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Required Resource Pack
46
This Datapack adds a few new creepy mobs for Minecraft that are basically bloody alien creatures disguised as normal minecraft mobs. These new mobs and their descriptions are listed bellow:
Pig Thing: When killing a pig, there's a 33% chance of it's head turning into a Pig Thing. It's aggressive towards most mobs and will attempt to kill any players nearby. It's a very fast creature, but it's also very weak. it has 10 health points (5 hearts) and can deal a damage of 3 points (1,5 hearts)
Sheep Thing: When attacking a sheep or approaching it, there's a chance of 33% that it will turn into a Sheep Thing. It's the slowest of the creatures added by the pack, but it has the strongest attack. It has 16 health points (8 hearts) and it's attack can deal 8 damage points (4 hearts)
Cow Thing: When approaching a cow there's a 25% chance that it will turn into a Cow Thing. It's attack consists of vomiting poisonous liquids on it's targets and attacking them after that. It has a health of 20 points (10 hearts) and a attack damage of 4 points (2 hearts)
Wolf Thing: When damaging a wolf there's a 33% chance that it will turn into a wolf thing. It will jump a lot while attacking other mobs and players. This way they won't be able to easily damage it. It has 16 health points (8 hearts) and a attack of 5 damage points (2.5 hearts)
Villager Thing: When approaching a villager there's a chance of 20% that it will turn into a Villager Thing. This creture is very rare and very tough to kill because of it's amount of health. It has 40 health points (20 hearts) and can deal 5 damage points (2,5 hearts)
If you have any other ideas for this datapack or wants to report a bug, please comment or send me a private message.
Pig Thing: When killing a pig, there's a 33% chance of it's head turning into a Pig Thing. It's aggressive towards most mobs and will attempt to kill any players nearby. It's a very fast creature, but it's also very weak. it has 10 health points (5 hearts) and can deal a damage of 3 points (1,5 hearts)
Sheep Thing: When attacking a sheep or approaching it, there's a chance of 33% that it will turn into a Sheep Thing. It's the slowest of the creatures added by the pack, but it has the strongest attack. It has 16 health points (8 hearts) and it's attack can deal 8 damage points (4 hearts)
Cow Thing: When approaching a cow there's a 25% chance that it will turn into a Cow Thing. It's attack consists of vomiting poisonous liquids on it's targets and attacking them after that. It has a health of 20 points (10 hearts) and a attack damage of 4 points (2 hearts)
Wolf Thing: When damaging a wolf there's a 33% chance that it will turn into a wolf thing. It will jump a lot while attacking other mobs and players. This way they won't be able to easily damage it. It has 16 health points (8 hearts) and a attack of 5 damage points (2.5 hearts)
Villager Thing: When approaching a villager there's a chance of 20% that it will turn into a Villager Thing. This creture is very rare and very tough to kill because of it's amount of health. It has 40 health points (20 hearts) and can deal 5 damage points (2,5 hearts)
If you have any other ideas for this datapack or wants to report a bug, please comment or send me a private message.
Credit | Based on John Carpenter's film "The Thing" (1982) |
Compatibility | Minecraft 1.16 |
Tags |
2 Update Logs
Update 3.0 : by Techno_573 10/14/2020 9:18:19 amOct 14th, 2020
Added Villager Thing.
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it's sad that you aren't updating this datapack, because i find it very cool looking. I really like the scape and run parasites, and this looks like it (even tho this is released like months before the first version and is a different idea etc.).
Could I use some inspiration out of this? Because I saw that you won't update this anymore and it made me kinda sad.
Hope you are feeling well!