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Paths paved with death, fields stained with blood all so Steve can obtain the ultimate glory. Minecraft is no longer the friendly block game you remember. As you cower in your hole of dirt you find its no longer safe. Your thought to be unbeatable defensives are trampled underfoot. Are you as good at Minecraft as you think? Your final test is here go beyond the ender dragon and slay a evil entity in a 4th dimension though your dreams of beating him may be unreachable.
The ultimate test for your skills. Mobs mine, build, siege, and out smart you. The beginning when you have nothing has been stretched out to give you that first night feel when you first played and hid in a dirt hole. Every mob has a unique drop and a food source. Minor gravity and gameplay improvements. Added a thirst bar hop in a river (not ocean) or drink a water bottle. A final boss and a bright future for the datapack. Everything is designed to still be playable a feel like a real Minecraft experience that we all know and love but with a challenge like no other.
Its fairly easy the first night but the mobs gradually get harder so you have time to build some defenses at least. They wont help though. I usually die night 3 I get to 4 if lucky.
Note! Video Is extremally outdated (ignore end of video with recipes).
Please read "help I'm confused" at the end to help you get started.
Additions/Changes
Gameplay
Mob Changes
-Sleeping through the night is disabled (spawn point will still be set).
-The radius mobs discover the player increases each day the player is alive.
-Zombies can build and mine to the player (they can't mine obsidian), They can also use bows and shields.
-Most mobs are buffed one way or another (nothing too crazy, mostly speed buffs).
-Illusioners spawn in dark forests.
-Phantoms spawn intelligently and in the end.
-Creepers explode when on fire and their explosions leave fire, (they are also more deadly).
-Some mobs can use shields and bows.
-Blazes spawn in deserts and around the nether (but only fortresses blazes drop blaze rods).
-Ghasts spawn in swamps (they don't drop tears when spawned in overworld).
-Spiders lay webs.
-Witches can spawn riding phantoms & throw potions to aid other monsters.
-Wolves attack during the night.
-Cave spiders spawn on surface, run on water and can dig to the player.
-Skeletons can spawn with different tipped arrows.
-Enderman will attack if you get to close.
-Guardians spawn underground.
-Zombie Piglins now build and destroy, bridge over lava and spawn riding striders or hoglins
-Withers spawn in soulsand valleys (they have less health and don't drop netherstars. Summoned withers drop star as normal)
-Wither skeletons spawn in soulsand valleys
-Magmacubes jump higher and farther + ozze out lava
-Drowneds can spawn riding guardians.
Gameplay Changes and Fixes
-Thirst bar
-No more punching trees logs. You need the correct tool (craft a flint hatchet to get logs).
-Blocks, (Dirt, Cobblestone, Diorite, Granite, Andesite) have gravity and fall when stood on. Pillaring (1x1) is not possible with these blocks.
-Torches burn out (With torches as more of a temporary light source players need to use a bigger variety of light)
-Players fall through leaves.
-Pigs spawn as boars (boars can be breed once by dropping a stack of EXACTLY 16 carrots, for a more domesticated animal, the pig)
-Cows spawn as massive Aurochs (Breed like boars with exactly 16 wheat spawns a domesticated cow)
-Sheep run (a little buggy)
-Horses attack when provoked (a little buggy)
-There has to be fish in order to catch fish (Actually watch as the fish get lured in!)
-Swimming in lava without fire protection instantly kills the player (If your head goes under).
-Dynamic lighting.
-Arrows and tridents can break glass.
-Items that should sink sink.
-Mobs and arrows on fire set things on fire.
-Cows and goats take minor damage from being milked. (Because cows don't have infinite milk)
-Villagers no longer trade mending books (for game balance, this was broken).
-Fireworks from crossbows explode (my favorite feature).
-Shields activate faster against projectiles (Ever block a arrow but the game claimed you didn't?)
-If you wade through the swamp your wounds can get infected.
-Invisibility doesn't display potion particles for players
-Saplings and crops have a chance of growing when dropped.
-Anvils break glass and leaves when falling.
-Gear items dropped (Weapons, Tools, Armor) on loose soil (aka dirt, gravel, sand) get buried instead of despawning.
-Glow berries give glow effect.
-Any mobs killed with silk touch have chance of dropping head.
-All living mobs regen health over a period of time (undead mobs do not regen health).
-Dropping from a height breaks ice and glass.
-Blazerods have fire aspect 1.
-Armor stands have arms.
-Player name tags no longer visible (after 2 minutes of gameplay).
-Invisible potions turn item frames and armor stands invisible.
-Snowballs put out fire.
-Gave logical drops to some animals with no drops.
-Zombies and variants can use bows.
-Campfires placed unlit.
-Cows and Pigs eat carrots dropped nearby. (Considered all animals but to maximize datapack lag efficiency it was not added).
-Dripstone breaks when hit with a projectile.
-Rooted dirt under all trees (for starter items you can use roots as cordage).
-Grass drops grass (still has a chance to drop seeds).
-Snow Accumulation Height set to 7
-Arrows now craftable in inventory
Final Boss
To get to the final boss you will need to collect the following items. Dragon egg, Heavy Core, Nether Star, Warden Core, Elder Guardian Eye, and a Totem of Undying. There's a book on a lectern in the end ship telling you what to do next.
-Sleeping through the night is disabled (spawn point will still be set).
-The radius mobs discover the player increases each day the player is alive.
-Zombies can build and mine to the player (they can't mine obsidian), They can also use bows and shields.
-Most mobs are buffed one way or another (nothing too crazy, mostly speed buffs).
-Illusioners spawn in dark forests.
-Phantoms spawn intelligently and in the end.
-Creepers explode when on fire and their explosions leave fire, (they are also more deadly).
-Some mobs can use shields and bows.
-Blazes spawn in deserts and around the nether (but only fortresses blazes drop blaze rods).
-Ghasts spawn in swamps (they don't drop tears when spawned in overworld).
-Spiders lay webs.
-Witches can spawn riding phantoms & throw potions to aid other monsters.
-Wolves attack during the night.
-Cave spiders spawn on surface, run on water and can dig to the player.
-Skeletons can spawn with different tipped arrows.
-Enderman will attack if you get to close.
-Guardians spawn underground.
-Zombie Piglins now build and destroy, bridge over lava and spawn riding striders or hoglins
-Withers spawn in soulsand valleys (they have less health and don't drop netherstars. Summoned withers drop star as normal)
-Wither skeletons spawn in soulsand valleys
-Magmacubes jump higher and farther + ozze out lava
-Drowneds can spawn riding guardians.
Gameplay Changes and Fixes
-Thirst bar
-No more punching trees logs. You need the correct tool (craft a flint hatchet to get logs).
-Blocks, (Dirt, Cobblestone, Diorite, Granite, Andesite) have gravity and fall when stood on. Pillaring (1x1) is not possible with these blocks.
-Torches burn out (With torches as more of a temporary light source players need to use a bigger variety of light)
-Players fall through leaves.
-Pigs spawn as boars (boars can be breed once by dropping a stack of EXACTLY 16 carrots, for a more domesticated animal, the pig)
-Cows spawn as massive Aurochs (Breed like boars with exactly 16 wheat spawns a domesticated cow)
-Sheep run (a little buggy)
-Horses attack when provoked (a little buggy)
-There has to be fish in order to catch fish (Actually watch as the fish get lured in!)
-Swimming in lava without fire protection instantly kills the player (If your head goes under).
-Dynamic lighting.
-Arrows and tridents can break glass.
-Items that should sink sink.
-Mobs and arrows on fire set things on fire.
-Cows and goats take minor damage from being milked. (Because cows don't have infinite milk)
-Villagers no longer trade mending books (for game balance, this was broken).
-Fireworks from crossbows explode (my favorite feature).
-Shields activate faster against projectiles (Ever block a arrow but the game claimed you didn't?)
-If you wade through the swamp your wounds can get infected.
-Invisibility doesn't display potion particles for players
-Saplings and crops have a chance of growing when dropped.
-Anvils break glass and leaves when falling.
-Gear items dropped (Weapons, Tools, Armor) on loose soil (aka dirt, gravel, sand) get buried instead of despawning.
-Glow berries give glow effect.
-Any mobs killed with silk touch have chance of dropping head.
-All living mobs regen health over a period of time (undead mobs do not regen health).
-Dropping from a height breaks ice and glass.
-Blazerods have fire aspect 1.
-Armor stands have arms.
-Player name tags no longer visible (after 2 minutes of gameplay).
-Invisible potions turn item frames and armor stands invisible.
-Snowballs put out fire.
-Gave logical drops to some animals with no drops.
-Zombies and variants can use bows.
-Campfires placed unlit.
-Cows and Pigs eat carrots dropped nearby. (Considered all animals but to maximize datapack lag efficiency it was not added).
-Dripstone breaks when hit with a projectile.
-Rooted dirt under all trees (for starter items you can use roots as cordage).
-Grass drops grass (still has a chance to drop seeds).
-Snow Accumulation Height set to 7
-Arrows now craftable in inventory
Final Boss
To get to the final boss you will need to collect the following items. Dragon egg, Heavy Core, Nether Star, Warden Core, Elder Guardian Eye, and a Totem of Undying. There's a book on a lectern in the end ship telling you what to do next.
Recipes
Changed Recipes
-Crafting Table (requires 2 planks & 2 leather).
-Crafting tools and armor is done in the smithing table by using corresponding leather or wooden item. Then block of material (smooth stone for stone tools) followed by its ingot or Gem. (wooden tools and leather armor still crafted normally but wooden pickaxe and axe cant be used to mine)
-Netherite gear requires a block of netherite instead of ingot (still need the template)
-Netherite ingot recipe needs a bucket of lava aswell.
-Items no longer repairable in the crafting table.
-Campfire (1 wood instead of coal, old recipe still works).
-Shulker boxes crafted with ender chest instead (this makes too much sense).
-Various recipes can be crafted with other stone types now.
-All polished stones obtained from cutting only cutting (For overall game consistency and sense).
Added Recipes
-Flint Hatchet. (crafted from 2 vines/cordage a stick, and a flint).
-Furnace can also be crafted from red bricks (bake clay on campfire)
-Gravel can be smelted to stone button.
-Cobblestone crafted from assorted pebble stones (like stone buttons and flint).
-Primitive Pickaxe. (crafted from 3 stone, 2 sticks, and 2 cordage/vines/string).
-Chainmail craftable from chains and leather equivalent.
-Anvils smeltable for iron block
-Wool to String
-Turtle armor
-Primitive Bow (crafted from vines instead of string).
-Cordage only for primitive items (crafted with 4 grass)
-Firebrand (For lighting fires. Will burn out if not used quickly).
-Sapling crafted into a stick.
-Armor smelted in a blast furnace gives a ingot.
-Raw ore blocks smeltable in blast furnace.
-Poison Sword/Axe (Crafted from Gold weapons' and 2 poisonous potato's in smithing table).
-Fragmented Sword/Axe (Crafted from Gold weapons' and 2 amethyst clusters in smithing table).
-Cobwebs craftable using string and slimeballs/honey (recipe like tnt).
-Tropical fish soup using fish, bowl, and water bottle.
-Spectral arrows using glow ink (cause glow ink is as useless as the glow squid)
-Cobblestone slabs crafted to cobblestone block.
-Sticky pistons crafted with honey bottle as well as slimeballs.
-Horse armor craftable in smithing table.
-Infested blocks now craftable with silverfish egg (eggs are dropped by silverfish)
-Chocolate Milk (keeps effects away for 15 seconds. Its crafted the like TNT with coca beans, sugar and a milk bucket in the middle.)
-Honey comb blocks craftable back into honeycombs
-The start is rather hard so I added a few easy to get weapons. Bamboo staff (crafted with 2 bamboo), wooden stake (crafted with stick and random stone type like flint) , bone club (2 bones and 2 string types (like vines/roots)).
-Crafting Table (requires 2 planks & 2 leather).
-Crafting tools and armor is done in the smithing table by using corresponding leather or wooden item. Then block of material (smooth stone for stone tools) followed by its ingot or Gem. (wooden tools and leather armor still crafted normally but wooden pickaxe and axe cant be used to mine)
-Netherite gear requires a block of netherite instead of ingot (still need the template)
-Netherite ingot recipe needs a bucket of lava aswell.
-Items no longer repairable in the crafting table.
-Campfire (1 wood instead of coal, old recipe still works).
-Shulker boxes crafted with ender chest instead (this makes too much sense).
-Various recipes can be crafted with other stone types now.
-All polished stones obtained from cutting only cutting (For overall game consistency and sense).
Added Recipes
-Flint Hatchet. (crafted from 2 vines/cordage a stick, and a flint).
-Furnace can also be crafted from red bricks (bake clay on campfire)
-Gravel can be smelted to stone button.
-Cobblestone crafted from assorted pebble stones (like stone buttons and flint).
-Primitive Pickaxe. (crafted from 3 stone, 2 sticks, and 2 cordage/vines/string).
-Chainmail craftable from chains and leather equivalent.
-Anvils smeltable for iron block
-Wool to String
-Turtle armor
-Primitive Bow (crafted from vines instead of string).
-Cordage only for primitive items (crafted with 4 grass)
-Firebrand (For lighting fires. Will burn out if not used quickly).
-Sapling crafted into a stick.
-Armor smelted in a blast furnace gives a ingot.
-Raw ore blocks smeltable in blast furnace.
-Poison Sword/Axe (Crafted from Gold weapons' and 2 poisonous potato's in smithing table).
-Fragmented Sword/Axe (Crafted from Gold weapons' and 2 amethyst clusters in smithing table).
-Cobwebs craftable using string and slimeballs/honey (recipe like tnt).
-Tropical fish soup using fish, bowl, and water bottle.
-Spectral arrows using glow ink (cause glow ink is as useless as the glow squid)
-Cobblestone slabs crafted to cobblestone block.
-Sticky pistons crafted with honey bottle as well as slimeballs.
-Horse armor craftable in smithing table.
-Infested blocks now craftable with silverfish egg (eggs are dropped by silverfish)
-Chocolate Milk (keeps effects away for 15 seconds. Its crafted the like TNT with coca beans, sugar and a milk bucket in the middle.)
-Honey comb blocks craftable back into honeycombs
-The start is rather hard so I added a few easy to get weapons. Bamboo staff (crafted with 2 bamboo), wooden stake (crafted with stick and random stone type like flint) , bone club (2 bones and 2 string types (like vines/roots)).
Mob Drops
Allay Drops:
Allay Membrane (crafted into broken wings with 7 membranes and a slime/honey block)
Allay Corpse (edable)
Allay Blood (Regen Edable)
Allay Wings (craftable into patched wings)
Crafted using 7 wings and a slime/honey block. Broken wings can be used in recipe aswell
Armadillo Drops:
Armadillo Meat (edable)
Armadillo Scute
Axolotl Drops:
Raw Axolotl (edable)
Wrung Axolotl (edable)
Wrung Axolotl gives 8 min night vision when sumerged in water, or 8 seconds when out of water
Bat Drops:
Raw Bat (edable)
Bat Hide (craftable into leather and bundles)
Bat Membrane (craftable into broken wings with 7 membranes and a slime/honey block)
Bat Blood (allows the player to hear cave mob noises and players from very far away for 2 minutes)
(NOTE for hearing players it is untested but should work)
Bee Drops:
Smooshed Bee (edable)
Honey Comb
Honey Bottle
Blaze Drops:
Blaze Rods (now drop with fire aspect 1)
Blaze Powder
Fire Charge
Camel Drops:
Raw Camel (edable)
Leather
Bones (idk)
Cat Drops:
Raw Cat (edable)
Cat Skin
String (as normal)
Cat Blood (for 8 minutes the player has a chance to be saved from drowing, falling, lava and the void)
Cave Spider Drops:
Cave Spider Flesh (edable)
String
Spider eye
Cave Spider Venom
Cobweb
Fermented Spider Eye
Dolphin Drops:
Raw Dolphin (edable)
Heart of the Sea (very rare drop)
Dolphin Skin (crafted into dophin skin suit. A full set gives dolphins grace)
Endermite Drop
Squashed Endermite (edable)
Enderman
Ender Flesh (edable) but not the best food
Fox Drops
Fox Fur
Raw Fox (edable)
Fox Hat (super rare hat give wearer obnoxious night vison during the night only)
Frog Drops
Frog Legs (edable)
Squeezed Frog (potion of leaping for 15 seconds)
Llama
Leather
Raw Llama (edable)
Llama Spit (water bottle gross ik)
Trader Llama can drop emeralds and a carpet
Magma cube
magma cream (like normal)
glowstone dust (rare)
redstone dust (rare)
magma block (rare)
Mooshroom
Leather
Steak
Mushroom Stew (rare)
Red Mushrooms
Ocelot
Raw Ocelot (edable)
Ocelot Fur
Ocelot Pants (very rare. speed boost on leaves, in jungle, prevents falling through leaves)
Panda
Raw Panda (edable)
Panda Fur Patch
Pand Snot (rare slime ball drop to reference pandas sneezing)
Bamboo (like normal)
Parrot
Raw Parrot (edable
Feather
Parrot Brain (edable that allows players to imitate the nearest mob's sound and confuses mobs of that type)
Piglins & Piglin Brutes
Now drop a varity of items from their bartering and bastion loot (note some items still only available through bartering and bastions).
Pillagers
bread,potatos,carrots
emeralds
allay blood (rare)
Polar Bear Drops
Raw Bear
Bear Hide
Bear hide can be equipted by a horse to allow them to ride on powder snow.
(NOTE! 3 second delay before bear hide works and stops working for powder snow)
Bearhide Can also be crafted into 9 hide.
Silverfish
Silverfish Spawn Egg (can be crafted into infested blocks like stone and deepslate and also used like a normal spawn egg)
Skeleton Horse
Same as defualt just a little more bones are dropped then normal
Slime
Slimeball
Slime Block (very rare or not so rare with silktouch)
Slime spawn egg (very rare or not so rare with silktouch)
Sniffer
Moss Block
Moss Carpet
Sniffer Hair (string)
Raw Sniffer (edable)
Spider
string
spider eyes
cob web
fermented spider eye (very rare)
Squid
ink
Edable Squid (edable)
Stray
arrows
tipped arrows (slowness)
bones
Tunic Of The Dead (very rare gives the player resistance 3 but cunsumes hunger and health use at own risk)
Strider
String
Strider Flesh (edable)
Strider Hide (very rare worn for fire protection 10)
Tadpole
Tadpole Juice (edable)
Turtle
Turtle meat (edable)
Turtle shell (very rare can be crafted into armor)
Defualt Drops
Vex
Vex Corpse (Edable)
Vex Wings (like allay wings caftable into temp eylyta using wings and slime/honey block)
Vex Membrane
Vex Soul (Very rare puts player into spectator mode for 3 seconds)
Villager
Random villager realated assorted items
(such as carrots breat etc..)
Vindacator
Bread
Emeralds
Book (very rare can contain enchantments)
Wandering Trader
Random villager realated assorted items
invisability potion
milk
Wandering Trader related items
Warden
Now drops more ancient city related items
Witch
Normal drops
random brewing related items
potion (can be anything)
stew (can be anything)
Wither & wither skeleton
small chance of droping wither rose
Wolf
Wolf Meat (edable)
Wolf Blood (stength and speed buff)
Zombie
defualt drops
a 01% chance of droping any item in the game (up to 1.20.2)
Allay Membrane (crafted into broken wings with 7 membranes and a slime/honey block)
Allay Corpse (edable)
Allay Blood (Regen Edable)
Allay Wings (craftable into patched wings)
Crafted using 7 wings and a slime/honey block. Broken wings can be used in recipe aswell
Armadillo Drops:
Armadillo Meat (edable)
Armadillo Scute
Axolotl Drops:
Raw Axolotl (edable)
Wrung Axolotl (edable)
Wrung Axolotl gives 8 min night vision when sumerged in water, or 8 seconds when out of water
Bat Drops:
Raw Bat (edable)
Bat Hide (craftable into leather and bundles)
Bat Membrane (craftable into broken wings with 7 membranes and a slime/honey block)
Bat Blood (allows the player to hear cave mob noises and players from very far away for 2 minutes)
(NOTE for hearing players it is untested but should work)
Bee Drops:
Smooshed Bee (edable)
Honey Comb
Honey Bottle
Blaze Drops:
Blaze Rods (now drop with fire aspect 1)
Blaze Powder
Fire Charge
Camel Drops:
Raw Camel (edable)
Leather
Bones (idk)
Cat Drops:
Raw Cat (edable)
Cat Skin
String (as normal)
Cat Blood (for 8 minutes the player has a chance to be saved from drowing, falling, lava and the void)
Cave Spider Drops:
Cave Spider Flesh (edable)
String
Spider eye
Cave Spider Venom
Cobweb
Fermented Spider Eye
Dolphin Drops:
Raw Dolphin (edable)
Heart of the Sea (very rare drop)
Dolphin Skin (crafted into dophin skin suit. A full set gives dolphins grace)
Endermite Drop
Squashed Endermite (edable)
Enderman
Ender Flesh (edable) but not the best food
Fox Drops
Fox Fur
Raw Fox (edable)
Fox Hat (super rare hat give wearer obnoxious night vison during the night only)
Frog Drops
Frog Legs (edable)
Squeezed Frog (potion of leaping for 15 seconds)
Llama
Leather
Raw Llama (edable)
Llama Spit (water bottle gross ik)
Trader Llama can drop emeralds and a carpet
Magma cube
magma cream (like normal)
glowstone dust (rare)
redstone dust (rare)
magma block (rare)
Mooshroom
Leather
Steak
Mushroom Stew (rare)
Red Mushrooms
Ocelot
Raw Ocelot (edable)
Ocelot Fur
Ocelot Pants (very rare. speed boost on leaves, in jungle, prevents falling through leaves)
Panda
Raw Panda (edable)
Panda Fur Patch
Pand Snot (rare slime ball drop to reference pandas sneezing)
Bamboo (like normal)
Parrot
Raw Parrot (edable
Feather
Parrot Brain (edable that allows players to imitate the nearest mob's sound and confuses mobs of that type)
Piglins & Piglin Brutes
Now drop a varity of items from their bartering and bastion loot (note some items still only available through bartering and bastions).
Pillagers
bread,potatos,carrots
emeralds
allay blood (rare)
Polar Bear Drops
Raw Bear
Bear Hide
Bear hide can be equipted by a horse to allow them to ride on powder snow.
(NOTE! 3 second delay before bear hide works and stops working for powder snow)
Bearhide Can also be crafted into 9 hide.
Silverfish
Silverfish Spawn Egg (can be crafted into infested blocks like stone and deepslate and also used like a normal spawn egg)
Skeleton Horse
Same as defualt just a little more bones are dropped then normal
Slime
Slimeball
Slime Block (very rare or not so rare with silktouch)
Slime spawn egg (very rare or not so rare with silktouch)
Sniffer
Moss Block
Moss Carpet
Sniffer Hair (string)
Raw Sniffer (edable)
Spider
string
spider eyes
cob web
fermented spider eye (very rare)
Squid
ink
Edable Squid (edable)
Stray
arrows
tipped arrows (slowness)
bones
Tunic Of The Dead (very rare gives the player resistance 3 but cunsumes hunger and health use at own risk)
Strider
String
Strider Flesh (edable)
Strider Hide (very rare worn for fire protection 10)
Tadpole
Tadpole Juice (edable)
Turtle
Turtle meat (edable)
Turtle shell (very rare can be crafted into armor)
Defualt Drops
Vex
Vex Corpse (Edable)
Vex Wings (like allay wings caftable into temp eylyta using wings and slime/honey block)
Vex Membrane
Vex Soul (Very rare puts player into spectator mode for 3 seconds)
Villager
Random villager realated assorted items
(such as carrots breat etc..)
Vindacator
Bread
Emeralds
Book (very rare can contain enchantments)
Wandering Trader
Random villager realated assorted items
invisability potion
milk
Wandering Trader related items
Warden
Now drops more ancient city related items
Witch
Normal drops
random brewing related items
potion (can be anything)
stew (can be anything)
Wither & wither skeleton
small chance of droping wither rose
Wolf
Wolf Meat (edable)
Wolf Blood (stength and speed buff)
Zombie
defualt drops
a 01% chance of droping any item in the game (up to 1.20.2)
Help I'm Confused
If your completely lost at the start here's how to get past the beginning and on to normal Minecraft.
At the start your going to first want to craft a flint hatchet. Start by breaking leaves on trees for sticks (or craft a sapling into one) then collect roots under trees to use as cordage or collect grass and craft cordage using 4 grass (vines work too). Get some flint from gravel and craft a flint hatchet using 1 stick 1 flint and 2 cordage/string/roots/vines (when crafting stick bottom left and flint top right and cordage in the last 2 slots).
Remember take a dip in some fresh water or eat melons to get your thirst up.
Next you going to need some leather for a crafting table you'll need to kill one of the following a boar, wild oxen, llama, a horse, or a goat (horses fight back btw). Craft a primitive weapon to kill them (recommend a bamboo staff crafted with 2 bamboo or a hatchet). Most common are the boars build a 2x1 tower out of dirt 3 blocks high and lore over a boar. Then get logs and craft a crafting table using 2 wooden planks and 2 leather.
Now you need a furnace. Collect clay and make bricks by drying out the clay on a campfire (craft a campfire using default recipe with a log replacing the coal. However the campfire will be place unlit. light it with a firebrand crafted from 1 grass, 1 log, and a stick (make sure your quick or the firebrand will burn out). Once you've crafted 8 brick blocks use them to craft a furnace. Smelt some glass in the furnace so you can make glass bottles for water.
Furnace complete now we need a pickaxe to get iron. Refine some gravel into stone buttons in the furnace. Craft cobblestone using the 9 stone buttons or/and flint. Then turn the cobble into stone in the furnace and craft a primitive pickaxe using 2 sticks 3 stone(or other applicable stone types) and 2 cordage/vines/roots (cordage goes to left and right of the middle for crafting recipe). Go mine some iron (mine stone too and melt to smooth stone to make regular stone tools in smithing table with 2 smooth stone and wooden variant).
Iron obtained we need to start crafting real tools. Craft a smithing table. Now craft any wooden tool or leather armor and upgrade it in the smithing table using wooden or leather item and block of material (diamond block, iron block, etc) and a ingot or gem.
Now your officially in normal Minecraft crafting.
Remember to stay safe and make pits and defenses to survive the night!
At the start your going to first want to craft a flint hatchet. Start by breaking leaves on trees for sticks (or craft a sapling into one) then collect roots under trees to use as cordage or collect grass and craft cordage using 4 grass (vines work too). Get some flint from gravel and craft a flint hatchet using 1 stick 1 flint and 2 cordage/string/roots/vines (when crafting stick bottom left and flint top right and cordage in the last 2 slots).
Remember take a dip in some fresh water or eat melons to get your thirst up.
Next you going to need some leather for a crafting table you'll need to kill one of the following a boar, wild oxen, llama, a horse, or a goat (horses fight back btw). Craft a primitive weapon to kill them (recommend a bamboo staff crafted with 2 bamboo or a hatchet). Most common are the boars build a 2x1 tower out of dirt 3 blocks high and lore over a boar. Then get logs and craft a crafting table using 2 wooden planks and 2 leather.
Now you need a furnace. Collect clay and make bricks by drying out the clay on a campfire (craft a campfire using default recipe with a log replacing the coal. However the campfire will be place unlit. light it with a firebrand crafted from 1 grass, 1 log, and a stick (make sure your quick or the firebrand will burn out). Once you've crafted 8 brick blocks use them to craft a furnace. Smelt some glass in the furnace so you can make glass bottles for water.
Furnace complete now we need a pickaxe to get iron. Refine some gravel into stone buttons in the furnace. Craft cobblestone using the 9 stone buttons or/and flint. Then turn the cobble into stone in the furnace and craft a primitive pickaxe using 2 sticks 3 stone(or other applicable stone types) and 2 cordage/vines/roots (cordage goes to left and right of the middle for crafting recipe). Go mine some iron (mine stone too and melt to smooth stone to make regular stone tools in smithing table with 2 smooth stone and wooden variant).
Iron obtained we need to start crafting real tools. Craft a smithing table. Now craft any wooden tool or leather armor and upgrade it in the smithing table using wooden or leather item and block of material (diamond block, iron block, etc) and a ingot or gem.
Now your officially in normal Minecraft crafting.
Remember to stay safe and make pits and defenses to survive the night!
Hope everyone enjoys! Please inform me of any bugs or if you have any great ideas let me know.
Things to note
-To prevent any unexpected lag its recommended you dedicate more ram to Minecraft if you only have it set to the default 2.
(only do so if computer has the available ram to spare, this is done by changing the 2 in -Xmx2G, on your installation, under more options).
-Will attempt to keep data pack up to date with latest snapshots.
-Because I have been working on this for months there are most likely changes I forgot about.
-I will be consistently updating and adding new features so check back every few months.
-Will update the end at some point to stop that from being a safe space
-YouTube video is outdated.
-Will attempt to optimize lag more in future.
-Datapack best "enjoyed" with hardcore and large biomes. But is nearly impossible on hardcore.
Important
-Disabling the datapack messes up the clock cycle so it will no longer work when reenabled. Players are recommended to start a new world for the datapack.
-Youtube video is VERY outdated haven't got around to doing a new one.
Future Plans
Adventure update with dungeons, items, and enchantment improvements. Magic with a good and evil system and possibly a heaven or hell side quest. Local enemy structures that apply debuffs until the mini boss is defeated.
Deadlyer End, Sky and nether.
multiple cave depth dimensions with insane mobs the deeper you go.
Beyond Realm update so there's a little more to the bosses dimension.
Intelligent villagers that defend their home and goods from players and mobs.
Seasons in minecraft.
Compatibility | Minecraft 1.21 |
Tags |
6 Update Logs
1.7.1 Emergency Bug Fix : by Willberfollower 07/17/2024 11:30:59 amJul 17th
Fixed some boss battle multiplayer bugs.
Fixed boss battle spells staying around after boss or player is defeated
Fixed boss battle spells staying around after boss or player is defeated
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and delete the noise_settings folder also delete the dimensions folder in the data/minecraft.
Do this before you create your world. it would also run better if you dedicate more ram to minecraft.
i will try it in my future videos!