1
Jobs Plugin help? Dx (NOT AN AD)
Can someone who knows how to configure the Jobs plugin come to this server~
[b][size=150]108.163.227.218:25603[/b][i][/size][/i]
(NOT AN AD! Our server owner TRULY needs help with this! Dx)
(And of course we'd like you to stay if you enjoy it there But mostly we just need help with the Jobs Plugin)
[b][size=150]108.163.227.218:25603[/b][i][/size][/i]
(NOT AN AD! Our server owner TRULY needs help with this! Dx)
(And of course we'd like you to stay if you enjoy it there But mostly we just need help with the Jobs Plugin)
Create an account or sign in to comment.
2
1
there u go replace the Jobs: and below in the jobConfig.yml file ok?
1
Copy and paste everything below this line
Jobs:
None:
fullname: None
shortname: N
ChatColour: WHITE
chat-display: none
max-level: 100
leveling-progression-equation: 100*((1.15+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.04)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
LOG:
income: 1.0
experience: 1.0
Craft:
WOOD:
income: 1.0
experience: 1.0
STICK:
income: 0.5
experience: 0.5
TORCH:
income: 1.0
experience: 2.0
WORKBENCH:
income: 3.0
experience: 4.0
FURNACE:
income: 3.0
experience: 4.0
Place:
SAPLING:
income: 1.0
experience: 1.0
WOOD:
income: -2.0
experience: -2.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Hunter:
income: 10.0
experience: 10.0
Alchemist:
fullname: Alchemist
shortname: A
ChatColour: GOLD
chat-display: full
max-level: 100
leveling-progression-equation: 100*((1.15+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.04)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Craft:
PAPER:
income: 0.5
experience: 1.0
BOOK:
income: 1.0
experience: 1.5
BOOKSHELF:
income: 1.0
experience: 2.0
EYE_OF_ENDER:
income: 2.0
experience: 3.0
WOOL:
income: 1.0
experience: 1.0
INK_SACK:
income: 1.0
experience: 1.0
GLASS_BOTTLE:
income: 0.5
experience: 1.0
CAULDRON_ITEM:
income: 1.5
experience: 1.5
BREWING_STAND_ITEM:
income: 2.0
experience: 2.0
BLAZE_POWDER:
income: 2.0
experience: 2.0
MAGMA_CREAM:
income: 2.0
experience: 2.0
FERMENTED_SPIDER_EYE:
income: 1.0
experience: 1.5
SPECKLED_MELON:
income: 1.0
experience: 1.5
ENCHANTMENT_TABLE:
income: 5.0
experience: 5.0
Place:
ENCHANTMENT_TABLE:
income: 1.0
experience: 1.0
BREWING_STAND:
income: 1.0
experience: 1.0
CAULDRON:
income: 1.0
experience: 1.0
BOOKSHELF:
income: 1.0
experience: 1.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Alchemist:
income: 10.0
experience: 10.0
Builder:
fullname: Builder
shortname: B
ChatColour: WHITE
chat-display: full
max-level: 100
leveling-progression-equation: 100*((1.15+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.04)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Place:
COBBLESTONE:
income: 1.0
experience: 1.0
WOOD:
income: 1.5
experience: 1.5
FENCE:
income: 1.5
experience: 1.5
WOOL:
income: 1.5
experience: 1.5
STONE:
income: 2.0
experience: 2.0
GLOWSTONE:
income: 3.0
experience: 3.0
SANDSTONE:
income: 2.5
experience: 2.5
GLASS:
income: 3.0
experience: 3.0
BRICK:
income: 4.0
experience: 4.0
LAPIS_BLOCK:
income: 5.0
experience: 5.0
DOUBLE_STEP:
income: 2.0
experience: 2.0
STEP:
income: 2.0
experience: 2.0
BOOKSHELF:
income: 3.0
experience: 3.0
WOOD_STAIRS:
income: 2.0
experience: 2.0
COBBLESTONE_STAIRS:
income: 2.0
experience: 2.0
MOSSY_COBBLESTONE:
income: 5.0
experience: 5.0
DIAMOND_BLOCK:
income: 5.0
experience: 5.0
GOLD_BLOCK:
income: 5.0
experience: 5.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Builder:
income: 10.0
experience: 10.0
Engineer:
fullname: Engineer
shortname: E
ChatColour: GREEN
chat-display: full
max-level: 100
leveling-progression-equation: 100*((1.15+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.04)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Craft:
MINECART:
income: 1.0
experience: 1.5
POWERED_MINECART:
income: 1.0
experience: 2.0
STORAGE_MINECART:
income: 1.0
experience: 2.0
RAILS:
income: 1.0
experience: 1.0
POWERED_RAIL:
income: 1.0
experience: 2.0
DETECTOR_RAIL:
income: 1.0
experience: 1.5
BOAT:
income: 0.1
experience: 0.5
WOOD_DOOR:
income: 1.0
experience: 1.5
IRON_DOOR:
income: 1.0
experience: 2.0
TRAP_DOOR:
income: 1.0
experience: 2.5
WOOD_PLATE:
income: 1.0
experience: 1.5
STONE_PLATE:
income: 1.0
experience: 2.0
STONE_BUTTON:
income: 1.0
experience: 1.5
REDSTONE_TORCH_OFF:
income: 0.1
experience: 0.5
LEVER:
income: 1.0
experience: 1.0
NOTE_BLOCK:
income: 1.0
experience: 2.0
JUKEBOX:
income: 2.0
experience: 4.0
DISPENSER:
income: 1.0
experience: 3.0
DIODE_BLOCK_OFF:
income: 1.0
experience: 1.0
PISTON_BASE:
income: 1.5
experience: 2.5
PISTON_STICKY_BASE:
income: 1.5
experience: 3.0
Place:
WOODEN_DOOR:
income: 1.5
experience: 1.0
IRON_DOOR_BLOCK:
income: 2.0
experience: 1.0
TRAP_DOOR:
income: 2.0
experience: 1.5
WOOD_PLATE:
income: 1.0
experience: 1.0
STONE_PLATE:
income: 1.5
experience: 1.0
STONE_BUTTON:
income: 1.0
experience: 1.0
LEVER:
income: 1.0
experience: 1.0
NOTE_BLOCK:
income: 1.5
experience: 1.0
JUKEBOX:
income: 2.0
experience: 1.0
DISPENSER:
income: 1.0
experience: 1.0
DIODE_BLOCK_OFF:
income: 1.0
experience: 1.0
PISTON_BASE:
income: 1.0
experience: 1.0
PISTON_STICKY_BASE:
income: 1.5
experience: 1.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Engineer:
income: 10.0
experience: 10.0
Farmer:
fullname: Farmer
shortname: F
ChatColour: PINK
chat-display: full
max-level: 100
leveling-progression-equation: 100*((1.15+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.04)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
CROPS-7:
income: 4.0
experience: 4.0
SUGAR_CANE_BLOCK:
income: 4.0
experience: 4.0
MELON:
income: 4.0
experience: 4.0
MELON_BLOCK:
income: 4.0
experience: 4.0
PUMPKIN:
income: 4.0
experience: 4.0
SNOW:
income: 1.0
experience: 1.0
LOG:
income: 3.0
experience: 3.0
Place:
SEEDS:
income: 3.0
experience: 3.0
MELON_SEEDS:
income: 3.0
experience: 3.0
PUMPKIN_SEEDS:
income: 3.0
experience: 3.0
SUGAR_CANE_BLOCK:
income: 1.5
experience: 1.5
SAPLING:
income: 1.0
experience: 1.0
Craft:
BOWL:
income: 1.0
experience: 1.0
MUSHROOM_SOUP:
income: 3.0
experience: 5.0
BREAD:
income: 3.0
experience: 4.0
SUGAR:
income: 2.0
experience: 2.0
CAKE:
income: 7.5
experience: 10.0
COOKIE:
income: 2.5
experience: 2.5
GOLDEN_APPLE:
income: 25.0
experience: 25.0
MELON_BLOCK:
income: 2.0
experience: 2.0
MELON_SEEDS:
income: 1.0
experience: 1.0
PUMPKIN_SEEDS:
income: 1.0
experience: 1.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Farmer:
income: 10.0
experience: 10.0
Soldier:
fullname: Soldier
shortname: S
ChatColour: BLUE
chat-display: full
max-level: 100
leveling-progression-equation: 100*((1.15+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.04)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Fish:
RAW_FISH:
income: 2.0
experience: 3.0
Kill:
Chicken:
income: 1.5
experience: 2.0
Cow:
income: 1.5
experience: 2.0
Pig:
income: 1.5
experience: 2.0
Sheep:
income: 1.5
experience: 2.0
Wolf:
income: 5.0
experience: 5.0
Creeper:
income: 10.0
experience: 9.5
Skeleton:
income: 8.5
experience: 9.5
Spider:
income: 8.0
experience: 9.0
Zombie:
income: 5.0
experience: 7.5
Player:
income: 7.5
experience: 7.5
custom-kill:
Alchemist:
income: 10.0
experience: 15.0
Builder:
income: 10.0
experience: 15.0
Engineer:
income: 10.0
experience: 15.0
Farmer:
income: 10.0
experience: 15.0
Hunter:
income: 20.0
experience: 20.0
Miner:
income: 10.0
experience: 15.0
Smith:
income: 10.0
experience: 15.0
Miner:
fullname: Miner
shortname: M
ChatColour: DARK_GRAY
chat-display: full
max-level: 100
leveling-progression-equation: 100*((1.15+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.04)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
STONE:
income: 1.0
experience: 1.0
COAL_ORE:
income: 3.0
experience: 3.0
REDSTONE_ORE:
income: 3.0
experience: 3.0
IRON_ORE:
income: 4.0
experience: 4.0
GOLD_ORE:
income: 5.0
experience: 5.0
LAPIS_ORE:
income: 5.0
experience: 5.0
DIAMOND_ORE:
income: 6.0
experience: 6.0
OBSIDIAN:
income: 6.0
experience: 8.0
MOSSY_COBBLESTONE:
income: 5.5
experience: 6.0
DIRT:
income: 2.0
experience: 2.0
GRASS:
income: 2.0
experience: 2.0
GRAVEL:
income: 2.0
experience: 2.0
SAND:
income: 2.0
experience: 2.0
CLAY:
income: 2.0
experience: 2.0
Place:
RAILS:
income: 2.0
experience: 2.0
IRON_ORE:
income: -5.0
experience: -5.0
GOLD_ORE:
income: -6.0
experience: -6.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Miner:
income: 10.0
experience: 10.0
Blacksmith:
fullname: Blacksmith
shortname: S
ChatColour: DARK_PURPLE
chat-display: full
max-level: 100
leveling-progression-equation: 100*((1.15+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.04)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Craft:
WOOD_SWORD:
income: 1.0
experience: 1.0
STONE_SWORD:
income: 2.0
experience: 2.0
IRON_SWORD:
income: 3.0
experience: 3.0
GOLD_SWORD:
income: 5.0
experience: 4.0
DIAMOND_SWORD:
income: 10.0
experience: 10.0
LEATHER_BOOTS:
income: 2.0
experience: 2.0
LEATHER_CHESTPLATE:
income: 4.0
experience: 4.0
LEATHER_HELMET:
income: 2.5
experience: 2.5
LEATHER_LEGGINGS:
income: 3.5
experience: 3.5
GOLD_BOOTS:
income: 8.0
experience: 4.0
GOLD_CHESTPLATE:
income: 16.0
experience: 8.0
GOLD_HELMET:
income: 10.0
experience: 5.0
GOLD_LEGGINGS:
income: 14.0
experience: 7.0
IRON_BOOTS:
income: 4.0
experience: 4.0
IRON_CHESTPLATE:
income: 8.0
experience: 8.0
IRON_HELMET:
income: 5.0
experience: 5.0
IRON_LEGGINGS:
income: 7.0
experience: 7.0
DIAMOND_BOOTS:
income: 12.0
experience: 12.0
DIAMOND_CHESTPLATE:
income: 24.0
experience: 24.0
DIAMOND_HELMET:
income: 15.0
experience: 15.0
DIAMOND_LEGGINGS:
income: 21.0
experience: 21.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Smith:
income: 10.0
experience: 10.0
Jobs:
None:
fullname: None
shortname: N
ChatColour: WHITE
chat-display: none
max-level: 100
leveling-progression-equation: 100*((1.15+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.04)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
LOG:
income: 1.0
experience: 1.0
Craft:
WOOD:
income: 1.0
experience: 1.0
STICK:
income: 0.5
experience: 0.5
TORCH:
income: 1.0
experience: 2.0
WORKBENCH:
income: 3.0
experience: 4.0
FURNACE:
income: 3.0
experience: 4.0
Place:
SAPLING:
income: 1.0
experience: 1.0
WOOD:
income: -2.0
experience: -2.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Hunter:
income: 10.0
experience: 10.0
Alchemist:
fullname: Alchemist
shortname: A
ChatColour: GOLD
chat-display: full
max-level: 100
leveling-progression-equation: 100*((1.15+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.04)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Craft:
PAPER:
income: 0.5
experience: 1.0
BOOK:
income: 1.0
experience: 1.5
BOOKSHELF:
income: 1.0
experience: 2.0
EYE_OF_ENDER:
income: 2.0
experience: 3.0
WOOL:
income: 1.0
experience: 1.0
INK_SACK:
income: 1.0
experience: 1.0
GLASS_BOTTLE:
income: 0.5
experience: 1.0
CAULDRON_ITEM:
income: 1.5
experience: 1.5
BREWING_STAND_ITEM:
income: 2.0
experience: 2.0
BLAZE_POWDER:
income: 2.0
experience: 2.0
MAGMA_CREAM:
income: 2.0
experience: 2.0
FERMENTED_SPIDER_EYE:
income: 1.0
experience: 1.5
SPECKLED_MELON:
income: 1.0
experience: 1.5
ENCHANTMENT_TABLE:
income: 5.0
experience: 5.0
Place:
ENCHANTMENT_TABLE:
income: 1.0
experience: 1.0
BREWING_STAND:
income: 1.0
experience: 1.0
CAULDRON:
income: 1.0
experience: 1.0
BOOKSHELF:
income: 1.0
experience: 1.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Alchemist:
income: 10.0
experience: 10.0
Builder:
fullname: Builder
shortname: B
ChatColour: WHITE
chat-display: full
max-level: 100
leveling-progression-equation: 100*((1.15+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.04)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Place:
COBBLESTONE:
income: 1.0
experience: 1.0
WOOD:
income: 1.5
experience: 1.5
FENCE:
income: 1.5
experience: 1.5
WOOL:
income: 1.5
experience: 1.5
STONE:
income: 2.0
experience: 2.0
GLOWSTONE:
income: 3.0
experience: 3.0
SANDSTONE:
income: 2.5
experience: 2.5
GLASS:
income: 3.0
experience: 3.0
BRICK:
income: 4.0
experience: 4.0
LAPIS_BLOCK:
income: 5.0
experience: 5.0
DOUBLE_STEP:
income: 2.0
experience: 2.0
STEP:
income: 2.0
experience: 2.0
BOOKSHELF:
income: 3.0
experience: 3.0
WOOD_STAIRS:
income: 2.0
experience: 2.0
COBBLESTONE_STAIRS:
income: 2.0
experience: 2.0
MOSSY_COBBLESTONE:
income: 5.0
experience: 5.0
DIAMOND_BLOCK:
income: 5.0
experience: 5.0
GOLD_BLOCK:
income: 5.0
experience: 5.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Builder:
income: 10.0
experience: 10.0
Engineer:
fullname: Engineer
shortname: E
ChatColour: GREEN
chat-display: full
max-level: 100
leveling-progression-equation: 100*((1.15+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.04)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Craft:
MINECART:
income: 1.0
experience: 1.5
POWERED_MINECART:
income: 1.0
experience: 2.0
STORAGE_MINECART:
income: 1.0
experience: 2.0
RAILS:
income: 1.0
experience: 1.0
POWERED_RAIL:
income: 1.0
experience: 2.0
DETECTOR_RAIL:
income: 1.0
experience: 1.5
BOAT:
income: 0.1
experience: 0.5
WOOD_DOOR:
income: 1.0
experience: 1.5
IRON_DOOR:
income: 1.0
experience: 2.0
TRAP_DOOR:
income: 1.0
experience: 2.5
WOOD_PLATE:
income: 1.0
experience: 1.5
STONE_PLATE:
income: 1.0
experience: 2.0
STONE_BUTTON:
income: 1.0
experience: 1.5
REDSTONE_TORCH_OFF:
income: 0.1
experience: 0.5
LEVER:
income: 1.0
experience: 1.0
NOTE_BLOCK:
income: 1.0
experience: 2.0
JUKEBOX:
income: 2.0
experience: 4.0
DISPENSER:
income: 1.0
experience: 3.0
DIODE_BLOCK_OFF:
income: 1.0
experience: 1.0
PISTON_BASE:
income: 1.5
experience: 2.5
PISTON_STICKY_BASE:
income: 1.5
experience: 3.0
Place:
WOODEN_DOOR:
income: 1.5
experience: 1.0
IRON_DOOR_BLOCK:
income: 2.0
experience: 1.0
TRAP_DOOR:
income: 2.0
experience: 1.5
WOOD_PLATE:
income: 1.0
experience: 1.0
STONE_PLATE:
income: 1.5
experience: 1.0
STONE_BUTTON:
income: 1.0
experience: 1.0
LEVER:
income: 1.0
experience: 1.0
NOTE_BLOCK:
income: 1.5
experience: 1.0
JUKEBOX:
income: 2.0
experience: 1.0
DISPENSER:
income: 1.0
experience: 1.0
DIODE_BLOCK_OFF:
income: 1.0
experience: 1.0
PISTON_BASE:
income: 1.0
experience: 1.0
PISTON_STICKY_BASE:
income: 1.5
experience: 1.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Engineer:
income: 10.0
experience: 10.0
Farmer:
fullname: Farmer
shortname: F
ChatColour: PINK
chat-display: full
max-level: 100
leveling-progression-equation: 100*((1.15+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.04)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
CROPS-7:
income: 4.0
experience: 4.0
SUGAR_CANE_BLOCK:
income: 4.0
experience: 4.0
MELON:
income: 4.0
experience: 4.0
MELON_BLOCK:
income: 4.0
experience: 4.0
PUMPKIN:
income: 4.0
experience: 4.0
SNOW:
income: 1.0
experience: 1.0
LOG:
income: 3.0
experience: 3.0
Place:
SEEDS:
income: 3.0
experience: 3.0
MELON_SEEDS:
income: 3.0
experience: 3.0
PUMPKIN_SEEDS:
income: 3.0
experience: 3.0
SUGAR_CANE_BLOCK:
income: 1.5
experience: 1.5
SAPLING:
income: 1.0
experience: 1.0
Craft:
BOWL:
income: 1.0
experience: 1.0
MUSHROOM_SOUP:
income: 3.0
experience: 5.0
BREAD:
income: 3.0
experience: 4.0
SUGAR:
income: 2.0
experience: 2.0
CAKE:
income: 7.5
experience: 10.0
COOKIE:
income: 2.5
experience: 2.5
GOLDEN_APPLE:
income: 25.0
experience: 25.0
MELON_BLOCK:
income: 2.0
experience: 2.0
MELON_SEEDS:
income: 1.0
experience: 1.0
PUMPKIN_SEEDS:
income: 1.0
experience: 1.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Farmer:
income: 10.0
experience: 10.0
Soldier:
fullname: Soldier
shortname: S
ChatColour: BLUE
chat-display: full
max-level: 100
leveling-progression-equation: 100*((1.15+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.04)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Fish:
RAW_FISH:
income: 2.0
experience: 3.0
Kill:
Chicken:
income: 1.5
experience: 2.0
Cow:
income: 1.5
experience: 2.0
Pig:
income: 1.5
experience: 2.0
Sheep:
income: 1.5
experience: 2.0
Wolf:
income: 5.0
experience: 5.0
Creeper:
income: 10.0
experience: 9.5
Skeleton:
income: 8.5
experience: 9.5
Spider:
income: 8.0
experience: 9.0
Zombie:
income: 5.0
experience: 7.5
Player:
income: 7.5
experience: 7.5
custom-kill:
Alchemist:
income: 10.0
experience: 15.0
Builder:
income: 10.0
experience: 15.0
Engineer:
income: 10.0
experience: 15.0
Farmer:
income: 10.0
experience: 15.0
Hunter:
income: 20.0
experience: 20.0
Miner:
income: 10.0
experience: 15.0
Smith:
income: 10.0
experience: 15.0
Miner:
fullname: Miner
shortname: M
ChatColour: DARK_GRAY
chat-display: full
max-level: 100
leveling-progression-equation: 100*((1.15+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.04)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
STONE:
income: 1.0
experience: 1.0
COAL_ORE:
income: 3.0
experience: 3.0
REDSTONE_ORE:
income: 3.0
experience: 3.0
IRON_ORE:
income: 4.0
experience: 4.0
GOLD_ORE:
income: 5.0
experience: 5.0
LAPIS_ORE:
income: 5.0
experience: 5.0
DIAMOND_ORE:
income: 6.0
experience: 6.0
OBSIDIAN:
income: 6.0
experience: 8.0
MOSSY_COBBLESTONE:
income: 5.5
experience: 6.0
DIRT:
income: 2.0
experience: 2.0
GRASS:
income: 2.0
experience: 2.0
GRAVEL:
income: 2.0
experience: 2.0
SAND:
income: 2.0
experience: 2.0
CLAY:
income: 2.0
experience: 2.0
Place:
RAILS:
income: 2.0
experience: 2.0
IRON_ORE:
income: -5.0
experience: -5.0
GOLD_ORE:
income: -6.0
experience: -6.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Miner:
income: 10.0
experience: 10.0
Blacksmith:
fullname: Blacksmith
shortname: S
ChatColour: DARK_PURPLE
chat-display: full
max-level: 100
leveling-progression-equation: 100*((1.15+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.04)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Craft:
WOOD_SWORD:
income: 1.0
experience: 1.0
STONE_SWORD:
income: 2.0
experience: 2.0
IRON_SWORD:
income: 3.0
experience: 3.0
GOLD_SWORD:
income: 5.0
experience: 4.0
DIAMOND_SWORD:
income: 10.0
experience: 10.0
LEATHER_BOOTS:
income: 2.0
experience: 2.0
LEATHER_CHESTPLATE:
income: 4.0
experience: 4.0
LEATHER_HELMET:
income: 2.5
experience: 2.5
LEATHER_LEGGINGS:
income: 3.5
experience: 3.5
GOLD_BOOTS:
income: 8.0
experience: 4.0
GOLD_CHESTPLATE:
income: 16.0
experience: 8.0
GOLD_HELMET:
income: 10.0
experience: 5.0
GOLD_LEGGINGS:
income: 14.0
experience: 7.0
IRON_BOOTS:
income: 4.0
experience: 4.0
IRON_CHESTPLATE:
income: 8.0
experience: 8.0
IRON_HELMET:
income: 5.0
experience: 5.0
IRON_LEGGINGS:
income: 7.0
experience: 7.0
DIAMOND_BOOTS:
income: 12.0
experience: 12.0
DIAMOND_CHESTPLATE:
income: 24.0
experience: 24.0
DIAMOND_HELMET:
income: 15.0
experience: 15.0
DIAMOND_LEGGINGS:
income: 21.0
experience: 21.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Smith:
income: 10.0
experience: 10.0