Minecraft / Data Packs

Underground Overhaul

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avatar Tetrajak
Level 61 : High Grandmaster Modder
115
This data pack is only compatible with 1.15+

This data pack adds underground biomes, with varied stone types replacing regular stone from bedrock to sea level, as well as adding new deposits, hazards, and decorations. It also adds recipes to allow you to mix and match stone types when crafting stone tools, as well as being able to uncraft prismarine into shards, combine walls into full blocks, and glass panes into glass blocks (so that decorations and stone types have more uses).

Current underground biomes:
  • Granite
  • Diorite
  • Andesite
  • Sandstone
  • Red Sandstone
  • Prismarine edge
  • Prismarine
  • Stone
  • Spider Nest
  • Lush
  • Lush Red
  • Volcanic
  • Frozen
  • Crystal
  • Mushroom
Please note this data pack may not be compatible with other data packs that do world generation, and most definitely isn't compatible with data packs that also add underground biomes.

Installing this data pack onto worlds with underground builds below sea level may result in those builds having blocks changed/added due to the world generation this data pack performs.

More information about data packs and how to use them can be found on the official Minecraft Wiki.
CompatibilityMinecraft 1.15 Snapshot
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12 replies

1
12/06/2019 9:22 pm
Level 1 : New Explorer
BeardedToaster
Epic man, honestly
1
12/06/2019 9:32 pm
Level 61 : High Grandmaster Modder
Tetrajak
Thank you, I'm glad you like it!
1
11/30/2019 2:58 am
Level 1 : New Miner
Locxes
You deserve a diamond dud
1
11/30/2019 3:07 am
Level 61 : High Grandmaster Modder
Tetrajak
Thank you, I'm glad you like my data pack!
1
11/29/2019 9:20 pm
Level 38 : Artisan Modder
ImCoolYeah105
Well, I come on today to post my Cave Biome datapack and look what I find :P
Looks good though- I might have to steal borrow some ideas for my own datapack.
1
11/29/2019 10:21 pm
Level 61 : High Grandmaster Modder
Tetrajak
I'd been holding out to make something like this until commands were more efficient, and 1.15 with its fixes and predicates help make my implementation silky smooth on chunk generation. It looks like yours is more complex in its generation than mine, making the caves look very pretty. I'm not sure I'll do the same, as I imagine that level of detail to still be quite costly in terms of performance in 1.15.

You're welcome to copy things I've done in my data pack to help improve yours! It looks like they're both quite different in scope and intent, so no worries.
2
11/29/2019 11:25 pm
Level 38 : Artisan Modder
ImCoolYeah105
On a technical level I scan each chunk to locate the floor, walls, and ceiling of caves and then replace that block with location specific generation. The end result is I can basically customize every block that gets placed.
In practice, I find the most intensive part of the generation is simply running thousands of /setblock commands- /fill seems to have the performance edge. Guess that's what I get for specifically avoiding /fill.
1
11/30/2019 12:17 am
Level 61 : High Grandmaster Modder
Tetrajak
Yea, /fill is efficient in comparison to searching chunks for caves and using setblock on the found edges, for sure.
2
11/29/2019 1:41 pm
Level 13 : Journeyman Ranger
Energy Master
Amazing.
1
11/29/2019 5:46 pm
Level 61 : High Grandmaster Modder
Tetrajak
Thanks, I'm glad you like it!
2
11/28/2019 2:19 pm
Level 43 : Master Artist
shmoobalizer
Awesome!
1
11/28/2019 5:00 pm
Level 61 : High Grandmaster Modder
Tetrajak
Thanks, I'm glad you like it!

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