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How to render with Chunky.local_see

Barbarian's Avatar Barbarian 3/25/2021 6:50 am history
20 emeralds 4.1k 9
3/25/2021 6:50 am
Barbarian's Avatar Barbarian
Chunky

Chunky is a popular Minecraft mapping and rendering tool. This tutorial will guide you through the step-by-step process of creating a render.

NOTE: Whilst this thread explains how to render with an earlier version of Chunky, the principles are the same in regard to newer versions of Chunky. The buttons may've changed place, but the functions & theory remain the same.



DOWNLOAD Chunky here!

Step 1


Open Chunky, if the window below comes up, just click launch. If not, go ahead to the next step.



Step 2

Chunky will automatically load the world with the first letter of the alphabet starting it, or the first number. If this isn't the correct world, go ahead and click on Change World and you can then navigate to the correct world.

Once you've selected a world, wait for it to load so there are no question marks left.

Try zooming out to get a better view of the map you've loaded. You can now make a selection by clicking and/or dragging across one area to another. Your selection will appear red. You can also hold shift and click & drag to select specific areas.



Step 3

Once you've marked the area you're interested in rendering, click the 3D Render Tab and click New Scene as shown in the picture below.



Step 4a

Your world will now load all the chunks and then finalize the octrees. (Don't ask me, I have no idea).

After it's done loading, what I like to do is go into the Camera Tab and position the view to render.

However, if you have a smaller scene, you can simply click inside the Render Preview and use W, A, S, D plus your mouse wheel to position the camera, and zoom in/out.



Step 4b

You can position your view manually by Click the Camera Tab, then open Position and Orientation and adjust the number fields. Usually, you'll need to increase them. Experiment!



Step 5

After you've positioned your camera to your likening, click the Lighting Tab as shown below.



Step 6

In the Lighting Tab there are several settings, but let's focus on "Skylight", "Sun intensity", "Sun azimuth" (Sun angle), "Sun altitude" (Sun height)
and "Sun color".

Personally, I like the light source to come from the side of the map so it will produce clear highlights and shadows. Besides, I like the sun to be low in the sky and the color to be a light yellow/orange. Play around with the settings and once done, head over to the Postprocessing tab circled below.



Step 7

Now the Postprocessing mode is usually set to Gamma correction. However, I feel it looks much better with Tonemap operator 1. You can of course play around with these settings to find your own preference.

Once done, head back to the General Tab.



Step 8

Now comes an important step: choosing the resolution of the render you're about to start rendering.

For Planet Minecraft posts you don't need a resolution higher than 1024x768. So if you don't have the best computer, choose that.

For desktop wallpapers, 1920x1080 is a decent resolution. However, I like to take it up a notch and select 2560x1440. Keep in mind, the higher the resolution the longer it will take to render.



Step 9

Once you have chosen the resolution, you will see that the size of the render preview has also changed. If it's in your way, click the Hide preview window button in the General Tab. This will also reduce the resources your computer consumes while rendering your scene.



Step 10

I like to change the Target SPP from the default 1,000 to 250 since you don't need much more for a good render. However, if your render is still noisy after finishing at 250,
simply turn it up to 1,000 again.

Now you can start rendering by clicking the green play button shown below!



Step 11

Once the render is done, press Save current frame and navigate in your viewport to the location where it will be saved.



OPTIONAL POST PROCESSING STEPS:

Photoshop Color Correction

Here's the Special Color correction PSD file that I personally use: CLICK HERE TO DOWNLOAD.

Step 1

I usually start simple with a Brightness/Contrast Filter and adjust until I think it looks good. Sometimes, I just click the Auto button and it does it automatically for me.



Step 2

Then I use a Hue/Saturation Filter and adjust until I'm happy. Also, I'll adjust the Lightness because I like it a bit washed out.



Step 3

Then I add my ColorCorrection PSD File, which I first open, then click and drag into the render tab. I almost always enable the New CC in ColorCorrection and sometimes the
Old Style CC if my render is dark enough for it. I always enable ColorCorrection1 since it gives my renders a crisp look.



Step 4

For a final touch, I usually add a LUT (Kodak 5218 Kodak 2395 (by Adobe) cube which seems to work for almost all my renders so far. I do like to try different LUTs
and find something that works for specific renders.



Step 5

To save the final render after all post-process, go to File > Export > Quick Export as PNG. And click the last button.



Step 6

Once you've clicked the last button, a new window will open, and usually, it will be the location of where you opened the pre-processed render from. I like to add "_F" at the end of the original text since that makes it easier to find in a folder of many files. And then I just press "Save". Now you're finish- OH! Wait! Before you do anything else, remember to press CTRL + S, to save the Photoshop file, as you might want to open it up again.




Thanks for reading and I hope you've learned how to create your first render! If you have any questions, feel free to ask them below.
Posted by Barbarian's Avatar
Barbarian
Level 62 : High Grandmaster Terraformer
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2
03/25/2021 6:33 am
Level 62 : High Grandmaster Terraformer
Barbarian
Barbarian's Avatar
Shiiiiet, this is outdated as heck. My way of rendering has changed drastically.
4
10/03/2019 2:37 pmhistory
Level 36 : Artisan Unicorn
Tyiarrah
Tyiarrah's Avatar
So this is super outdated and can only be used with minecraft 1.12 and earlier? ARG! No good.
2
10/03/2019 4:53 pm
Level 71 : Legendary Cyborg
Cyprezz
Cyprezz's Avatar
According to Chunky's website, they are working on Chunky 2.0.

I know it doesn't help us now. :(
3
10/03/2019 2:38 pm
Level 62 : High Grandmaster Terraformer
Barbarian
Barbarian's Avatar
If you find a way to render the latest version of Minecraft, do let me know.
3
10/03/2019 5:46 pm
Level 38 : Artisan Enchanter
AvatarKage
AvatarKage's Avatar
There is a way to render the latest version 1.14.4 (not 1.15 snapshots). I've been an animator for a couple of years now and I am pretty sure that Blender does better renders that anything else including Chunky. To render to the latest version, you will need a world extractor/convertor. Mine-imator has one build into it but produces poor renders (one of the many reasons I switched to Blender). So I now use Mineways which is used to take selected chunks of your world and convert them to .obj, .stl, .wrl or .schematics. Once the selected part of your world is converted to .obj you can then import it to Blender, Lightwave, Autodesk's Maya, and many other programs that are able to import .obj files. Once the file is imported it will have blurry textures (on blender anyways) to fix that just import the script file (cycles.py) given in the downloaded zipped folder in Blender. Finally, add light and give it sort of a golden color to match the sun. The script is outdated and might not work. It worked when I used it but not always. I now use a JGSV's lightroom instead of the script and MCprep to remove blurry textures. If you need more info please PM me, Thanks. I will soon be making full tutorial videos and blogs on how to make your very own Minecraft animation. In the tutorials, what I told you will be explained more clearly. I hope it will help all of you out there!
2
10/03/2019 6:03 pm
Level 62 : High Grandmaster Terraformer
Barbarian
Barbarian's Avatar
For smaller maps I usually use Cinema4D or 3DSMAX, but I didn't know you could use Mineways yet to export 1.14.X world/schematic files. I just assumed because of the change in ID's it didn't work yet.
1
10/03/2019 6:07 pm
Level 38 : Artisan Enchanter
AvatarKage
AvatarKage's Avatar
MIneways had the 1.14 update since June the 10 I believe.
1
10/03/2019 5:01 pm
Level 37 : Artisan Artist
ChickenMac7
ChickenMac7's Avatar
I think Chunky works in later versions, just some textures will be missing. It can be fixed if you load in a newer resource pack. Not sure if this works, been a while since I used chunky, but I remember doing this and it worked for me.
1
10/03/2019 5:06 pm
Level 62 : High Grandmaster Terraformer
Barbarian
Barbarian's Avatar
Hmmm... might be worthwhile to check out. Thanks!
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