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tp multiple entities to multiple players

2 emeralds4 replies167 views
created 07/08/2018 7:11 pm by TobyTapper
last reply 07/10/2018 12:13 am
Ok, I am working on a mini game that uses these two commands,

Repeating block: /Tp @e[type=minecart] TobyTapper
on top chain: /tp @e[type=minecart] ~ ~-50 ~

This works great for 1 player but now I have a problem, Every player needs a mine cart 50 blocks under him or it does not work. And every mine cart needs a zombie in it. "I got that part done, just to lazy to put it here."

If you have more questions, or i did not make myself clear, feel free to post below.

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Level 6 : Apprentice Engineer

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4 replies

07/09/2018 3:06 pm
Level 23 : Expert Engineer
is it for a public server? and plz give more info about what the game does
07/09/2018 11:47 pm
Level 6 : Apprentice Engineer
It's a map in 1.12, and i don't want to give out to much information before release but I'll tell you what I can.
50 blocks underground there is a square room (unknown to players), where the mine cart with the zombie in it is teleport-ed in perspective to the players above ground. The reason the zombie has to be in a minecraft is because a tp zombie alone does not scare the villagers away in the under ground room, which was the entity I was testing for in a previous forum. But my problem is that every player needs a zombie 50 under him, and I know some thing like /tp @e[type=zombie] @e[type=player] doesn't work, and the game has two teams, red and blue, so tp zombies by using teams for every player wont be possible. I almost think uuid's might work but I'm not that good with then...

That was a lot, If I messed up up there some where please tell me. And if you need anything else please ask.
07/10/2018 12:13 am
Level 23 : Expert Engineer
plus do you have discord?
07/10/2018 12:12 am
Level 23 : Expert Engineer
sry, I'll do as much s I can to help, you could using scoreboard.

start with making dummies for each team

/scoreboard objectives add blue dummy

/scoreboard objectives add red dummy

now depending on what you want the game to do this will not work

get a way to randomize the Teams by using these commands

/scoreboard objectives set @r[r=20] blue 1

/scoreboard objectives set @r[r=20] red 1

I don't get the reason you need the minecart, can't you do the DataTag
/summon minecraft:zombie ~ ~ ~ {NoAI:1} ,plus give the zombies custom names (like "red" and "blue")

to tp to that team

then you could use that to tp the zombie Named "blue" to a random player on blue team using this commands (in repeating command blocks)

/execute @e[type=Zombie,name=blue] ~ ~ ~ /tp @s @r[score_blue_min=1]

/execute @e[type=Zombie,name=red] ~ ~ ~ /tp @s @r[score_red_min=1]

make sure to have a reseting system for the scoreboard dummies, with these commands.

/scoreboard objectives set @a blue 0

/scoreboard objectives set @a red 0

sry if this is not what you need

and plz give me more information why the zombies need to be in minecarts

plz ask more question, if you need to.


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