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Help getting rid of a lot of water
Hello. I am looking for tips on how to get rid of a large mass of water. I dug out a large river in my flat world. I did use sand for the ground, which was apparently a bad ide. After coming back after some time, after a few upgrades of the game, I suddenly found the the ground was completely gone and the water is now flowing into the void. This doesn't ruin the game in any way, but it's still annoying and I would like to get rid of it. I tried simply placing another, more solid ground, but I found that this made the world laggy (and also increased the MB size by at list five times).
So I am now looking for ideas to solve this. I was thinking about using sponges to drain all the water, then building another ground. But I'm not sure if this is the best solution. Does anybody else here have any good ideas? Mind you, I'm playing on X-Box, so my options are limited.
Thank you in advance for any tips.
So I am now looking for ideas to solve this. I was thinking about using sponges to drain all the water, then building another ground. But I'm not sure if this is the best solution. Does anybody else here have any good ideas? Mind you, I'm playing on X-Box, so my options are limited.
Thank you in advance for any tips.
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6
wich Xbox
If you're able to use commands /fill to add a layer or bedrock at the bottom might be enough.
As you're on x-box, I don't think there are world edit programs available (else cloning an equivalently siaed area would be a possibility.)
Working only in survival mode:
swim (water breathing recommended) to place a layer of solid blocks just above the void, then
____________use either a MOSES machine [redstone sand placer] to fill the volume, or
____________a water plow (maximum width per plow is 20, so you may need more than one) [redstone flying machine with arms] to remove the wather layer by layer (moving the machine[s] down after each pass)
[One could also pour lava onto the water creating a layer of stone which could then be mined and repeat this for each layer, but this seems like it would be more work than any of the other options.]
The difficulty with using sponges is the need to place walls so that the watersources at the edge of the 'sponged' volume don't regenerate the removed water.
As you're on x-box, I don't think there are world edit programs available (else cloning an equivalently siaed area would be a possibility.)
Working only in survival mode:
swim (water breathing recommended) to place a layer of solid blocks just above the void, then
____________use either a MOSES machine [redstone sand placer] to fill the volume, or
____________a water plow (maximum width per plow is 20, so you may need more than one) [redstone flying machine with arms] to remove the wather layer by layer (moving the machine[s] down after each pass)
[One could also pour lava onto the water creating a layer of stone which could then be mined and repeat this for each layer, but this seems like it would be more work than any of the other options.]
The difficulty with using sponges is the need to place walls so that the watersources at the edge of the 'sponged' volume don't regenerate the removed water.
I'd use the /fill command. You can put in the coordinates of the water and have it all gone within a few minutes.
Looks like a lot of other people had the same idea.
Looks like a lot of other people had the same idea.
Use the /fill command to replace all this with air or anything. If you are not using commands use sand layers to clear large spaces(Java only), otherwise use sponges
i was thinking of sponges
You can use the /fill command to get rid of the water by setting the coordinates to be filled with air, or fill it with a different material that you were going to have as the ground.
And for future reference, sand is effected by gravity, so you can't use it as actual ground. You have to put another block beneath the sand to keep it in place.
And for future reference, sand is effected by gravity, so you can't use it as actual ground. You have to put another block beneath the sand to keep it in place.