Minecraft / Data Packs

Seasonal Calendar

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avatar TheWii
Level 25 : Expert Engineer
12
Installation:


  1. Download the datapack above;

  2. Unzip/Extract the .zip file and drop its content inside your '.minecraft/saves/<world>/datapacks' folder;

  3. In your world chat, with cheats on, type /reload;


  4. Now 'Seasonal Calendar' is installed in your world! Left-click the text [​SETTINGS] in the chat or type /trigger SeasonalCalendar to open the datapack settings!



      Description:

        Seasonal Calendar is a datapack that adds a sense of time for minecraft. It's a functional, simple and optimized system that shows what time is it, including year seasons(Spring, Summer, Autumn and Winter), with their own aspects and game mechanics that aggregate the survival minecraft.


      Available Mechanics:
      Click to reveal


      Planned Future Mechanics
      Click to reveal




      Leave a comment if you have any bug report, improvement or idea for this datapack!

        CompatibilityMinecraft 1.15
        Tags

        7 Update Logs

        [1.2.1] Fast Weekly Update : 02/26/2020 6:53:04 amtoday

        - New Environment Interactions:

          - During Springtime, animals can spawn with babies;

          - Now you can find around the world crops fully grown, depending on the season:
            - Carrots on Spring;
            - Potatoes on Summer;
            - Wheat on Autumn;
            - No crops grow during Winter;

        - Fixed a problem which new joiners didn't have the /trigger SeasonalCalendar enabled;
        LOAD MORE LOGS

        42 replies

        1
        02/26/2020 11:35 am
        Level 1 : New Miner
        Qtw
        Great update for a great datapack! keep at it dude!
        2
        02/25/2020 12:31 pm
        Level 37 : Artisan Engineer
        hokage3211
        Hey! Really nice and efficient datapack! However on a server the SeasonalCalendar trigger doesn't seem to get activated for new joiners, so I just added it to the minute function for all users, I am not sure if this was necessary but it seemed the most convenient without going every tick.
        1
        02/26/2020 5:59 am
        Level 25 : Expert Engineer
        TheWii
        Oh right, I need to fix this. But that's because I forgot to re-run /scoreboard players enable @a SeasonalCalendar every time someone new joins. Minute function actually runs every tick, the best place really is "personal_sets.mcfunction", I'll release an update with this fixed asap.
        1
        02/21/2020 3:31 pm
        Level 1 : New Crafter
        ThatRiversideGuy
        I have only one question, does it place snow slabs? If so, do they melt on spring?
        2
        02/21/2020 8:03 pm
        Level 25 : Expert Engineer
        TheWii
        No, I didn't find a good way of doing this without causing lag, maybe in the future.
        1
        02/21/2020 5:12 pm
        Level 1 : New Crafter
        ThatRiversideGuy
        Ok, that was two questions, oops
        1
        02/19/2020 8:03 pm
        Level 1 : New Miner
        CptGreybeard
        Very Nice update. Kudos
        1
        02/17/2020 11:26 am
        Level 1 : New Miner
        CptGreybeard
        I am really loving this mod. Can't play without it. Has anyone tried this with Serene Seasons? If so, do they play well with each other or is there major incompatibilities?
        1
        02/18/2020 7:12 am
        Level 25 : Expert Engineer
        TheWii
        There is no incompatibility that I know exactly, but the only thing is that their season lasts 20 days, while mine lasts 21 days. It's a small difference that you can fix in Serene Season's configs! I think they would do a nice combination!
        1
        02/18/2020 10:32 pm
        Level 1 : New Miner
        CptGreybeard
        Thanks for the reply. I think it would look good playing together as well. I'll see about changing some things in the Serene Configs. Thanks again.
        1
        02/19/2020 10:38 am
        Level 25 : Expert Engineer
        TheWii
        Actually, Serene Seasons has by default seasons that last 21 days(divided by early, mid and late season that lasts 7 days each). So you don't need to configure anything, the only thing that needs to be done is synchronize them, but this can be done easily if you install my datapack right after creating the world. They work perfectly together, it's beautiful!
        1
        02/19/2020 11:29 am
        Level 1 : New Miner
        CptGreybeard
        Thank you so much for the info. I was banging my head against the wall trying to figure out how to open the .class files and also understanding them. I figures out how to open the files but I am in the dark on understanding the scripting. Thanks again.
        1
        02/17/2020 7:50 am
        Level 17 : Journeyman Dragonborn
        TheBlindBat
        If I could give your project more than one diamond I would give you five!
        Great datapack!
        1
        02/15/2020 6:03 pm
        Level 7 : Apprentice Network
        JammersXAM
        Right now, the personal settings option could be better? Im using this on a server, and players (non-op) cant choose personal settings. Theres almost no use for that.. The /trigger SeasonalCalender doesnt even show up for my players.
        1
        02/15/2020 6:30 pm
        Level 25 : Expert Engineer
        TheWii
        That's a problem that I can't directly solve, only if I change the method to display settings, sadly the chat only works with opped players. I'll try to find a solution for this.
        1
        02/14/2020 1:55 am
        Level 1 : New Miner
        acki02
        I'd like to see diffrent plant growth speed depending on season (randomTickSpeed might be useful)
        1
        02/10/2020 6:18 pm
        Level 7 : Apprentice Miner
        EinKuenstler
        Hej!

        It looks really nice!

        Don't stop to be creative! c:

        Gibbs
        1
        02/09/2020 5:02 pm
        Level 1 : New Miner
        EpicGamerJon
        Hey, what interactions are available now and how do you trigger them. I was digging around in the function thingy and saw summer swim boost, elytra storm, bee spring, and bat vision. i think these are pretty cool to execute myself but how do they happen in game?
        1
        02/10/2020 2:59 pm
        Level 25 : Expert Engineer
        TheWii
        They check some circumstances that should align, like the elytra lightning bolt for example, it checks if the player is flying with an elytra and if it's thundering, if both are true, it will start to flip a coin every tick(20 ticks per second), when it succeeds, a function will run. So it's luck based, a player can get striked 3 times in one minute, but maybe won't be striked for the next 5 minutes.
        1
        02/09/2020 4:19 am
        Level 1 : New Crafter
        Wedhro
        Hello, I had a simple idea to simulate plants growth depending on season: change the gamerule randomTickSpeed by adding the following lines to season_swap.mcfunction

        execute if score Season Calendar matches 1 run gamerule randomTickSpeed 2
        execute if score Season Calendar matches 2 run gamerule randomTickSpeed 3
        execute if score Season Calendar matches 3 run gamerule randomTickSpeed 1
        execute if score Season Calendar matches 4 run gamerule randomTickSpeed 0

        Basically growth is like vanilla in Summer only, when plants give their best, then in Autumn they slow down considerably preparing for Winter, when growth stops altogether, only to start again vigorously in Spring.

        I'm a total noob at writing functions but I gave it a try and it worked.
        1
        02/10/2020 4:27 pm
        Level 25 : Expert Engineer
        TheWii
        I really like this! But the problem is that this affects other things like leaves disappearing faster/slower, fire, snow.. So it's kind of messed up to change randomTickSpeed
        1
        02/11/2020 3:09 am
        Level 1 : New Crafter
        Wedhro
        I, know, it can be annoying, but it kinda makes sense: fires are less dangerous and easier to stop outside Summer, and cut leaves last longer if they get frozen. Anyway, great data pack, can't wait for more weather types.
        1
        02/08/2020 6:53 pm
        Level 6 : Apprentice Explorer
        Pifase2
        I had a bug where the Forecast wouldn't disappear from in front of my face, It seems to have fixed itself after the season changed
        1
        02/08/2020 11:23 am
        Level 12 : Journeyman Miner
        sappy80
        i downloaded it and reloaded my game but nothing showed up. any help?
        1
        02/08/2020 2:20 pm
        Level 25 : Expert Engineer
        TheWii
        Are you using minecraft 1.15?
        2
        02/06/2020 4:33 pm
        Level 1 : New Miner
        vabold
        hey! great datapack, but i have a few issues:

        quietrenegade's issue applies to me, but *not* my friend, weirdest thing
        he has personal preferences and i don't, though we're both OP, and i haven't been able to get personal preferences on my own server

        and whenever we sleep, and it turns day, regardless of morpheus or actual multiplayer sleeping, everyone is kicked out of the game because of an IndexOutOfBoundsException

        we're sure we have the latest version of seasonalcalendars. think you can help us out?
        2
        02/06/2020 9:50 pm
        Level 1 : New Miner
        vabold
        update: that was an issue with paperspigot due to the random attribute. build 91 corrects this

        still can't use personal preferences though
        2
        02/06/2020 8:51 pmhistory
        Level 25 : Expert Engineer
        TheWii
        Hello.

        1. Every personal setting is a scoreboard objective, and you need to have a score on it so it can displays it. I already may know what is causing some players to don't have this score, mainly when it's servers. My datapack sets to all players the default settings when it's installed, so players who weren't logged in when this happened didn't get the default score. I'll address this and release an update before this weekend, but while I don't patch this re-installing the datapack may fix it.(Follow what I replied to quietrenegade's comment)

        2. I already received this problem and I don't know what is causing this to happen, but seems like the version 1.0 didn't have this problem, so at least I know its something about the new Weather Forecast. Another thing I will analyze and release an update to fix it.

        Sorry for all of this problems.
        1
        02/06/2020 9:51 pm
        Level 1 : New Miner
        vabold
        it was the golden hoe that spawns with the weather forecast that caused bukkit to trip up, it's fixed now
        1
        02/14/2020 11:35 pm
        Level 1 : New Miner
        SwampyLive
        How did you manage to fix it? I'm having this problem too.
        2
        02/05/2020 11:12 pm
        Level 1 : New Explorer
        quietrenegade
        Hey, I love the idea of your datapack, and I installed it in my world (/datapack list says it's installed) but when I try to open the settings, there are no personal preferences. All there is are global settings and blank space under the prompt for personal settings. Idk if I did something wrong but any help is appreciated!
        2
        02/06/2020 10:34 amhistory
        Level 25 : Expert Engineer
        TheWii
        That's strange, maybe the scoreboard objectives are missing or you don't have any score on them.

        Re-installing it may fix this problem:
        1. Acess admin settings with /function calendar:settings
        2. Uninstall datapack
        3. Confirm uninstalling
        4. Re-install it

        If it won't work at all, could you record me the problem?
        1
        02/06/2020 10:36 pm
        Level 1 : New Explorer
        quietrenegade
        Hey! I appreciate your timely help. I uninstalled it and reinstalled it, and it seems to have fixed the issue I was having! If I run into any more issues, I'll be sure to ask. Cheers, mate!
        2
        02/04/2020 10:47 pm
        Level 1 : New Miner
        kawaii_stalker
        i just have to notice the "Event perk"... is that mean there will be more interact directed to player or just plain new way present the
        Natural disasters and if i want to turn off the nature disasters then how could i achive this?




        btw, sorry for my poor english and you have one of the best data pack i have seen for a while so thank you sir or mam
        2
        02/05/2020 8:53 am
        Level 25 : Expert Engineer
        TheWii
        Hello. Those interactions that I call Environment Interactions are advantages and disadvantages, and they are quite too simple right now, since I didn't have any idea, potion effects are nice but they are quite boring. I plan on more interesting events, things that will make you beg for a certain season to come, I want each season to have a significance.
        Natural disasters aren't still available, they are thrilling but I don't think people will like their world destroyed so I'll really think a way to implement them without further problems.
        1
        02/17/2020 3:58 am
        Level 1 : New Miner
        kawaii_stalker
        oh thank you sir/mam, that is so nice to see a reply.

        I think the 1.16 nether update really have a signature effect that you looking for what do you think?
        2
        02/04/2020 3:57 pm
        Level 6 : Apprentice Explorer
        Pifase2
        This Datapack Reminds me of A game called Stardew Valley.
        2
        02/04/2020 7:50 pm
        Level 25 : Expert Engineer
        TheWii
        I love Stardew Valley. I did this datapack thinking about it, that's why it's so alike!
        2
        02/01/2020 7:06 am
        Level 1 : New Miner
        Taradupido97
        Nice!! :D
        2
        01/30/2020 10:10 am
        Level 1 : New Miner
        Qtw
        nice! i'd love to see what else you plan on doing with this.

        i suggest an optional crop season thing.

        where only certain crops will grow during specific seasons.
        of course i doubt it will be enjoyed by all so i'd suggest it would be optional and off by default.
        1
        01/31/2020 9:36 am
        Level 25 : Expert Engineer
        TheWii
        Hey, glad you like it!

        I have so many ideas and I'm so thrilled to add them! I was thinking about how to make a dynamic way of changing harvests with the seasons and I've come up with the idea of using Loot Tables. I discovered that you can make blocks drop different things if a player who broke it has a specific score, this opens so many possibilities. So some crops would grow, but they wouldn't drop anything, have a chance of not dropping or have a chance of dropping extra things. No idea of how to prevent specific crops of growing though.
        2
        01/29/2020 11:22 am
        Level 1 : New Miner
        dnhuge08
        seems noice
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