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How do I add CIT to a bedrock resource pack?
I am working on making a custom bedrock texture pack to my realm, and I am trying to make it so that totems will look different based on the name. How do I do this? I know very little about resource pack making, I only know how to make the totem look different. I need to know how to make multiple totem textures and keep the default so that I can name the totem something specific, and make its texture change when you do that. I have heard that you can make cit packs with vanilla bedrock, but do not know for sure.
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i'm pretty sure you might be able to do this by turning the totem into an attachable, but i haven't experimented enough with molang to figure out how to successfully read item names.
Do you have any idea how to make held items animate through attachables?
okey, so it turns out that the file i was looking for is actually multiple files, so i'll just upload the entire pack it's from since i've been meaning to anyway (even though this is a pack i have no intention of returning to any time soon).
the relevant files are going to be in the torch_anim_test subpack. the animation files are just to get the item positioned correctly. what you're actually looking for are the attachable and render controller files.
the relevant files are going to be in the torch_anim_test subpack. the animation files are just to get the item positioned correctly. what you're actually looking for are the attachable and render controller files.
You think you could possibly make one for me? I just need to figure out if I need somwthing special to animate a potato
you should just be able to change the identifier in the attachable file
So I don't need models for it?
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yup! you just use molang to swap out the texture and model after a certain amount of time has passed.
i might still have a file you could look at- let me go find that real quick.
i might still have a file you could look at- let me go find that real quick.
You can do it for models, www.youtube.com/watch?v=GyCzXeXvC4Y
But I don't think you can for items, feedback.minecraft.net/hc/en-us/community/posts/4409145522445-Name-Dependent-Textures-for-Minecraft-Bedrock
But I don't think you can for items, feedback.minecraft.net/hc/en-us/community/posts/4409145522445-Name-Dependent-Textures-for-Minecraft-Bedrock
Damn. Thanks for the help though