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New Video Out Now! | Villager Trading Hall!
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Interesting design of the individual trading cells, but there dosn't seem to be any discussion of the design constraints under which they were built.
(In particular, how have any changes in trading / villlager mechanics changed trading cell designs?)
(In particular, how have any changes in trading / villlager mechanics changed trading cell designs?)
Thanks for the feedback! For me, I just wanted something more aesthetic, so I made them little rooms. It's not practical in a gaming sense, but I feel less bad about trapping them forever haha!