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Need help with a 10 unit memory mob tracking system.

Sugardust__'s Avatar Sugardust__7/28/19 12:05 am
1 emeralds 157 2
8/3/2019 6:30 pm
Sugardust__'s Avatar Sugardust__
Alright, I've racked my brains out on this one for a bit and maybe I'm having a dumb moment but I need some help with this.

I'm trying to build a system that will turn on a redstone lamp when exactly 10 skeletons pass over a pressure plate in a hallway. The way I've been approaching it is building 10 simple memory systems that hook up into a 10 input AND gate. The AND gate will only turn on when all 10 memory units have been toggled, meaning 10 skeletons have passed over the pressure pad. However, here's the part I'm struggling with.

I need the 2nd memory unit to toggle ONLY after the first one has toggled. I'm having trouble figuring out how to do this. Whenever you step on the pressure pad, both memory units toggle at the same time. I need it so that each passover of the pressure pad will only toggle 1 memory unit at a time and only if the previous memory unit has been already toggled. Does anyone have any ideas? Thanks.

Here is a picture.
Posted by Sugardust__'s Avatar
Sugardust__
Level 5 : Apprentice Blacksmith
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07/31/2019 6:52 pm
Level 55 : Grandmaster Artist
J o e
J o e's Avatar
Well, I made this using a counter and it works pretty well. You can make an output at each memory unit.

Counting, 9 pressure plate steps so far...

10 pressure plate steps: Light is lit, and counter is being reset.


I worked off of this video. I'm sure you can adapt this to your circuit. Let me know how it goes!
1
08/03/2019 4:20 pm
Level 5 : Apprentice Blacksmith
Sugardust__
Sugardust__'s Avatar
That is actually so smart, thank you.
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