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How does this look? (Medieval Cottage)
It could use some more detail, sure. But where? Anything I should add? I have a few ideas in my head right now, but do you have any?
Sorry if the image is not great. Thanks for any suggestions!
Sorry if the image is not great. Thanks for any suggestions!
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Great! Was a texture pack used :e
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Not bad but i would love to see it without the texture pack
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Yeah, add abit detail
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You could at a sort of roof design, like on a lot of Elvish houses and Nordic houses for RG's and stuff like that. Just search it on Bing or Google there will be loads of pics of minecraft builds. But another thing is you could add stables, a barn, or some extra little buildings around the area. Gravel paths look great too, especially with mossy cobble and cobble mixed in. Some benches would be nice, maybe under a small or large custom built tree. Just a bunch of ideas for exterior design. Inside pictures would be great, but a tip is pots work well as cups and carpets as "paper". Levers as those old-time pens. Hope this helps:D
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Try adding some randomization and variation in materials.
I've found that throwing in regular stone brick in around the walls and using a different material for the foundations can add some nice variety. You should also add a bit of depth to it- many of the surfaces look a bit flat at the moment.
And remember, glass was particularly expensive in medieval times, and assuming that the person living there was a poor farmer/peasant, cutting it out or replacing it with other materials (fences, etc.) could go well for realism, while keeping it and surrounding it with other details might push it towards a more fantasy-style feel.
For pathways, determine where you want the people to walk from place to place and set down a path material, and determine where people would just cut across to make a trip shorter (say it's raining or they just need to run home or to a farm for some reason) and make less-well defined pathways through those areas.
For detail, you could add the classic stack of logs (not quite a classic, but I'm calling it that anyways), a wagon, a random awning (actually works better in a merchant town setting) or something can make it look more lived-in. Breaking up a stone wall and replacing some of it with mossy stone wall or other cobblestone elements can make it feel less well-kept while adding grain storage in some form (hay bales) and expanding the farm would make it feel more agriculturally-based.
Also, a tip for the future (you've already done it fairly well here) - using more rustic materials for houses of people with lower socioeconomic status can convey poverty well.
I've found that throwing in regular stone brick in around the walls and using a different material for the foundations can add some nice variety. You should also add a bit of depth to it- many of the surfaces look a bit flat at the moment.
And remember, glass was particularly expensive in medieval times, and assuming that the person living there was a poor farmer/peasant, cutting it out or replacing it with other materials (fences, etc.) could go well for realism, while keeping it and surrounding it with other details might push it towards a more fantasy-style feel.
For pathways, determine where you want the people to walk from place to place and set down a path material, and determine where people would just cut across to make a trip shorter (say it's raining or they just need to run home or to a farm for some reason) and make less-well defined pathways through those areas.
For detail, you could add the classic stack of logs (not quite a classic, but I'm calling it that anyways), a wagon, a random awning (actually works better in a merchant town setting) or something can make it look more lived-in. Breaking up a stone wall and replacing some of it with mossy stone wall or other cobblestone elements can make it feel less well-kept while adding grain storage in some form (hay bales) and expanding the farm would make it feel more agriculturally-based.
Also, a tip for the future (you've already done it fairly well here) - using more rustic materials for houses of people with lower socioeconomic status can convey poverty well.
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You know your stuff!
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It looks good but there are some little details you missed.
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It looks great! Thats all I can really say.
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It'd be great if it wasn't at nighttime or if it had some lights around the plot. Nonetheless, its still a good build.
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Maybe add in some more small details like flower pots and fences/stairs onto the exterior.
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Looks pretty nice!
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Well, it looks okay, but I am really good at building midieval, especially houses, and it seems that you could add some more tiny details, not sure if it will spring it up a little but you could add some trap doors on the side of the windows, maybe some slabs or stair design on the bottom of the walls. Could make a better roof design also, but other than that, it looks fine. As people said before, you can take a screenshot during the day with the default texture pack so people can see it better
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Will do. And yes I will post some better pictures soon.
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Looks really nice.
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Looks nice, it's just kinda hard to see at night.
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It'd be much more easier if you'd take some photos with the default texture pack as well as your original photos.
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Agreed
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same and it is hard to see at night