Minecraft Data Packs / World Generation

Rainbeau's Sky Islands (Overworld Replacement Version)

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Rainbeau_Flambe's Avatar Rainbeau_Flambe
Level 58 : Grandmaster Terraformer
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Rainbeau's Sky Islands (Overworld Replacement Version)

A World of Floating Isles Hovering Over an Endless Sea

(A Data Pack for Minecraft 1.19, 1.19.1 & 1.19.2)


In vanilla Minecraft, the sky is just... empty. There's so much of it, but there's nothing in it.

Well, no more! Now, the sky is full of flying islands, which is actually a good thing, because the world's surface is just water.

Amongst the islands, you'll find variations on most of Minecraft's vanilla Overworld biomes. But that's not all. Whatever cataclysm created this bizarre world of gravity-defying land masses tore through the walls separating dimensions, and so you'll also find islands that don't belong in the Overworld at all, such as islands of netherrack and basalt, populated by piglins, islands of end stone, populated by flocks (herds? gaggles? murders?) of endermen, and even islands of prismarine and sandstone, populated by, well, honestly, not much at all.

(Note that while cave biomes, per se, don't exist, many of the features normally associated with those biomes can instead be found in the perpetually-shaded areas where one island floats forever above another. However, as there is no deep dark biome on "Sky Islands" maps, you won't find any ancient cities.)

But don't make the mistake of thinking that you can just jump off the island you spawn on and swim to one that you like better. Aside from the question of how to get back up from the water to your intended new home, there's the fact that while the dive into the ocean won't necessarily kill you, it's unlikely that the drowneds and guardians who make the sea their home would be so considerate.

And speaking of unfriendly denizens, be aware that far more villages than you're used to have been abandoned to the ravages of the undead. Don't assume that you've found a safe haven, just because you see houses on the horizon.

You'll also find that all ores, gems and stone types can be found at any elevation. Given the nature of the world, elevation-based limitations really don't make much sense. This might seem overly generous, and certainly, for example, it makes it potentially easier to find diamonds early in the game. But bear in mind that there is substantially less mineable rock on a "Sky Islands" map than you're used to. Large-scale strip mining is literally impossible. So later in the game, resource scarcity is likely to become an issue, even given the adjustments I've made.

Along similar lines, and for similar reasons, I've adjusted emerald ore so that it now spawns in any "Sky Islands" biome, rather than just in "mountains," which is frankly a rather meaningless concept now, anyway. But to keep things interesting, I've also adjusted infested stone (the type of stone from which silverfish emerge) so that it, too, can appear anywhere.

This data pack should be compatible with any data pack or mod that adds custom dimensions or alters world generation of the Nether or the End. However, it won't be compatible with anything else that alters the Overworld or its biomes, since it completely replaces the vanilla Overworld. My own "Flying Villages," "Ocean Villages," "Ships On Seas" and "Undersea Villages" are exceptions to that rule, as I've specifically made this pack compatible with them, but be aware that as "Sky Islands" terrain generation is much more chaotic than that of vanilla worlds, I can't guarantee that you won't come across oddities like villages simply embedded in islands.

ACCESSING THE "SKY ISLANDS" REALM: Simply load and enable this data pack as you're creating a new world, and you'll find yourself spawning into the "Sky Islands" realm. Don't try adding "Sky Islands" to a game world that already exists, though, as you'll get rather bizarre results if in fact your game even loads at all.

CREDITS (Concepts): Special thanks go to Sanonasu. This data pack originated as an adaptation of his "Floating Islands" pack, and if he hadn't conceived of the idea and done the original world generation work, "Sky Islands" wouldn't exist! Similarly, the idea for the prismarine forest biome and the "petrified" coral trees therein came from the prismarine cliffs and petrified forest biomes in MC_DA's "Many More Biomes" data pack, and my crystal forest biome draws from that pack's frozen and crystallized forest biomes.

-- Rainbeau Flambe (Darryl Burgdorf)
CompatibilityMinecraft 1.16
toMinecraft 1.19
Tags

13 Update Logs

Update #13 : by Rainbeau_Flambe 09/26/2022 12:26:31 amSep 26th, 2022

Added grove, frozen wastes ("frozen peaks") and stony wastes ("stony peaks") biomes
Fixed slime spawning in swamps, which was inadvertently broken in the previous update
Made various general improvements based on my recent updates of "Water World"
Added mycelium and mooshrooms to dark forest biome
Revised badlands and wooded badlands generation
Improved ice generation on frozen oceans
LOAD MORE LOGS

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Rainbeau_Flambe
09/26/2022 12:29 am
Level 58 : Grandmaster Terraformer
Rainbeau_Flambe's Avatar
Today's is actually a pretty significant update. I added a few new biomes, and made a *lot* of behind-the-scenes improvements. Not necessarily a lot of things you'll *notice* that are different, but a lot of things that just work better now. :)
1
JoeltCola734
08/07/2022 6:29 pm
Level 1 : New Miner
JoeltCola734's Avatar
Will this work with your other data packs?
1
Rainbeau_Flambe
08/07/2022 9:21 pm
Level 58 : Grandmaster Terraformer
Rainbeau_Flambe's Avatar
This will work will all of my data packs thus far released for MC 1.19. Technically, you could even use this *and* the "new dimension" version of "Sky Islands" together, though I can't imagine why you'd want two different sky realms in a single game. :D
1
Rainbeau_Flambe
08/02/2022 9:24 pm
Level 58 : Grandmaster Terraformer
Rainbeau_Flambe's Avatar
This is now updated for 1.19. However, as I've hit my "daily update limit," I'll have to wait until tomorrow to post an official update notice. :P
1
Rainbeau_Flambe
07/19/2022 10:49 pm
Level 58 : Grandmaster Terraformer
Rainbeau_Flambe's Avatar
For any who might be interested....

Yes, this is definitely getting updated to 1.19. And for that matter, so is "Water World."

I was focused for a while on the new and improved custom structure options in MC 1.19, and hadn't even looked at the custom world options. But now that my various village data packs are updated, I've started playing with custom dimensions again.

I'm not quite sure how long it'll take me to get the new versions out. To be honest, the extent of the changes to how things are handled basically means that in many respects, I'm recreating rather than just updating the packs. But it shouldn't be too terribly long, now that I'm working on them. :)
1
ffeelsalrightt
06/29/2021 1:02 pm
Level 1 : New Miner
ffeelsalrightt's Avatar
I really hope this comes to 1.17 & 1.18! This is seriously one of my favorite packs and I am very excited to see how the deep dark, amethyst geodes, larger mountains, and a taller world would affect this pack.
1
Murphmario
03/25/2021 4:28 pm
Level 1 : New Miner
Murphmario's Avatar
Hey, are the unusual amounts of Pillagers spawning intentional?
1
Rainbeau_Flambe
03/25/2021 5:32 pm
Level 58 : Grandmaster Terraformer
Rainbeau_Flambe's Avatar
If you're in a barrens or badlands area, then yes, pillagers can spawn randomly. Otherwise, though, you should only see them near pillager outposts (or as part of raids), as in vanilla.
1
BurakoIRL
12/20/2020 6:08 pm
Level 4 : Apprentice Artist
history
BurakoIRL's Avatar
Do Strongholds spawns as normal? (well, not like underground, but still generating)
1
Rainbeau_Flambe
12/20/2020 6:56 pm
Level 58 : Grandmaster Terraformer
Rainbeau_Flambe's Avatar
Yes, strongholds still spawn. You'll just have to look for them at or under the ocean floor.
2
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