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Invisible Command Blocks?

RixAMonkeyYT's Avatar RixAMonkeyYT7/28/18 8:14 am
1 emeralds 436 7
7/29/2018 3:11 am
RixAMonkeyYT's Avatar RixAMonkeyYT
Recently I Was Playing The Minecraft Map Half Heart Race By Team Wooloo And Noticed The Buttons Are On Barrier Blocks And They Do Stuff When You Click Them But There Was No Command Block, I Checked And There Was No Texture Pack On. I Searched It On Google And There Weren't Any Correct Results. So If Anyone Could Tell Me How To Do It I Would Be Very Grateful.
Posted by RixAMonkeyYT's Avatar
RixAMonkeyYT
Level 7 : Apprentice Miner
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1
07/29/2018 3:05 am
Level 7 : Apprentice Miner
RixAMonkeyYT
RixAMonkeyYT's Avatar
Thank You Everyone For Your FeedBack!
1
07/28/2018 4:51 pm
Level 55 : Grandmaster Programmer
Wildcard_Gamer
Wildcard_Gamer's Avatar
There's a command block somewhere on a clock or repeating that is checking if the button is pressed
1
07/28/2018 4:45 pm
Level 46 : Master Architect
Isz
Isz's Avatar
You can just make a texture pack with invisible command blocks, I've seen maps do it before. Also why capitalise every letter? Just makes it harder to read
1
07/28/2018 9:24 am
Level 53 : Grandmaster Lego Builder
CGBrothers
CGBrothers's Avatar
Ya like garlic said in pre 1.13 you can testfor a block being powered and run a command off that or I think it's just a thing you can include in executes after 1.13 since I think they removed testfors.
2
07/28/2018 10:09 am
Level 31 : Artisan Engineer
garlicbreathinator
garlicbreathinator's Avatar
1.13 replaced the testfor, testforblock, and testforblocks commands with conditional statements built into execute: /execute <if|unless> <entity|block|blocks>
1
07/29/2018 3:11 am
Level 7 : Apprentice Miner
RixAMonkeyYT
RixAMonkeyYT's Avatar
Thank For The Feedback Garlic But I Did /testforblock and it was an unknown command
3
07/28/2018 8:37 am
Level 31 : Artisan Engineer
garlicbreathinator
garlicbreathinator's Avatar
The command blocks aren't invisible, they're just located somewhere else. There is a repeating "/testforblock" command that activates a comparator somewhere when the button is pressed. In the latest version, you can use conditional command blocks instead.
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