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# So I just calculated the strength of all armor values and I just realized how weird these different values are.

7 emeralds10 replies207 views
created 06/22/2019 4:08 pm by Wukov history
Okay, so you know in bedrock edition and in 1.8 and below, each armor point you obtain contributes to absorbing 4% of damage received?
Well it turns out that this means that the more armor points you have, the more of a difference they make.

This is a graph I made to prove the differences by showing how much max health you would have if armor didn't absorb damage:

While going from 10 armor points to 11, your max health would increase by 3.
However, if you were going from 19 armor points to 20, your max health would increase by 15!

This means that someone with a full set of diamond armor will actually be twice as protected as someone with a full set of iron armor, even though they only have a 5 point difference from each other!

So in conclusion, the next time you're going to fight somebody, remember just how big of a difference a few more armor points could make.

edit: People wanted me to give the equation I used to make this graph so here it is

20 / (100 - [points of armor] * 4)% = hp
Posted by
Wukov
Level 8 : Apprentice Artist
1

## 10 replies

1
06/29/2019 11:49 pm
Level 1 : New Miner
asperial
thats legit :D
1
06/26/2019 11:08 am
Level 10 : Journeyman Miner
ScotsMiser
I don't understand the calculations you are doing, would you please post an expansion that shows how the effective health and regen speed are calculated?
2
06/26/2019 5:44 pm
Level 8 : Apprentice Artist
Wukov
20 / (100 - [points of armor] * 4)% = hp

(20 is the players max health)
1
06/26/2019 7:16 pm
Level 10 : Journeyman Miner
ScotsMiser
THX, that covers the second column [amount of health one would need to absorb the same amount of damage with no armor], but not the third "regen speed / sec".

A couple of minor arithmatic errors 19 >> 83.3333… & 17 >> 62.5 but not affecting the conclusion.

The addition of toughness [normally only available from diamond armor] complicates the calculations for java, but the overall trend is the same – the greatest marginal benefit to adding a point to one's armor is at the top not the bottom of the scale.

Thank you for pointing this out as it reverses what occurs IRL.

This may be of particular interest to players thinking of using turtle shells in place of diamond helms;
even without accounting for the toughness in java, the lose of protection from the substitution is >15% not 5% (as might be thought).
2
06/25/2019 9:16 am
Level 24 : Expert Blacksmith
striker107
How did you come to this conclusion? As I would like to test this experiment myself to see if what you're saying is actually true.
1
06/26/2019 5:46 pm
Level 8 : Apprentice Artist
Wukov
20 / (100 - [points of armor] * 4)% = hp

(20 is the players max health)
1
06/23/2019 6:44 am
Nitwick
If this is true... well, damn.
1
06/22/2019 5:33 pm
Level 28 : Expert Architect
ChickenMac7
Interesting. Now do the same thing with iron and diamond armour, but with protection enchantments as well. I'd be curious to see the difference between the two then.
2
06/22/2019 4:57 pm
Level 16 : Journeyman Button Pusher
unnamedDE
What?
I thought these steps were somehow equal...
1
06/22/2019 5:11 pm
Level 8 : Apprentice Artist
Wukov
ikr