Minecraft Data Packs / Adventure

ZealotCraft RPG | Classes | Grappling Hooks | Advanced Movement | Crawling | Campfire Spawn | Throwable TNT | Traps | Explosives | Events | Factions

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LoneRedWolf24 avatar LoneRedWolf24
Level 33 : Artisan Crafter
17
ZealotCraft RPG | Classes | Grappling Hooks | Advanced Movement | Crawling | Campfire Spawn | Throwable TNT | Traps | Explosives | Events | Factions Minecraft Data Pack

V1.14

THANK YOU FOR 2000+ DOWNLOADS!

ZealotCraft is a multiplayer friendly RPG/SMP expansion for Minecraft that adds 9 original classes, 2 types of grappling hooks, throwing stars, and traps with different effects; alongside some fresh gameplay additions and events like meteor showers, throwable TNT, and the ability to set temporary spawnpoints at campfires. Each class features unique attacks and abilities like dual wielding, sword throwing, boomerangs, and more! Future updates will flesh out the faction system and introduce bosses and other events.

(Linked video features outdated mechanics)


🎮 FEATURES


GAMEPLAY
● Dropped saplings replant themselves.
● Throwing lapis at a campfire sets a temporary spawnpoint which also heals and replenishes nearby players.

● Sleeping in a bed can heal up to two thirds of a players health.
● Jumping on spiders and silverfish will crush and damage them.
● All light sources can damage Phantoms.
● Players can pick up arrows from any source by crouching near it.
● Crouching near a lit TNT entity will allow you to grab it, standing up will launch it in the direction you're looking.

VISUAL/AUDIO
● Heartbeat sound effect when health is low.
● Players display blood effects when damaged.
● Having a clock in your inventory will show the in-game day of the week and current time on your HUD.
● Having a compass in your inventory will show your coordinates and the direction you're facing on your HUD.

Things To Note:
● The only recipe is for the grappling hook, accessing other items, classes, and factions can currently only be done through commands.
● Because of advanced movement, If you play at a higher FOV I recommend turning down the FOV effects in accessibility settings.
● If using a version prior to 1.13, commands to give items can be found in the file
z_assist:items/detect/selected_item

🤺 CLASSES

TIER I
ZealotCraft RPG | Classes | Grappling Hooks | Advanced Movement | Crawling | Campfire Spawn | Throwable TNT | Traps | Explosives | Events | Factions Minecraft Data PackZealotCraft RPG | Classes | Grappling Hooks | Advanced Movement | Crawling | Campfire Spawn | Throwable TNT | Traps | Explosives | Events | Factions Minecraft Data Pack
EXPLORER
/scoreboard players set @s class 1

ATTACK 1 | DYNAMIC ARSENAL
Blocking an attack with your shield grants strength. Attacking an enemy with your sword grants resistance. Hitting an opponent with an arrow grants speed.
SUPPORT 1 | GRAPPLE QUIVER
Arrows fired from your bow or crossbow will act like a Grapple Shot.

ATTACK 2 | ARROW HURL
Dropping an arrow while sneaking/crouching/sliding will send it hurling forward.
SUPPORT 2 | FAST HEAL
Sneaking with half your hunger bar filled will regenerate health.

MOBILITY |
Slide/Crawl:
After sprinting, crouching will give a short burst of speed. Slide into 1 block gaps to crawl under them.
Clamber:
Crouching next to the top of walls or ledges will let you climb up them.
Wallrun: Sprinting or crouching next to a wall will let you slowly glide down the side
Agile:
Increased speed and jump height while sprinting.
Trekker:
Able to hold your breath for longer when underwater and not swimming. Increased swim speed.
Charge Jump:
Crouching grants increased jump height.
HUNTER
/scoreboard players set @s class 2

ATTACK 1 | DISORIENTING BLOW
Punching enemies has a chance to slow, blind, and weaken them.
SUPPORT 1 | HUNTER ARROWS
Arrows are not affected by gravity for a short time, allowing for improved accuracy and increased distance. On hit, arrows will highlight and track enemies on your HUD, displaying how far they are from you and their current health. Arrows that impale blocks will make nearby enemies glow unless they are not moving or sneaking.
ATTACK 2 | BOOMERANG

Dropping your bow sends it spinning forward, damaging enemies in it's path. Can be aimed upon throwing and spun either left or right.
SUPPORT 2 | REPLENISH
Successful arrow hits have a chance to return arrows. While crouching or sprinting, you have a chance to catch arrows headed towards you.

MOBILITY |
Slide/Crawl:
After sprinting, crouching will give a short burst of speed. Slide into 1 block gaps to crawl under them.
Scale:
Crouching and looking up or down while next to a wall allows you to scale it in either direction.
Wallrun: Sprinting or crouching next to a wall will let you slowly glide down the side
Evade:
Crouching after walking in any direction will give a short burst speed.
Charge Sprint:
Sprinting progressively increases your speed over time.

Trekker: Able to hold your breath for longer when underwater and not swimming. Increased swim speed.
Boost:
Crouching in the air grants a short burst of levitation.

MYSTIC
/scoreboard players set @s class 3

ATTACK 1 | LIGHTNING BLAST [​WIP]
Dropping your sword sends forth a bolt of energy that summons lightning on impact with a combatant or block.
SUPPORT 1 | [​REDACTED]
ATTACK 2 | SINGULARITY [​WIP]
Hitting any enemy sends them flying backward. With your fist out while holding a sword in your offhand slot, nearby enemies will be pulled towards a singularity in front of you.
SUPPORT 2 | [​REDACTED]

MOBILITY |
Slide/Crawl:
After sprinting, crouching will give a short burst of speed. Slide into 1 block gaps to crawl under them.
Clamber: Crouching next to the top of walls or ledges will let you climb up them.
Evade:
Crouching after walking in any direction will give a short burst speed.
Hover:
While in the air, sprinting will let you glide down slowly and will keep you suspended in the air when you're 2 blocks above the ground.
Teleport:
Crouching after jumping will teleport you a couple blocks forward in the direction you're facing.


TIER II
BRAWLER
/scoreboard players set @s class 4

ATTACK 1 | IMPACT
Running into enemies or falling from heights will knock back enemies and damage them.
SUPPORT 1 | DODGE
While crouching or sprinting you have a chance to dodge arrows headed towards you.
ATTACK 2 | COUNTER
Being hit by enemies grants strength and increased speed and jump height until you've attacked an enemy.
SUPPORT 2 | LAST STAND
You gain increasing levels of resistance as your health gets lower.

MOBILITY |
Slide/Crawl:
After sprinting, crouching will give a short burst of speed. Slide into 1 block gaps to crawl under them.
Clamber: Crouching next to the top of walls or ledges will let you climb up them.
Wallrun:
Sprinting or crouching next to a wall will let you slowly glide down the side
Charge Sprint:
Sprinting progressively increases your speed over time.
Charge Jump:
Crouching will grant increased jump height.
Double Boost:
Crouching in the air grants a short burst of levitation. Able to use twice.

ASSASSIN
/scoreboard players set @s class 5

ATTACK 1 | SWORD THROW / BLADEDANCER
Dropping your sword will send it hurtling towards enemies (unless crouching or facing up). Upon hitting an enemy it will return. If your food bar is half or less you regain half a hunger point on hit. Crouch next to it on the ground to pick it up, or evade/teleport to return it more quickly.


While dual wielding swords, hitting an enemy immediately swaps swords. Swapping swords activates a sweep attack.
SUPPORT 1 | CLOAK
Sprinting, wallrunning, evading, teleporting, or crouching in dark areas, will make you invisible for a short time.
ATTACK 2 | SHADOW SHOT
Arrows will create a toxic smoke cloud that disorients and poisons your enemies. Allies gain a burst of speed and invisibility after moving through it. Direct hits poison and disorient enemies.
SUPPORT 2 | SOULSTEAL
Killing enemies will refill your hunger bar. If your hunger bar is more than half, killing enemies will grant health.

MOBILITY |
Slide/Crawl: After sprinting, crouching will give a short burst of speed. Slide into 1 block gaps to crawl under them.
Scale: Crouching and looking up or down while next to a wall allows you to scale it in either direction.
Wallrun: Sprinting or crouching next to a wall will let you slowly glide down the side

Agile: Increased speed and jump height while sprinting.
Evade: Crouching after walking in any direction will give a short burst speed.
Boost: After jumping, crouch to give a short burst of levitation.
Teleport: After boosting, crouch again to teleport a couple blocks forward in the direction you're facing.
FROSTBINDER
/scoreboard players set @s class 6

ATTACK 1 | FROST BITE
Hitting an enemy freezes them, slowing them down and weakening their attacks. Hitting already frozen enemies incases them in a small chunk of ice.

SUPPORT 1 | ICE WALL
Dropping your sword summons an ice wall in front of you.

ATTACK 2 | GLACIAL TOMB
Your arrows will freeze enemies upon hitting them, slowing them down. Hitting already frozen enemies incases them in a large chunk of ice. Arrows which impale blocks will automatically summon a large chunk of ice.
SUPPORT 2 | WINTERS WRATH
After diving, all nearby enemies will be encased in ice tombs. Any nearby enemies already in ice tombs are shattered and are dealt massive damage.


MOBILITY |
Slide/Crawl:
After sprinting, crouching will give a short burst of speed. Slide into 1 block gaps to crawl under them.
Clamber: Crouching next to the top of walls or ledges will let you climb up them.
Agile: Increased speed and jump height while sprinting.
Frost Walker: Sprinting over water turns it into ice.
Hover:
While in the air, sprinting will let you glide down slowly and will keep you suspended in the air when you're 2 blocks above the ground.
Double Boost:
Crouching in the air grants a short burst of levitation. Able to use twice.
Dive: When in the air, facing straight down and crouching will allow you hurl toward the ground.


TIER III
WARRIOR
/scoreboard players set @s class 7

ATTACK 1 | EMPOWERED
Being surrounded by multiple combatants increases your strength.
SUPPORT 1 | REVERSAL
While sprinting/crouching/sliding any arrows heading towards you will be thrown in the direction you're facing.
ATTACK 2 | POWERED SHOT
Arrows fired while crouching will always deal critical damage.
SUPPORT 2 | PACE
While crouching, nearby enemies are slowed and you gain resistance.

MOBILITY |
Slide/Crawl:
After sprinting, crouching will give a short burst of speed. Slide into 1 block gaps to crawl under them.

Scale: Crouching and looking up or down while next to a wall allows you to scale it in either direction.
Wallrun:
Sprinting or crouching next to a wall will let you slowly glide down the side
Agile:
Increased speed and jump height while sprinting.
Charge Jump:
Crouching will grant increased jump height.
Boost:
Crouching in the air grants a short burst of levitation.

REVENANT
/scoreboard players set @s class 8

ATTACK 1 | WHIRLWIND
Sliding and evading while holding a sword damages nearby enemies. Dropping your sword will lunge you in the direction you're facing and damage any enemies you come across.
SUPPORT 1 | HELLHOUNDS
As your killstreak increases the souls of hellhounds join you in battle for a short time. Up to five wolves maximum, and they are immune to fire.
ATTACK 2 | SHADOW DASH
Teleporting or dashing will grant the player invisibility, night vision, resistance, and greatly increased agility for a short duration. Any hits while in this state will disorient and wither enemies. Kills, teleporting, or lunging with your sword will extend Shadow Dash's effects. Dashing while Shadow Dash is active removes the effect.
SUPPORT 2 | VITALITY
Kills regenerate health. While Shadow Dash is active, kills regenerate stamina.

MOBILITY |
Slide/Crawl: After sprinting, crouching will give a short burst of speed. Slide into 1 block gaps to crawl under them.
Clamber: Crouching next to the top of walls or ledges will let you climb up them.
Wallrun:
Sprinting or crouching next to a wall will let you slowly glide down the side

Charge Sprint: Sprinting progressively increases your speed over time.
Evade: Crouching after walking in any direction will give a short burst speed.
Boost: After jumping, crouch to give a short burst of levitation.
Teleport: After boosting, crouch again to teleport a couple blocks forward in the direction you're facing.
Phase: Sliding or evading towards a wall you're facing will phase you through it.

PYROMANCER
/scoreboard players set @s class 9

ATTACK 1 | ROARING FLAMES
Punching enemies sets them on fire. Arrows are automatically set aflame. When impaled in a block, arrows detonate after a short time setting the block and nearby enemies on fire.
SUPPORT 1 | INHALE
Being near burning enemies recharges your hunger. Killing burning enemies grants health. Arrows that fly over fire in front of you while you are not holding a bow or crouching will burn up.
ATTACK 2 | FIREBALL
Dropping your sword sends forth a small fireball that deals damage and lights enemies and blocks on fire. While in the air the fireballs you summon are larger and deal area of effect damage.
SUPPORT 2 | EXHALE
Evading leaves behind a trail of fire. After diving, impacting the ground sets nearby enemies on fire. On a charged jump, any nearby enemies are set aflame.


MOBILITY |
Slide/Crawl:
After sprinting, crouching will give a short burst of speed. Slide into 1 block gaps to crawl under them.
Clamber: Crouching next to the top of walls or ledges will let you climb up them.
Charge Sprint:
Sprinting progressively increases your speed over time.
Magma Runner:
Sprinting over lava turns it into magma.
Charge Jump:
Crouching grants increased jump height.
Exhaust:
Crouching in the air propels you upward for a short time. Clambering or breaking from using your exhaust will recharge it. When out of charge you will slowly glide down.

Dive: When in the air, facing straight down and crouching will allow you hurl toward the ground.


🏹 ITEMS

TOOLS
GRAPPLE HOOK | Right click to toss your hook. The UI indicator will change when the anchor is hooked. Crouching will reel you in towards the anchor, right clicking again will toss you to the height of the anchor. While directly underneath the anchor, you float in place and gain increased mining speed.

/give @s minecraft:fishing_rod{CustomModelData:1,Tags:["ping","grapple"],display:{Name:'{"text":"Grappling hook","italic":false}'},Unbreakable:1,HideFlags:4} 1

Recipe

Iron
Chain

Fishing Rod
Iron
Stick



GRAPPLE SHOT | Once impaled in a block, arrows fired from the grapple shot will pull the user towards it when sprinting and facing the anchor or crouching. Sprinting in the air while facing your anchor will send you into a swing. While directly underneath the anchor, you float in place and gain increased mining speed. Changing items or firing another anchor while swinging will lunge you forward.

/give @s minecraft:crossbow{CustomModelData:1,Tags:["grappleShot"],display:{Name:'{"text":"Grapple Shot","italic":false}'},Unbreakable:1,HideFlags:4} 1
THROWABLES
SHURIKEN | Damages enemies hit by it.
/give @s minecraft:snowball{CustomModelData:1,Tags:["baseToss","Toss"],display:{Name:'{"text":"Shuriken","italic":false}'}} 1

SMOKE CLOUD |
Create a toxic smoke cloud that disorients and poisons your enemies. Allies gain a burst of speed and invisibility after moving through it.
/give @s minecraft:snowball{CustomModelData:2,Tags:["smokeToss","Toss"],display:{Name:'{"text":"Smoke Cloud","italic":false}'}} 1

FIRE STAR | Sets the ground and nearby enemies on fire.
/give @s minecraft:snowball{CustomModelData:3,Tags:["fireToss","Toss"],display:{Name:'{"text":"Fire Star","italic":false}'}} 1

GRAVITY BOMB | Creates a temporary well which launches entities into the air. Allies gain a gliding effect on the way down.
/give @s minecraft:snowball{CustomModelData:4,Tags:["gravToss","Toss"],display:{Name:'{"text":"Gravity Bomb","italic":false}'}} 1

STORM CHARGE | Summons a bolt of lightning at its location and heals any nearby allies.
/give @s minecraft:snowball{CustomModelData:5,Tags:["stormToss","Toss"],display:{Name:'{"text":"Storm Charge","italic":false}'}} 1

HEALING RIFT | Creates a rift which continuously heals allies.
/give @s minecraft:snowball{CustomModelData:6,Tags:["riftToss","Toss"],display:{Name:'{"text":"Healing Rift","italic":false}'}} 1

RIFT SEEKER [​WIP] |
Splits off into up to 5 sprites that seek out targets to weaken and slow them. Killing one enemy connected to a rift seeker will deal damage to other connected enemies.
/give @s minecraft:snowball{CustomModelData:8,Tags:["seekerToss","Toss"],display:{Name:'{"text":"Rift Seeker","italic":false}'}} 1

REDSTONE TRACKER |
Highlights and tracks enemies on your HUD, displaying how far they are from you and their current health.
/give @s minecraft:snowball{CustomModelData:9,Tags:["trackerToss","Toss"],display:{Name:'{"text":"Redstone Tracker","italic":false}'}} 1

FROST STAR | Creates an glacial tomb and freezes nearby enemies.
/give @s minecraft:snowball{CustomModelData:10,Tags:["frostToss","Toss"],display:{Name:'{"text":"Frost Star","italic":false}'}} 1

TRAPS
*Right click to place and crouch on it to claim. Place Redstone Torch on it to disable.

EXPLOSIVE TRAP |
Sets off a small explosion when enemies walk nearby. Sets off other explosive traps if they are within a 5 block radius.
/give @s minecraft:armor_stand{CustomModelData:1,EntityTag:{Invisible:1b,Small:1b,Tags:["setTrap","Trap1"]},display:{Name:'{"text":"Explosive Trap","italic":false}'}} 1

SMOKE TRAP |
Create a toxic smoke cloud that disorients and poisons your enemies. Allies gain a burst of speed and invisibility after moving through it.
/give @s minecraft:armor_stand{CustomModelData:2,EntityTag:{Invisible:1b,Small:1b,Tags:["setTrap","Trap2"]},display:{Name:'{"text":"Smoke Trap","italic":false}'}} 1

EMBER TRAP| Sets nearby enemies on fire.
/give @s minecraft:armor_stand{CustomModelData:3,EntityTag:{Invisible:1b,Small:1b,Tags:["setTrap","Trap3"]},display:{Name:'{"text":"Ember Trap","italic":false}'}} 1

GRAVITY TRAP | Creates a temporary well which launches entities into the air. Allies gain a gliding effect on the way down.
/give @s minecraft:armor_stand{CustomModelData:4,EntityTag:{Invisible:1b,Small:1b,Tags:["setTrap","Trap4"]},display:{Name:'{"text":"Gravity Trap","italic":false}'}} 1

STORM TRAP | Summons a bolt of lightning when an enemy walks nearby.
/give @s minecraft:armor_stand{CustomModelData:5,EntityTag:{Invisible:1b,Small:1b,Tags:["setTrap","Trap5"]},display:{Name:'{"text":"Storm Trap","italic":false}'}} 1

EVOKER TRAP | Summons an evoker when an enemy walks nearby.
/give @s minecraft:armor_stand{CustomModelData:6,EntityTag:{Invisible:1b,Small:1b,Tags:["setTrap","Trap6"]},display:{Name:'{"text":"Evoker Trap","italic":false}'}} 1

SEEKER TRAP | (NOT YET WORKING)
/give @s minecraft:armor_stand{CustomModelData:7,EntityTag:{Invisible:1b,Small:1b,Tags:["setTrap","Trap7"]},display:{Name:'{"text":"Seeker Trap","italic":false}'}} 1

GLACIAL TRAP | (NOT YET WORKING)
/give @s minecraft:armor_stand{CustomModelData:8,EntityTag:{Invisible:1b,Small:1b,Tags:["setTrap","Trap8"]},display:{Name:'{"text":"Glacier Trap","italic":false}'}} 1


🌠 EVENTS


GLOBAL EVENTS
METEOR SHOWER | Some nights, the sky will sparkle with raining meteorites. Occasionally a large meteor will enter the atmosphere. (Future updates will add loot to crashed meteors)

*more events will be added in a future release


🚩 FACTIONS


Currently there are two player factions which are subject to have their name and symbol changed. All hostile creatures are assigned to an enemy faction. In the future, completing events and bounties will earn you valor in your faction. The combined valor of your entire faction makes up your prosperity. Each in-game week earn completing events, bounties, earning XP, increasing your factions prosperity will earn you loot packages.

 /team join Fac1
 /team join Fac2





If you have any suggestions or notice a bug be sure to leave it below!
CompatibilityMinecraft 1.17
toMinecraft 1.19
Tags

10 Update Logs

Version 1.14 : by LoneRedWolf24 08/22/2022 1:07:17 amAug 22nd

CHANGES / ADDITION

GENERAL
  • Increased tracking range to 75 blocks.
EFFECTS
  • Added a particle effect when disorient is applied to an enemy.
CLASSES
  
  HUNTER
  • Disorienting Blow: Lowered chance of disorienting an enemy from 0.75 to 0.5.
  • Boomerang: Dropping your bow sends it spinning forward, damaging enemies in it's path. Can be aimed upon throwing and spun either left or right.
  • Hunter's Shot: Combined tracking arrow, ping arrow, and straight shooter into one perk. No longer requires crouch to activate.
  • Replenish/Catch: Arrows are no longer granted while in creative.
  ASSASSIN
  • While dual wielding swords, hitting an enemy immediately swaps swords. Swapping swords activates a sweep attack.
  BRAWLER
  • Impact: Changed VFX. Increased range on slam.
  • NoFall mechanics were being activated at inconvenient times

CHANGES / ADDITIONS

GENERAL
  • Reduced and optimized code.
  • Fixed an issue where the ID system wasn't working correctly.
ENTITIES
  • Implemented a fix to stop interference between abilities and allow the Grapple Shot to function properly. Ability infused arrows will be deleted immediately after firing the Grapple Shot.
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1
08/19/2022 9:38 am
Level 1 : New Miner
User4286175G
User4286175G avatar
Nice Pack! Could you maybe just create a Datapack with the Grappling hook for 1.19?
1
11/28/2021 5:47 am
Level 9 : Apprentice Miner
Malther
Malther avatar
What does the ambassador villager do?
1
11/29/2021 1:10 am
Level 33 : Artisan Crafter
LoneRedWolf24
LoneRedWolf24 avatar
It's going to be used for quests in the future and also will allow factions to take control of villages. I've been busy with school so I haven't gotten around to it yet.
1
11/10/2021 6:09 pm
Level 1 : New Miner
Invertedshade
Invertedshade avatar
really wanted to try this so i put it in my world, unzipped and it still doesnt work
2
05/13/2022 10:02 am
Level 1 : New Miner
TheEggzOfTruth
TheEggzOfTruth avatar
you just put the whole datapack in your world (unzipped) and then go into it type /function minecraft:#load and voila!
1
11/10/2021 8:28 pm
Level 33 : Artisan Crafter
LoneRedWolf24
LoneRedWolf24 avatar
Nothing needs to be unzipped
2
10/04/2021 7:35 am
Level 1 : New Explorer
Fajry
Fajry avatar
Cool
2
09/21/2021 11:27 pm
Level 1 : New Miner
Arrows_Of_Doom2
Arrows_Of_Doom2 avatar
Awesome pack
2
08/23/2021 6:45 am
Level 2 : Apprentice Miner
ChillBeans
ChillBeans avatar
this looks sick!! ama try it out
3
07/28/2021 6:21 pm
Level 2 : Apprentice Miner
REDAnime14
REDAnime14 avatar
From what I seen you went Crazzy on this data pack good job
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