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Hello there!
I've been working on an "all-in-one minecraft skinning tutorial" for quite a while, going from which editor you should use, and how to use it, to basic composition, colour theory, shading techniques, when and how you should wrap, and so on; and thought that, while my own way of explaining things can be good per se, it would be way better to see the point of view of as many other people as possible, that said,
what do you think is/are the biggest and most important thing/s there is/are to know when making a skin?
or also
what's one useful tip you would give to someone when making a skin?
I've been working on an "all-in-one minecraft skinning tutorial" for quite a while, going from which editor you should use, and how to use it, to basic composition, colour theory, shading techniques, when and how you should wrap, and so on; and thought that, while my own way of explaining things can be good per se, it would be way better to see the point of view of as many other people as possible, that said,
what do you think is/are the biggest and most important thing/s there is/are to know when making a skin?
or also
what's one useful tip you would give to someone when making a skin?
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what racket said pretty much and referrencing the ideas you like

plagiarism but better

copy what other people are doing that you like and just put your own spin to it.
But like don't legit copy their work, learn from it.
Study it.
Imply it into something your passionate about and just keep doing that!
Keep making things you love/like.
But like don't legit copy their work, learn from it.
Study it.
Imply it into something your passionate about and just keep doing that!
Keep making things you love/like.

3D visualization can be useful for a rough cut (and is essential for checking the 'finished' product), but doing the bulk of the work in a program that supports things like layer modes, masking, and layer groups will make the process faster and easier.
[Also, a program with which one is fully conversant abd comfotable using may be the better choice than a putatively 'better' program where one has to think about how to do simple things like changing brushes or colors.]
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After the skin is 'finished', walk away for at least as long as it takes to have a cuppa (preferrably do not look at the screen during this time). Then recheck the graphic before hitting publish.
[Also, a program with which one is fully conversant abd comfotable using may be the better choice than a putatively 'better' program where one has to think about how to do simple things like changing brushes or colors.]
═════════════════════════════════════════════
After the skin is 'finished', walk away for at least as long as it takes to have a cuppa (preferrably do not look at the screen during this time). Then recheck the graphic before hitting publish.

Use your own shading template and it make it original?
I’m not much of a skinner so idk if that helps
I’m not much of a skinner so idk if that helps

the most important thing in my opinion is getting up and actually having the motivation to do it

before you start making a skin, be sure to decide what skin shading you are using. It will save you so much time that I have wasted by experience. Also be sure your colors are all in the same group unless you want one to stand out (neon, pastel, etc).