- check_circle Functions
- check_circle Loot Tables
- check_circle Recipes
Published Aug 8th, 2020, 8/8/20 1:36 pm
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- 666 downloads, 0 today
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This datapack aims to repurpose the emerald! Many similar titles have their currency deeply ingrained into the gameplay of their worlds. I wanted to do the same to the emerald. As it stands, it's entirely possible to play a Minecraft world without ever seeing or interacting with emeralds at all. Emeralds should play an important role in any survival world.
Features:
1- All hostile mobs have a chance to drop an emerald and/or treasure loot! These special drops are only acquirable through a player kill.
-The rate of dropping for each mob is balanced around 3 things:
1) Rarity of mob
2) Difficulty of mob (Difficulty balanced around other True Survival datapacks)
3) Ease of farmability
- Chances of dropping the item will increase by 3% for each level of Looting enchantment.
2 - Certain Items will have their recipes reworked to include the emerald. This is to compensate for the additional means of income provided by the loot table section of the datapack.
-Recipes:
1) Ender eyes will now require an emerald in addition to its basic recipe. (pearl+blazepowder+emerald)
2) Enchanting tables will now require an emerald block at the center bottom of its recipe, removing 1 obsidian from its vanilla composition. (3 obsidian, 1 book, 2 diamonds, 1 emerald block)
3) Ender Chests will now require 2 emerald blocks. One block at the top center and another at the bottom center. (6 obsidian, 1 eye of ender, 2 emerald blocks)
Join Our Discord: https://discord.gg/zbNYpEY
Feedback is appreciated! Rarities are currently under consideration for tweeking.
Features:
1- All hostile mobs have a chance to drop an emerald and/or treasure loot! These special drops are only acquirable through a player kill.
-The rate of dropping for each mob is balanced around 3 things:
1) Rarity of mob
2) Difficulty of mob (Difficulty balanced around other True Survival datapacks)
3) Ease of farmability
- Chances of dropping the item will increase by 3% for each level of Looting enchantment.
2 - Certain Items will have their recipes reworked to include the emerald. This is to compensate for the additional means of income provided by the loot table section of the datapack.
-Recipes:
1) Ender eyes will now require an emerald in addition to its basic recipe. (pearl+blazepowder+emerald)
2) Enchanting tables will now require an emerald block at the center bottom of its recipe, removing 1 obsidian from its vanilla composition. (3 obsidian, 1 book, 2 diamonds, 1 emerald block)
3) Ender Chests will now require 2 emerald blocks. One block at the top center and another at the bottom center. (6 obsidian, 1 eye of ender, 2 emerald blocks)
Join Our Discord: https://discord.gg/zbNYpEY
Feedback is appreciated! Rarities are currently under consideration for tweeking.
Compatibility | Minecraft 1.16 |
Tags |
1 Update Logs
Version 0.2 : by Devons_Desk 08/08/2020 10:27:41 pmAug 8th, 2020
Accidentally left the tick function in the emerald rpg datapack despite there being no tick functions to run. Caused datapack conflicts with other True Survival modules. Should be fixed now. Enjoy!
tools/tracking
4711981
119
the-emerald-rpg-treasure-loot-and-progression-true-survival-datapack
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