Minecraft Data Packs / World Generation

Better Floating Islands [for 1.16.2 - 1.17]

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    sanonasu avatar sanonasu
    Level 34 : Artisan uwu
    I've always wanted to play in a floating islands Minecraft world, but when the official floating islands generation was released it was disappointing for multiple reasons, which I have aimed to improve with this data pack.

    - Floating islands with multiple biomes
    - Custom biome generation that only includes appropriate biomes
    - Floating island surfaces at different elevations
    - Ores spawn regardless of altitude
    - Islands have vertical features on the surface
    - No massive landmasses

    1. When creating a new world, load and enable sanonasu's floating islands data pack by clicking on Data Packs, dragging and dropping the .zip file onto the Minecraft window and moving the data pack over to the Selected column.

    2. Adjust any world options you want EXCEPT World Type under More World Options. Leave it set to Default.
      2a. Due to the way Minecraft generates structures, they sometimes load incorrectly in a floating island world (at y: 0 hanging over the void). I'd encourage you to consider turning off structures if this is something that bothers you.

    3. Create New World and enjoy!

    sanonasu's floating islands IS NOT compatible with any data pack that edits the world generation of the overworld dimension. This includes editing biome generation or adding new biomes to the overworld.

    sanonasu's floating islands IS compatible with any data pack that edits the world generation of the nether or the end, or adds custom dimensions.

    Known Issues
    - The terrain and biome seed isn't randomised each time a world is generated, meaning that every world generated with a random seed will be the same. Currently there is no way to fix this due to the feature still being developed by Mojang. I'm not aware of any workaround available to this issue for now.
    - Structures generating at the bottom of the world when there are no blocks from y-0 to y-256. (Possible fix by THINK86200)

    dburgdorf's Rainbeau's Sky Islands
    CompatibilityMinecraft 1.16
    toMinecraft 1.17

    5 Update Logs

    v1.1.0 : by sanonasu 06/08/2021 1:03:28 pmJun 8th, 2021

    - Updated datapack to pack format 7
    - Copper ore now generates. It follows the same rules as other ores in this data pack - spawns from 0 to world roof with 3x the regular spawn rate to compensate for the expanses of air + bigger vertical spread.
    - Depending on rarity, ores are now hidden beneath the surface
    - Increased dirt and gravel spawn rate x3

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    10/28/2021 7:56 pm
    Level 8 : Apprentice Miner
    MrElite_ avatar
    do diamonds spawn in this datapack?
    07/25/2022 4:53 am
    Level 34 : Artisan uwu
    sanonasu avatar
    08/26/2021 4:58 pm
    Level 1 : New Miner
    Fallo avatar
    Hello im having problems installing it on a server, and because we dont have a better explanation, do you know how i can play this with my friends on a server??
    10/23/2021 5:03 am
    Level 34 : Artisan uwu
    sanonasu avatar
    I'm sorry I actually don't know much about how servers work in regards to datapacks :(

    Do keep in mind that as of 1.17 this datapack is still based on experimental features, so there is no guarantee that it will work across a wide range of scenarios like you might expect other data packs to work.

    Thanks for your interest and good luck!
    08/21/2021 7:05 amhistory
    Level 44 : Master Necromancer
    THINK86200 avatar
    :) - Hello! I hope you are having a good day. If not I hope I just made it so a little at least. I love your Better Floating Islands data-pack! It's AMAZING!!! I had so much fun playing and flying around in my world with this installed. I had quite the adventure that would make Nathan Drake jealous! One thing I noticed that I remember you mentioning is that villages will sometimes spawn in the void. So I made my self a data-pack you can use to fix that annoying eye sore of an issue. Thought you might like to see it and perhaps adapt in into your data-pack or just use along side with mine. The code is quite simple so I don't mind sharing the code, however a credit is always welcomed of course.

    I call my data-pack the: Village Autovoid!

    With it you can void the villages you come across your world automatically when loading into the chunks. However while my data-pack is not entirely perfect at it, you can manually clear the village structures in the void with a function command I added, that you don't need cheats enabled to use it at all X3

    - THINK86200
    10/23/2021 5:05 am
    Level 34 : Artisan uwu
    sanonasu avatar
    Wow that's awesome!

    I don't really have the time currently to implement and test this myself, but I'll add it to the description as a possible fix.

    Thanks so much!
    10/25/2021 3:46 amhistory
    Level 44 : Master Necromancer
    THINK86200 avatar
    Sweetness! Love to hear how it goes after you test out my data-pack alongside with yours X)

    (Btw, my data-pack generally works at y-0, for it runs the function only at villagers that are around y-0)
    08/20/2021 12:38 am
    Level 44 : Master Necromancer
    THINK86200 avatar
    69th Diamond... LETZGO!!! X',D
    10/23/2021 5:00 am
    Level 34 : Artisan uwu
    sanonasu avatar
    07/29/2021 12:43 am
    Level 1 : New Crafter
    GamerFox015 avatar
    Hey sanonasu,
    Great data pack here. The islands generated are great and your ore tweaks really help offset the loss of deep ores. Nice work.

    One question. Can generation be tweaked for Deepslate, Tuff and the blocks in amethyst geodes to allow them to generate higher too? Looking at this in 1.17, they're all absent unfortunately.

    Shipwrecks should be present in the generated world? Just down at Y 0 if they generated in an ocean before the pack eliminated them?
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