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New in Town: Dimensions Expansion Data Pack | Pre-Release for the Settler's Experience

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kanokarob avatar kanokarob
Level 63 : High Grandmaster Programmer
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New in Town: Dimensions is an expansion pack for the popular base New in Town data pack, a multi-stage, story-driven, settler's experience.

This expansion, in pre-release status, serves as a glimpse into the content you can expect to continue the story of New in Town, however, it is provided as a stand-alone experience. You do not need to have the New in Town data pack installed to explore these dimensions. However, the fleet and mine building experiences are only accessible with the base pack installed.

Accessing the Dimensions
Access to the dimensions provided by this New in Town Pre-Release is not done by the traditional manner of building a portal. Instead, a mysterious portal will open for you when you kill a Phantom in the Overworld using a Spectral Arrow. When you step into the water of the portal (in survival mode), you will be taken to the In Between. If you are playing with the original New in Town data pack, you can also utilize the Mysterious Portal structure for your settlement, the recipe for which can be found in the Mayor's Office.

The In Between
The In Between, as the name might imply, serves as the bridge between the Overworld and the other dimensions included in this data pack. All across the floating islands of the In Between, you will find existing Mysterious Portals. Entering these will take you to one of the three other dimensions: the Primordial Desert, the Buried Ocean, or the Tempest. There is no way to tell which world the portal will take you to until you step through, but once you do, that portal will always take you to that same place in the same dimension.

New in Town: Dimensions Expansion Data Pack | Pre-Release for the Settler's Experience Minecraft Data Pack
New in Town: Dimensions Expansion Data Pack | Pre-Release for the Settler's Experience Minecraft Data Pack



The In Between is a peaceful world, populated mostly by sheep and llamas. In the Sparkling Glacier biome, Polar Bears may take up residence in the ruined towns that generate there. The Battlefield biome may look hostile, but the gravestones are long-forgotten, and only Mooshrooms walk among the Wither Roses. However, you may still stumble upon the ruins of Nether machines like the Ancient Drill, utilized by the Tyrant in his invasion of the End during the story of New in Town.

Also in the In Between, you will occasionally find the ruins of towns, composed of structures that might be built with the New in Town data pack. They are long abandoned, but some chests there contain Stone, Oak Logs, Gold Ingots, and very rarely, the Building Permits used in settlement construction in the settler's experience data pack.

The Primordial Desert
The Primordial Desert is a harsh and hostile world, a seemingly endless desert peppered with pockets of peace and danger, hundreds of blocks apart. The Oasis biomes are small, and the only place to find water in this ultrawarm dimension where Hoglins do not zombify as they roam the warm sands. Volcano biomes pierce the sand with their imposing blackstone silhouettes, flooded with lava deltas and their magma chambers guarded by Blazes. Diamonds and Emeralds generate more commonly in the volcanoes, sometimes even reaching the surface, though in smaller deposits. You must be careful mining here, though, as in the whole dimension, silverfish and deposits of infested stone are common occurrences.

Most notably, the Primordial Desert is an exceptional location to mine in, featuring a maximum world depth of -128, with the surface terrain leveling out at about Y=72.

Piglins have carved out a home for themselves all across the Primordial Desert, hunkering down beneath the sands. These advanced Piglins have cooks, stonecutters, and gold mines, but they guard their homes fiercely. If you can manage the Piglin Brutes, these settlements may prove to be allied respite from the Husks of the night.







Dotting the landscape between the Piglin Settlements are a variety of mysterious and dangerous structures. Mirages may lead you astray from your path, promising shade and cool from the warm desert, but providing only deceit. Strange formations of stones seem peculiarly placed in the sand, their intricate shapes tempting you with unknown treasures. Illager Obelisks tease a story of cruel experimentation, and the ancient past is uncovered with vast riches in the Pharaoh's Tomb.




The Buried Ocean
The majority of the Buried Ocean is flooded with dark seas, where fish and Squids may swim, but Drowned as well. Due to the low light level across this world, the high ceilings and low, flooded caves beneath the seafloor, Drowned make up the majority of hostile mobs, and thanks to this, the odds of encountering one or more trident-wielders is extreme. The obsidian pillars which float at the water's surface may allow skeletons, spiders, and creepers to spawn as well, but they will be largely relegated to the different landmasses which generate in the Buried Ocean, with hundreds of blocks of water between them.

Biomes like the Crawling Caverns and Mystic Roughs may look to be a welcome escape from the cold oceans, but even they present their own dangers. Should you find the Mushroom Islets or Verdant Grove, you might be safe, but these biomes provide little reward outside of comfort, and even that can be challenged by neighboring biomes and the hostile mobs which spawn at the borders.










In the Crawling Caverns, a place densely populated by Spiders and the occasional Cave Spider, you can find Spider Dens. These complicated mazes of scaffolding and tunnels are filled with loot both common and super-rare, but the mobs that dwell there are more powerful than their less-intelligent cousins



The Chandeliers that hang over the Deep Dark Sea are filled with Illagers, dark wizards who are researching the inherent magic of the Buried Ocean. Their loot can be grand, but is heavily guarded not only by Pillagers, but also Evokers and, rarely, an Illusioner.



Ghost Ships can be found in any sea biome, haunting among the other shipwrecks found commonly here. The Ghost Ship is populated by more powerful Strays, and carries loot that could help in the construction of a Conduit among the ghostly remains of the vessel and her crew.



The Ancient Sea is an endgame biome, bordered by the Ancient Sea Edge, a high sandbar dotted with Dark Prismarine Brick pillars, as though to keep something inside the deeper biome. The ruins of Conduits can be found in any sea biome, but appear more commonly here, and with a greater chance of being completed, however this entire seascape is patrolled by Guardians. If that wasn't enough, the Ancient Tower rises out from the floor of the Ancient Sea, sometimes stretching all the way to the ceiling of the Buried Ocean, as though to hold it up.



The Tempest
The Tempest is the least far-along of the dimensions in terms of both structures and worldgen development. A lot of features are planned here, but will use 1.17 blocks and effects to accomplish. However, to keep this pre-release compatible with 1.16.4, for the moment, those features are either omitted or altered to exclude those 1.17 blocks. Expect changes for this world in the future.

This dimension is cursed with an eternal storm, with rain and snow falling from the sky in every biome, and thunder crashing frequently as lightning strikes the earth. Due to the volatility and high electricity in the air, every Creeper of the Tempest is immediately and constantly charged, and Phantoms grow greatly in size, spawning naturally in any biome that does not have a forest.

In the Lightning Fields, the frequent lightning strikes have created floating magnetites, drawing iron, redstone, and gold ore to the surface and into the air, hovering over the brown fields where livestock and undead tread. In colder biomes, the snow has begun to pile and settle so much that drifts of hardened snow generate, and a barrage of hail threatens to injure any survivalists that would choose to venture out from under the protective leaves (simulated by poison). In the Foreboding Wood, traveling above the canopy is discouraged by haunting spirits, and in the lakes of the Tempest, creepers push unaware swimmers from staying at the surface, ignoring those who swim along the lake bed.







The Lightning Fields, being one of the more common biomes, are important locales to traverse even for the native Illagers. Here, you can find their abandoned towns, as well as the Illager Railways! These systems of rails carrying locomotives and cars full of ore, passengers, and prisoners between stations don't have too much in the way of loot, but the Pillagers there will guard it nontheless!




Due to the constant rainfall, water has collected and congealed into slimy reservoirs, where an elemental battle of wet and warm has been waged. Slimes and Magma Cubes spawn here, largely sticking to their respective territories.

Stockpiles have also been curiously arranged throughout the world. These reserves of gunpowder have been hardened into concrete by the torrential downpour. However, these biomes are still guarded by Pillagers, and charged Creepers will spawn more naturally here, among the powders of their fallen kind.




In the Glacial Wall biomes, the Ice Castle can be found very rarely. Although empty for now, it will soon serve as a significant challenge to overcome and claim valuable loot!



If you're playing with the original New in Town, you can also now enjoy and test early versions of the structure-building expansions coming to these dimensions! See below for what is currently included (no tutorials yet, unfortunately. You will have to explore on your own or ask for help in the Discord until closer to the full release!).

Seafarers | The Fleet-sailing expansion
If you've played the original New in Town, you may be familiar with the non-functional Fleet Manifest sold by the Mayor. Now, that charter book will become functional with both New in Town and the Dimensions Pre-Release installed! Head for the Buried Ocean dimension and use the Fleet Manifest while in water (the Deep Dark Sea, Dark Sea, or Pristine Sea biomes are the most recommended) and the Captain's Ship will be constructed around you!




The Ship Planners for adding more ships to your fleet function in the same way as Site Planners, positioned diagonally at the ends of your vessel's gangplanks. The First Mate can sell you the Seafarer Ship Recipes book for a single feather, as well as turn your Stripped Oak Logs and White Wool into Prepared Ship Hulls, used for every recipe in the same way a Building Permit is done for your town. You will also need to use wool of various colors, and so a key is presented in the recipe book for your convenience. Please feel free to provide feedback on these recipes and ships, as well as suggest new ships for this expansion, in our Discord server!



There is not currently much logged information for Seafarers or Excavators (below), but as you expand your fleet, you may come across the Illager Galleon and, in time, begin to uncover the dark secrets that the Illagers are trying to work towards, culminating in a unique and challenging boss battle!

Excavators | The Mining Expansion
In addition to the Fleet Manifest, you can also purchase the Excavation Lease from the Mayor to begin a mine in the Primordial Desert! Use this new charter book to establish a lift down below the sands. Expand your mine with all kinds of functional shafts and drills, uncover buried artifacts and perform research to restore them to their former glory, and uncover the secrets of the Illagers' intentions in this harsh dimension.






This pre-release of New in Town: Dimensions features the following:
  • Multiplayer compatibility; each player can open one portal to the In Between and travel amongst the different dimensions
  • Four new and unique dimensions, as well as a peculiar method of traveling between them
  • Play with or without the original New in Town; this pack is compatible with it, but independent until finished
  • A large and growing variety of naturally-generating structures, with varying complexities
  • Room to grow; more structures, natural features, and story beats may be added in the future
  • And more!
Please note that everything provided in this Pre-Release for New in Town: Dimensions is subject to change. However, your feedback is greatly appreciated, so please get involved in making these new dimensions as great as they can be for the future of the settler's experience!

We have a Discord!
Our growing community now has a Discord server, where you are free to discuss with other New in Town players about all things Minecraft, report bugs, and share suggestions for the future of the settler's experience! Come take a look!
CompatibilityMinecraft 1.17
Tags

15 Update Logs

Update 0.24 : 08/26/2021 2:34:08 pmAug 26th

Excavators:
  • Fixed horizontal Shafts not erasing the structure blocks when construction is finished.
  • Re-designed the Deepforge to be much more useful and interesting. To use it: Place smeltable ores (anything that can go in a Blast Furnace, except tools/armor) in the hopper, then at noon every day, the lava from the cauldron on the opposite side will be consumed, and ALL items in the hopper will be smelted all at once. Important note: Lava will be consumed from the cauldron whether there are items in the hopper or not. Smelted items left in the hopper won't be affected, as well as items that can't be smelted, of course. This comes based on suggestions by Discord users Dumbsparce and jollychristopher!
Tempest:
  • Fixed Phantoms, Creepers, Slimes, and Skeleton Horses unique spawning conditions in the Tempest. This will slightly reduce performance when in the Tempest compared to before, but these are important features that need to be applied broadly to those mobs in the Tempest.
  • Added the Illager Railroads. These structures are currently unique to the Lightning Fields biome, generating more frequently than the abandoned villages. Like the villages, these are technically Pillager Outposts, and so will be overrun with Pillagers. They generate with a Locomotive at the starting point, and can branch off with rails in various states of decay, along with other assorted train cars and the occasional train station. There's not much in the way of loot here yet other than the ores that appear in some of the train cars, and they can be damaged by the lightning craters.
  • Added an early version of the Ice Castle. There is very little here yet and it is very rare, generating only in the Glacial Wall biomes which can be quite small, thereby rarely ever containing an Ice Castle. This will eventually be expanded upon with randomized internal rooms and valuable loot, as well as powerful Illager mobs, though it won't be quite as important as the Weather Station.
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1
09/03/2021 7:33 pm
Level 1 : New Miner
jullianplayz
jullianplayz avatar
ay make one involving time
the time travelers guide to: new in town
1
08/28/2021 2:54 pm
Level 1 : New Miner
User3788624G
User3788624G avatar
It would not let me go into the other dimensions in a realm i am not sure if there is a fix.
1
08/28/2021 3:27 pm
Level 63 : High Grandmaster Programmer
kanokarob
kanokarob avatar
There is not because Realms do not support custom dimensions. That's on Mojang, they've decided it's too experimental at this stage.
1
08/27/2021 7:46 pmhistory
Level 1 : New Miner
Greengrass
Greengrass avatar
Really love the feel of the dimensions overall. Currently working on my desert excavation! Some things that come to mind:
-an emergency way out of the dimensions if you lose the portal. One of mine spawned at build height, breaking the portal, and trapped me until I found a portal I had made to Tempest earlier.
-some more biome specific rewards. Big highlights for me were mining for ore spikes and fending off drowned in the deep sea and elytra-ing around the floating rocks in Tempest for copper. I think it'd be most interesting if each dimension is the go-to place for a specific resource used in another dimension's structures, and they're gathered in unique ways like that.
-as far as enhancing that difficulty in that resource collecting, how about rare creepers-riding-bats spawners hidden in some of the floating crystals in Tempest? Or pirates riding guardians spawning near shipwrecks?
1
08/27/2021 10:46 pm
Level 63 : High Grandmaster Programmer
kanokarob
kanokarob avatar
The portal logic is still experimental. Obviously it isn't supposed to do that, so there wouldn't be a need for an emergency exit.
1
08/26/2021 6:07 pm
Level 1 : New Miner
hogoisdn
hogoisdn avatar
i added the dimensions datapack to my world then got the mayors office then built the mysterious portal went in it and nothing happened
1
08/26/2021 6:08 pm
Level 63 : High Grandmaster Programmer
kanokarob
kanokarob avatar
You need to restart the world, a /reload won't do.

Also note that Realms do not support custom dimensions yet.
1
08/22/2021 9:48 am
Level 1 : New Miner
gfgrg
gfgrg avatar
how do you get the grand cathedral
1
08/22/2021 2:49 pm
Level 63 : High Grandmaster Programmer
kanokarob
kanokarob avatar
It may help to ask any further questions on the correct project page for New in Town. This page is for the dimensions expansion, which doesn't include the Grand Cathedral.

To quickly answer your question though, it is crafted using the recipe in your recipe book. The secret artifacts used for it is found at the Withermaw, a naturally generating feature that appears around your Nether Fortress when you start the Counteroffensive.
1
08/21/2021 6:23 pm
Level 1 : New Miner
gfgrg
gfgrg avatar
what do i do if i have broken one of the site planners?
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