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Required Resource Pack
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1.21 NEWS - The data pack now supports minecraft 1.21 and the files are available for download! Older versions can be found on the "Older versions" link!
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WARNING! This data pack can sometimes be resource demanding (especially for ocean evaporation and big forests burning), but it should work fine on most PCs. Try lowering your render distance and reducing your graphics if you encounter performance issues.
If you encounter issues after some time with water not evaporating, fire not raining, blocks/entities not burning, you'll need to reload the data pack in-game with /reload. This can happen when you teleport long distances by dying or changing dimensions.
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Starting from 1.21, the resource pack is now compatible both with FabricSkyBoxes and OptiFine!
OptiFine is still required to make the resource pack work in older versions (1.20 and below).
You can use the data pack without the resource pack, but the sun will be normal-sized.
Description:
My first data pack ever created! The Solar Apocalypse data pack is a remake of the old Solar Apocalyse mod that was on minecraft 1.2.5 and earlier. This data pack will make the sun huge and deadly! The world will burn, all mobs and plants will die, all flammable blocks will burn, ice and snow will melt, and water will evaporate!
Features:
If exposed to the sky:
- every entity and players will burn to death (unless they have fire resistance effect)
- all plants will die (including potted plants)
- any flammable blocks will burn (wood, planks, leaves, hay blocks, crafting tables, chest, doors, beds, etc...)
- grass and mycelium will turn into dirt
- podzol, farmland, dirt paths and rooted dirt will turn into coarse dirt
- snow, powder snow and ice will melt
- mud and its variants dry into clay/stone
- mossy blocks will lose their moss (ex: mossy cobble turning into normal cobble)
- all sources of water like rivers, lakes and oceans will evaporate (including waterlogged blocks)
Other features:
- the sun looks 5x bigger (the resource pack is required for this)
- it rains fire and lava all around the world
- blocks and entities have to be under a solid block to avoid burning or dying, so you will need to make your base underground or protect it with a solid unflammable roof
- warped and crimson materials/plants don't burn to sunlight, so they're safe to use on the surface
- nighttime is the only safe period to explore the surface
- other dimensions are safe to explore, the data pack only affects overworld
- the data pack works for singleplayer and multiplayer (it may run slower depending of the number of players and the type of server, but it should work fine in most servers without a lot of players)
How to install:
To start the Solar Apocalypse, just drop the .zip file in your world's data pack folder and type "/reload". Be sure to backup your saves before as the data pack does irreversible damage to your world!
The resource pack goes into the resource pack folder of your minecraft installation.
Planned features:
- adding progressive apocalypse stages like the original mod did, to let some time for players to gather resources before everything burns
- adding an uninstall function to remove remnants of the data pack when needed
Issues:
- the resource pack doesn't display stars at night (fixed in FabricSkyBoxes versions)
- large roofs made of glass or non-solid blocks prevent some blocks below from being destroyed
- some blocks and entities aren't affected by the data pack when they're close to height limit (4 blocks or less)
- water do not evaporate correctly when it's inside an open-sky deep hole
Versions compatibility:
Data pack:
Resource pack:
Additional notes:
You can use this data pack to make videos or any other public content from it with proper credit.
If you have any issues or suggestions, feel free to leave a comment! You can also contact me on Discord: thebigcube
Thanks to mrurl42 to letting me use some mechanics from his Sunburn data pack to make this one!
----------------------------------------------
WARNING! This data pack can sometimes be resource demanding (especially for ocean evaporation and big forests burning), but it should work fine on most PCs. Try lowering your render distance and reducing your graphics if you encounter performance issues.
If you encounter issues after some time with water not evaporating, fire not raining, blocks/entities not burning, you'll need to reload the data pack in-game with /reload. This can happen when you teleport long distances by dying or changing dimensions.
----------------------------------------------
Starting from 1.21, the resource pack is now compatible both with FabricSkyBoxes and OptiFine!
OptiFine is still required to make the resource pack work in older versions (1.20 and below).
You can use the data pack without the resource pack, but the sun will be normal-sized.
Description:
My first data pack ever created! The Solar Apocalypse data pack is a remake of the old Solar Apocalyse mod that was on minecraft 1.2.5 and earlier. This data pack will make the sun huge and deadly! The world will burn, all mobs and plants will die, all flammable blocks will burn, ice and snow will melt, and water will evaporate!
Features:
If exposed to the sky:
- every entity and players will burn to death (unless they have fire resistance effect)
- all plants will die (including potted plants)
- any flammable blocks will burn (wood, planks, leaves, hay blocks, crafting tables, chest, doors, beds, etc...)
- grass and mycelium will turn into dirt
- podzol, farmland, dirt paths and rooted dirt will turn into coarse dirt
- snow, powder snow and ice will melt
- mud and its variants dry into clay/stone
- mossy blocks will lose their moss (ex: mossy cobble turning into normal cobble)
- all sources of water like rivers, lakes and oceans will evaporate (including waterlogged blocks)
Other features:
- the sun looks 5x bigger (the resource pack is required for this)
- it rains fire and lava all around the world
- blocks and entities have to be under a solid block to avoid burning or dying, so you will need to make your base underground or protect it with a solid unflammable roof
- warped and crimson materials/plants don't burn to sunlight, so they're safe to use on the surface
- nighttime is the only safe period to explore the surface
- other dimensions are safe to explore, the data pack only affects overworld
- the data pack works for singleplayer and multiplayer (it may run slower depending of the number of players and the type of server, but it should work fine in most servers without a lot of players)
How to install:
To start the Solar Apocalypse, just drop the .zip file in your world's data pack folder and type "/reload". Be sure to backup your saves before as the data pack does irreversible damage to your world!
The resource pack goes into the resource pack folder of your minecraft installation.
Planned features:
- adding progressive apocalypse stages like the original mod did, to let some time for players to gather resources before everything burns
- adding an uninstall function to remove remnants of the data pack when needed
Issues:
- the resource pack doesn't display stars at night (fixed in FabricSkyBoxes versions)
- large roofs made of glass or non-solid blocks prevent some blocks below from being destroyed
- some blocks and entities aren't affected by the data pack when they're close to height limit (4 blocks or less)
- water do not evaporate correctly when it's inside an open-sky deep hole
Versions compatibility:
Data pack:
Data pack suffix | Compatible versions |
...-1-16.zip | 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5 |
...-1-17.zip | 1.17, 1.17.1 |
...-1-18.zip | 1.18, 1.18.1 |
...-1-18-2.zip | 1.18.2 |
...-1-19.zip | 1.19, 1.19.1, 1.19.2, 1.19.3 |
...-1-19-4.zip | 1.19.4 |
...-1-20.zip | 1.20, 1.20.1, 1.20.2 |
...-1-20-3.zip | 1.20.3, 1.20.4, 1.20.5, 1.20.6 |
...-1-21.zip | 1.21 |
Resource pack:
Resource pack suffix | Compatible versions | Required mods |
...-1-16.zip | 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5 | OptiFine |
...-1-17.zip | 1.17, 1.17.1 | OptiFine |
...-1-18.zip | 1.18, 1.18.1, 1.18.2 | OptiFine |
...-1-19.zip | 1.19, 1.19.1, 1.19.2 | OptiFine |
...-1-19-3.zip | 1.19.3 | OptiFine |
...-1-19-4.zip | 1.19.4 | OptiFine |
...-1-20.zip | 1.20, 1.20.1, 1.20.2 | OptiFine |
...-1-20-3.zip | 1.20.3, 1.20.4, 1.20.5, 1.20.6 | OptiFine |
...-1-21.zip | 1.21 | OptiFine or FabricSkyBoxes |
Additional notes:
You can use this data pack to make videos or any other public content from it with proper credit.
If you have any issues or suggestions, feel free to leave a comment! You can also contact me on Discord: thebigcube
Thanks to mrurl42 to letting me use some mechanics from his Sunburn data pack to make this one!
Compatibility | Minecraft 1.16 |
to | Minecraft 1.21 |
Tags |
13 Update Logs
Update #13 : by TheBigCube 06/13/2024 4:20:52 pmJun 13th
- updated the data pack to support 1.21
- improved player burning to make it more consistent (sometimes a small fireball could be visible above a player for a fraction of a second)
- fixed an issue where flowers would not decay properly under sunlight
- added compatibility with FabricSkyBoxes on the resource pack
- improved player burning to make it more consistent (sometimes a small fireball could be visible above a player for a fraction of a second)
- fixed an issue where flowers would not decay properly under sunlight
- added compatibility with FabricSkyBoxes on the resource pack
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Sorry for bad English
For the glass glitch, it's because of how I made the player take fire damage (summoning a small fireball above them), I couldn't do otherwise because the /data command doesn't work on players. That's an edge case that I hope I can fix in a future minecraft update, when there will be a proper way with a command to inflict fire damage to players.
I know its a 1.20 datapack but that shouldnt be an issue right? Me and friends are playing on aternos, and only us amd entities are being charred. Not the world
It functions like air except that it replaces all water blocks at or above its y level with water void blocks. Water would be replaced with a water void upon coming into contact with direct sunlight. Water voids would allow for sunshine to pass through and evaporate more water and burn stuff.