1

How do I add CIT to a bedrock resource pack?

theSourPatchKing1/4/24 12:45 pm
12/11/2024 12:01 pm
K4N3K1_5287
I am working on making a custom bedrock texture pack to my realm, and I am trying to make it so that totems will look different based on the name. How do I do this? I know very little about resource pack making, I only know how to make the totem look different. I need to know how to make multiple totem textures and keep the default so that I can name the totem something specific, and make its texture change when you do that. I have heard that you can make cit packs with vanilla bedrock, but do not know for sure.
Posted by
theSourPatchKing
Level 1 : New Miner
3

Create an account or sign in to comment.

13

Cornbread_Alphanumeric
04/18/2024 5:59 am
She/They • Level 45 : Master Miner uwu
i'm pretty sure you might be able to do this by turning the totem into an attachable, but i haven't experimented enough with molang to figure out how to successfully read item names.
1
K4N3K1_5287
12/09/2024 10:56 pm
He/Him • Level 12 : Journeyman Pirate Princess
Do you have any idea how to make held items animate through attachables?
1
Cornbread_Alphanumeric
12/10/2024 1:01 am
She/They • Level 45 : Master Miner uwu
okey, so it turns out that the file i was looking for is actually multiple files, so i'll just upload the entire pack it's from since i've been meaning to anyway (even though this is a pack i have no intention of returning to any time soon).

the relevant files are going to be in the torch_anim_test subpack. the animation files are just to get the item positioned correctly. what you're actually looking for are the attachable and render controller files.
1
K4N3K1_5287
12/10/2024 7:14 pm
He/Him • Level 12 : Journeyman Pirate Princess
You think you could possibly make one for me? I just need to figure out if I need somwthing special to animate a potato
1
Cornbread_Alphanumeric
12/10/2024 7:31 pm
She/They • Level 45 : Master Miner uwu
you should just be able to change the identifier in the attachable file
1
K4N3K1_5287
12/10/2024 10:01 pm
He/Him • Level 12 : Journeyman Pirate Princess
So I don't need models for it?
1
Cornbread_Alphanumeric
12/10/2024 12:36 am
She/They • Level 45 : Master Miner uwu
history
yup! you just use molang to swap out the texture and model after a certain amount of time has passed.
i might still have a file you could look at- let me go find that real quick.
1
Kirbycope
01/04/2024 2:33 pm
Level 62 : High Grandmaster Programmer
2
theSourPatchKing
01/04/2024 2:46 pm
Level 1 : New Miner
Damn. Thanks for the help though
1

Welcome