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Required Resource Pack
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True Combat
A 1.21.3 Souls-like Minecraft datapack
This datapack adds mechanics and elements from souls-like series like Dark Souls, Sekiro, Bloodborne, etc.
To access your Character sheet, enter:
To give you the new items the datapack adds, simply enter:
To reset your Character Sheet via commands, enter:
A 1.21.3 Souls-like Minecraft datapack
This datapack adds mechanics and elements from souls-like series like Dark Souls, Sekiro, Bloodborne, etc.
- This adds a few customizable elements like Stats leveling, Passives, and Active Skills.
- This enhances the combat by adding mechanics like Blocking, Stamina System, Parry-and-Riposte, Dashing, Backstab, and Poise break(Reaching 0 stamina). Getting damaged, Attacking, Dashing, and using Active Skills depletes stamina.
- Most Hostile and Neutral mobs have Stamina, and Armed Humanoid Mobs(Armed means holding a Sword or an Axe) can Block and perform Parry-and-Riposte. For mobs with stamina, damaging them depletes their stamina.
- This datapack adds more weaponry: Katana, Knife, Rapier, Longsword, Spear, Anchor, Greatsword, Battleaxe, and Scythe.
- Forging these weapons requires a few new items and steps which the game gives a book for instructions and tips, and a YT video for a guide.
- This datapack also adds a few extra weapons like the Throwable Knife, Bolas, Smoke Bomb, Bomb, and Blunderbuss. The game also provides a guide book for the crafting recipes of these items.
To access your Character sheet, enter:
/trigger player_stats
To give you the new items the datapack adds, simply enter:
/function lor_datapack:commands/give_item/
and scroll through the list of items, then hit EnterTo reset your Character Sheet via commands, enter:
/function lor_datapack:commands/full_reset
Credit | JDawgtor (WASD detector) |
Compatibility | Minecraft 1.21 |
Tags |
16 Update Logs
Balance #8 : by Sansy_Lancy 02/03/2025 2:14:11 amFeb 3rd
- Boosted the Katana and Longsword attack speed
- Nerfed Spear and Rapier attack speed, and added other requirements for their 2nd passives
- Attacking stops the player from moving for a short time (scaling from half of the player's attack speed)
- Falling for after a few seconds disables blocking, and prevents the player from doing so
- Nerfed Spear and Rapier attack speed, and added other requirements for their 2nd passives
- Attacking stops the player from moving for a short time (scaling from half of the player's attack speed)
- Falling for after a few seconds disables blocking, and prevents the player from doing so
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