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Can anyone help me understand mushroom blocks and block IDs for custom textures?

Dispharmacy's Avatar Dispharmacy2/23/21 1:41 pm
1 emeralds 187 2
2/25/2021 12:33 pm
Dispharmacy's Avatar Dispharmacy

Can anyone help me understand mushroom blocks and block IDs for custom textures?


Plugins such as MMOItems and CustomItems allows you to create "custom blocks", which are really just mushroom blocks in disguise.



What I'm trying to figure out is how to spawn that exact mushroom block in a vanilla manner.



I'm not sure when it changed, but now mushroom blocks operate on facings - not IDs, so for something like this: https://cdn.discordapp.com/attachments/345320261584814082/787597188728356885/unknown.png



I'm not sure how I'd approach it. Any insight would be great.

Thank you for your time.
Posted by Dispharmacy's Avatar
Dispharmacy
Level 41 : Master Engineer
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02/25/2021 7:46 am
Level 69 : High Grandmaster Artist
oakar258
oakar258's Avatar
You can use setblock command and block data in square bracket after namespaced id, example:

/setblock ~ ~ ~ red_mushroom_block[north=true]

I believe multiple blockstate arguments goes after comma ( , )
1
02/25/2021 12:33 pm
Level 41 : Master Engineer
Dispharmacy
Dispharmacy's Avatar
Oskar you keep saving my days! Let me add you on discord, and ill send you some money for the trouble, just want to get this shit working properly!

I have a .zip file containing all the mushroom blocks, the json models and the pngs, (the pngs are empty files with just a number template). I just don't know how to add it properly.


Thanks anyways brother! but i'll be happy to chat!

Discord: cuntzie#0083
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