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How could I upgrade this build?

MaximusPrime235/21/25 3:24 pm history
3 emeralds 211 9
5/22/2025 5:04 pm
SL04N
unfinished btw




Edit: I updated it and finished most of the exterior
Posted by
MaximusPrime23
Level 43 : Master Vampire Lava Rider
102

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9

SL04N
05/22/2025 5:04 pm
He/Him • Level 1 : New Miner
The new version looks great! u can use shears to collect leaves, I think it would look great with some vines and stuff on it.
1
Team UNNAMED
05/22/2025 1:40 pm
He/They • Level 68 : High Grandmaster Creeper
uh o_o
1
SL04N
05/22/2025 1:24 pm
He/Him • Level 1 : New Miner
Here's a cool version of your build I made

1
MaximusPrime23
05/22/2025 1:29 pm
He/Him • Level 43 : Master Vampire Lava Rider
nice
1
collean
05/22/2025 5:30 am
She/Her • Level 20 : Expert Princess Unicorn
unicorns improve everything :o
1
ScotsMiser
05/21/2025 8:03 pm
Level 62 : High Grandmaster Miner
What is it?

If it's a prison, blast furnace, or some sort of fortification, the dark, blocky, and imposing vibe works well as is. (Possibly loopholes or barred windows would work.)
1
MaximusPrime23
05/22/2025 2:13 am
He/Him • Level 43 : Master Vampire Lava Rider
Some kind of tower to help build a medieval atmosphere across the islands(I already got some castles on nearby islands but I never did a tower)
1
ScotsMiser
05/22/2025 5:23 am
Level 62 : High Grandmaster Miner
history
For use as a stand alone tower, th e 4-high bits on the corners would be unusual IRL (at least until gunpowder initiated the chain of evolution leading to the star fort)… on the other hand, mc doesn't have seige weapons so the design constraints are quitre different.

Adding a few loopholes/arrowslits might help with both appearance (and function vs pillager patrols).

Adding battements to any fighting tops would be a fairly easy way to provide a medieval appearance, although you might want to plan out the block count to try and keep the merlons all of the same size. (If that doesn't come out 'hiding' any excess at the corners or over a gate or door may work.)
[​Merlons are the bits tha stick up, with the openings between referred to as crenels when the wall top is embattled i.e. goes █▄█▄█▄█▄█ ]

It looks like you may already have the start of machicolations (a narrow projecting of the floor at the wall that would have occasional holes [​generally with covers – e.g. trapdoors in MC-speak] that would enable defenders to drop or shoot things at attackers at the base of the wall)…

Lookout towers (usually wooden) were also fairly common as one would signifcantly extend the area that could be surveilled at minimum cost.

Beyond that, clearing the nearby trees (both for visibility and to deny an enemy a lookout perch) and landscaping to avoid holes in which an attacker could hide might be worth considering. [​The formal glacis (which was sloped to maximize the effect of cannon) was a late innovation, but the cleared area (the beginnnigs of the modern concept of "lawn") began quite early — being used to graze sheep in at least some instances.]


Hope that gives you some useful ideas and lok forward to seeing your finished build.
1
MaximusPrime23
05/22/2025 9:37 am
He/Him • Level 43 : Master Vampire Lava Rider
This is not finished. I am planning to update it and improve the pillars while making it way taller
1

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