install data pack tutorial from Minecraft wiki
enjoy!
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there are only... 8 of them, but I think they are all unique and with good quality. they are mostly mini-quests with a reward, along with some others.
this data pack is too small to be an individual pack, but I think it could be a good part of the PMC lucky block data pack.
-fish catching quest
-hog feeding quest
-attack dodging quest
-try to hit quest
-the rain
-annoying kid
-MLG water bucket
-lucky chest (jackpot)
this data pack is too small to be an individual pack, but I think it could be a good part of the PMC lucky block data pack.
-fish catching quest
-hog feeding quest
-attack dodging quest
-try to hit quest
-the rain
-annoying kid
-MLG water bucket
-lucky chest (jackpot)
detailed explanation (Spoiler)
some of them are very straight forward:
-The rain: anvils/arrow/XP bottle(render as fire charges) will fall from the sky(21 blocks above around)
-annoying kid: a very annoying baby husk will spawn, 5 health points and immune to knockback. It moves very fast and has huge knockback, but only tickles you. (0.1 attack damage)
-MLG water bucket: throw you up to the air, you need to land an MLG water bucket to survive (will give you a water bucket if you don't have one)
-lucky chest (jackpot): spawn a chest with 3 "jackpot ticket" inside, all tickets look the same. you can only choose and take one of them, and only one ticket can lead to the jackpot. (random every time)(if you broke the chest, you will get nothing but 3 useless paper) so basically you have 1 in 3 chance to get a jackpot from it.
mini-quests:
-fish catching quest: 6 tropical fish and a pufferfish will spawn and scatter. catch the tropical fish with the name "catch me" in 6 seconds to get a reward (tropical fish type is random)(will give you a water bucket if you don't have one)
-hog feeding quest: a Hoglin will spawn, you need to feed it without getting hurt(by any source) in 10 seconds to get a reward.(crimson fungus is given)
-dodging quest: spawn a pillager with a blaze on top, avoid any damage for 12 seconds to get a reward. (shield doesn't work, pillager has a piercing enchantment crossbow)
-try to hit quest: a horde of bat or rabbit will spawn, kill the bat/rabbit with the name "hit me" in 12 seconds to get a reward (the correct bat/rabbit only have 0.1 hp, and they will emit green potion particles.)
*considering the cost of crafting a lucky block, the rewards may not be as great as those you can see in other entries.
-The rain: anvils/arrow/XP bottle(render as fire charges) will fall from the sky(21 blocks above around)
-annoying kid: a very annoying baby husk will spawn, 5 health points and immune to knockback. It moves very fast and has huge knockback, but only tickles you. (0.1 attack damage)
-MLG water bucket: throw you up to the air, you need to land an MLG water bucket to survive (will give you a water bucket if you don't have one)
-lucky chest (jackpot): spawn a chest with 3 "jackpot ticket" inside, all tickets look the same. you can only choose and take one of them, and only one ticket can lead to the jackpot. (random every time)(if you broke the chest, you will get nothing but 3 useless paper) so basically you have 1 in 3 chance to get a jackpot from it.
mini-quests:
-fish catching quest: 6 tropical fish and a pufferfish will spawn and scatter. catch the tropical fish with the name "catch me" in 6 seconds to get a reward (tropical fish type is random)(will give you a water bucket if you don't have one)
-hog feeding quest: a Hoglin will spawn, you need to feed it without getting hurt(by any source) in 10 seconds to get a reward.(crimson fungus is given)
-dodging quest: spawn a pillager with a blaze on top, avoid any damage for 12 seconds to get a reward. (shield doesn't work, pillager has a piercing enchantment crossbow)
-try to hit quest: a horde of bat or rabbit will spawn, kill the bat/rabbit with the name "hit me" in 12 seconds to get a reward (the correct bat/rabbit only have 0.1 hp, and they will emit green potion particles.)
*considering the cost of crafting a lucky block, the rewards may not be as great as those you can see in other entries.
Credit | Entry for: PMC Lucky Block Data Pack Community Event |
Compatibility | Minecraft 1.16 |
Tags |
3 Update Logs
Update v1.0.3 (final update) : by kyleong 07/05/2020 11:50:46 amJul 5th, 2020
*This is just a final adjustment before the PMC lucky block submission deadline, doesn't add any more options
fixed bugs
reward loot changed along with the cost of the lucky block
fixed bugs
reward loot changed along with the cost of the lucky block
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- Using @p won't work, since the schedule command will run at worldspawn instead of the fish spawn location.
- Multiple instances of the same quest won't work, since you're testing globally for the existance of an entity, instead of based on location. Also schedule is not used in a way that supports non-global commands.
- One of the quests is missing a space in the message to chat. Maybe you could use the info field in the template command as well.
- Fail messages could use some proper capitalization =) ("Anvils are falling (...)" instead of "anvil is falling (...)")
For the first two points, you might want to spawn an invisible armor stand or area affect cloud for each of the events and use the scoreboard to track time left. You create the objective in the load function, remove it in the uninstall function and decrease for all armor stands with a certain tag in the tick function (20/s). Once the objective hits zero, you simply kill all fish or whatever entity and the armor stand. Instead of using the schedule command, you can also use tick to run a function every 1/20th of a second.
So your tick function would contain commands like:
execute as @e[tag=kylong_fish_quest] at @s run function (...)/fish_loop
execute as @e[tag=kylong_fish_quest,scores={klng_timer=0}] at @s run function (...)/fail
scoreboard players remove @e[scores={klng_timer=1..}] klng_timer 1
The commands mean that the given function will be run AT and AS each found entity. As a result, @p will work again, you can use @e[distance=..10] to kill all spawned entities within 10 blocks (instead of all across the map) and @s to kill the armor stand itself.
Hopefully this can help you make the quests multiplayer compatible and multi-instance.
Thank you so much for the in-depth feedback! they are very detailed!
- The "rain" option is still called "anvil rain" while it might not drop anvils.
- In the tick function, make sure to check what entity will be your "as" and what entity will be your "at". For fish, you kill all fish around the area_affect_cloud and give @s a nice message. However, for the "hit" quest, your "at" and "as" are both the area affect cloud. This means that in hit_success, you are trying to /tellraw the cloud xD Also note that the file also contains "kill @s" which would obviously kill the player if you tried to make the nearest player your "as".
Try to make it consistent so that the "at" entity will be the location of the event, while the "as" entity will be the player that failed/succeeded. You'll have to edit both the tick and actual option functions for that.
I may make commands consistent in my future work, but not this time. I don't want to raise the chance of make another mistake, which further increases your work.
Thanks!