- check_circle Advancements
- check_circle Functions
- check_circle Loot Tables
- check_circle Predicates
- check_circle Recipes
- check_circle Structures
Published Apr 21st, 2024, 4/21/24 10:24 am
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This ambitious datapack attempts to recreate the entire Terraria: Calamity Mod in Minecraft.
Currently adds:
- 2 New Bosses
- 200+ Items
- 10+ New Mobs
- 4 New Ores*
- 2 New Structures
- 6 New Armor Sets
- New Weapon Classes! (Magic, Ranger, Rogue, Summoner)
- Custom Accessory System!
- New Potion Effects**
*No new ore blocks **no custom potion effect potions yet
FAQ:
=============(Installation)=============
Q: How do I install the datapack?
A: Installing the datapack.zip: Method 1: On world creation go to the third tab "more" and than click "data packs" then "open folder". put datapack in there. Method 2: If your world is already created, go to the .minecraft folder (can be accessed from resource pack menu, then "open folder", then go a folder up) .minecraft/save/your world/datapacks and put folder in here
Installing the mod.jar (mod packaged version of the datapack): put in mods folder in forge/fabric/quilt. Then when you open minecraft, go to "Resource Packs" and move the "mod_resources" pack above the "default" pack otherwise Minecraft won't render the new textures.
You can check if the datapack was installed correctly by checking if you have new advancements relating to the datapack.
Q: All the items and mobs are potions/prismarine_crystals/warped_fungus_on_a_stick/clocks. How do i fix?
A: If Datapack: install the required Resource Pack (RP) If Mod: go to "Resource Packs" and move the "mod_resources" pack above the "default" pack otherwise Minecraft won't render the new textures.
Q: Why are there 2 Resourcepacks? Which do I download?
A: One datapack is for the main stuff (RP - required), and another datapack is for custom music (MP - optional).
Q: Is the datapack compatable with Optifine or Sodium?
A: No. The datapack occassionally uses a shader called OBJMC to render models which gets broken by Optifine & Sodium because of how they change rendering.
Q: Does this work on X version?
A: 1.20.1 and below - No, Nope. Can't back port either. the datapack heavily uses the "macro" feature of functions which was introduced in 1.20.2. 1.20.2 -- 1.20.4 - Yes, for right now. We are working to port to 1.20.5 and will drop support for these versions once we do. 1.20.5 and above - No, minecraft changed how item data is stored and we have to fix all of it
Q: Why is this a datapack and not a mod?
A: Roger_Swifer_Cleaner: [image: shrek, covered in mud, says "Good question."] NotGleam: "we like working around limitations"
=============(Gameplay)=============
Q: I don't want to play, I just want to mess around in creative. Any tools?
A: Yes! If you load up a world in creative (or do /reload when in creative) you'll see in chat "Veiw development debug menu? [click]". Press [click] and the datapack will give you some debug options including commands, some testing items, and a fully fuctional creative menu!
Q: How do I make a workbench?
A: Throw a stripped log onto a crafting table
Q: How do I use the custom crafting stations?
A: Right click to scroll recipes, Shift Right click to craft
Q: How do I find put accessories on armor?
A: First you need a tinkerer's workshop obtainable from a tinkerer villager. (can be found in villages or created through a profession_certificate obtained from wandering traders) To use it, Right click with your desired armor, then Right click with your desired accessory.
Credits:
@notgleam22 - Founder, Artist, Ex-Coder
@rogerswifer_cleaner7108 - Coder, Artist, Modeller
Gen - Coder https://www.planetminecraft.com/membe...
Skart2000 - Artist, Modeller https://twitter.com/skart2000?lang=en
fuffypanda - Coder
MidasDaEpik - Planner
Credit | Roger Swifer_Cleaner, Skart2000, fuffypanda, MidasDaEpik, Gen Datapacks |
Compatibility | Minecraft 1.20 |
Tags |
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The wiki is now currently under construction. It won't be all at once but you can access it here as it's gradually added to
As for your resourcepack issue... i don't think you can fix that. The datapack uses 2 shaders, less fancy pants & objmc (a slightly modified one at that) to render some things (custom armor & entities like jellyfish & Eye of Cthulhu). Because both are shaders they are both prone to being broken by sodium, & might not be able to be ported to bedrock edition.
help?
But I would be willing to bet it has been answered on the FAQ section currently on the modrinth page: modrinth.com/datapack/calamity-mc