Minecraft Data Packs / Challenge

Under Siege - Unforgiving Nights

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Tarruvi
Level 17 : Journeyman Dragonborn
17
Do you remember how nights in old versions of Minecraft were terrifying, where you'd hide in a hole or your quickly put together base?
Well, that's all gone now.

But, this datapack aims to bring back the fear and challenge once again!
And, maybe more treacherous depending on your preferred difficulty setting.

As a select number of enemy mobs will now have increased follow ranges, with the exception of mobs like enderman (they already have that covered).
Additionally, many of the hostile mobs you thought couldn't run up to your doorstep and camp you?

Yeah, they can do that now. Every hostile mob will know to target your location, and your friend's locations if you play with them.
They'll target the closest player to them, so it may be advantageous to split up, or, stick together and fight the horde of monsters together.

I'd suggest the latter, as there is strength in numbers, the monsters know that for a fact.
So, pick your fights wisely.

And now let's get to the zombies...

Zombies, zombies, zombies... they used to be scary and challenging, but you can easily run from them since the addition of sprinting to Minecraft. To help them, I made it so every zombie can break doors down, given you're on a difficulty setting that would allow it... (Hard mode, man they really dislike challenges in Minecraft, where's the fun of overcoming adversity?) Anyway, they are mostly the same aside from the follow range boost and knowing the player's location.



I made this datapack because I really wanted a challenge to the game, and found it got too easy to hide away and win fights during the night. How is it that every hostile mob can't see me while I see them? Inspiration came from Vintage Story, and how the hostile creatures of the night know you're in your house. So, they camp it. Telling you the night is theirs. Also, Terraria's enemies zone in on the players at all times. These games have many challenges, their monsters are formidable. Minecraft's challenge in regards to mobs? It can be laughable at times. The difficulty has been decimated as the game progressed with more armor, enchantments, and reworks to how mobs behave.

This datapack is an attempt to bring back the challenge of the night, and reward players for building bases that combat and deter all the mobs that try to come after you. I also really like siege gameplay, and this scratches that itch for me. So, I hope others find it as interesting as I find it.
CompatibilityMinecraft 1.21
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GordonFreemouse
11/26/2024 8:31 am
Level 11 : Journeyman Miner
Thank you so much for creating this datapack it's really well written and made me remember how Minecraft used to be!

I just had a bug maybe caused by the version I'm playing on and had to modify this line:



execute as @e[tag=siege_hostile] at @s run attribute @s minecraft:generic.follow_range base set 250



FROM : minecraft:follow_range -> TO : minecraft:generic.follow_range
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Tarruvi
11/26/2024 5:35 pm
Level 17 : Journeyman Dragonborn
Thanks, I'm glad you like it!

And yeah, the code was changed from from 1.21.1 to 1.21.3 by Mojang.
They removed the "generic." in the attributes, when updating the game. So, adding that back in would make it compatible with 1.21.1 and possibly versions before that.
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snakeslayer541
11/11/2024 3:50 pm
Level 27 : Expert Mountaineer
‼️ Vintage Story Mentioned ‼️

100% agree the older vibe of night in the early versions was better.
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peA_sh0ter
11/03/2024 2:37 pm
Level 12 : Journeyman Network
This is very interesting. Are you planning to make any new challenging mobs at any point for another datapack?
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Tarruvi
11/03/2024 2:53 pm
Level 17 : Journeyman Dragonborn
Yeah, I had a few ideas for phantoms. Like, giving them some alternate appearances and having them spawn randomly alongside zombies. But, that'd have to come in a resource pack alongside other mobs I'd want to give unique models to. Just to mix up the monotony of seeing the vanilla mobs over and over again, make things exciting.
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peA_sh0ter
11/03/2024 9:00 pm
Level 12 : Journeyman Network
Interesting. I have some concepts for mobs that would be varients in both appearance and behavior. Would you like to see them?
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Tarruvi
11/04/2024 12:28 pm
Level 17 : Journeyman Dragonborn
Oh cool, but I think I'm good on that front though. I've already brainstormed beforehand the monsters I though would fit as alternates to the regular mobs, and would have to keep the number of additions low as I don't want to spend too much time on one mob over another.
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