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Heyy guys, i am working on this datapack and in that i want to add a horse variant which spawns under some specific conditions. but before all that i want a way to summon the new horse. many people use optifine and a custom name but i dont want to use that yet cause i dont want the people downloading this mod to necessarily have optifine too(ik many people use it but i want the datapack to be independent)
I have been searching everywhere and can't find anything useful
I would have used custom model data but turns out its not for entities and only for items and blocks
please suggest some ideas
I have been searching everywhere and can't find anything useful
I would have used custom model data but turns out its not for entities and only for items and blocks
please suggest some ideas
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There are other ways to do this than optifine (search Custom Entity Model), but they all [AFAIK] work similarly to optifine.
I looked into this for my own reasons not to long ago and came to the same conclusion Cornbread_Alphanumeric has: to do this by adding something independent to vanilla would require a mod rather than a datapack.
I looked into this for my own reasons not to long ago and came to the same conclusion Cornbread_Alphanumeric has: to do this by adding something independent to vanilla would require a mod rather than a datapack.

yeah, i have been searcching around, looks like optifine/random is the best way
thankss
thankss

from what i can tell, java edition does not yet allow for data-driven horse variants. you'd probably have to use a mod and not a data pack.

thank youu

but even if i use a mod, i will have to make a horse and code it fully.
Is there any sort of tag or NBT data which can change a texture 😭😮💨
Is there any sort of tag or NBT data which can change a texture 😭😮💨

this section on the wiki page lists all the data that horses store.
also, i just remembered that armor texture file paths are data driven now, so, theoretically, you could give the horse a specific item to wear that has a special equipment file and texture it so it appears to be the horse itself. though, that might be kinda jank.
also, i just remembered that armor texture file paths are data driven now, so, theoretically, you could give the horse a specific item to wear that has a special equipment file and texture it so it appears to be the horse itself. though, that might be kinda jank.

yeah this idea also crossed my mind, but then once the player tames the horse, they can see that there is a skin item in the armor slot or saddle slot, kinda weird lol 😂