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Looking for tips to launch a server?

1 emerald 7 replies 82 views | started 12/07/2017 4:13 pm by huskypupper22
Hello i had a burning question for fellow Server Owners On here, When launching a Minecraft server for the first time, What is a good strategy to 1 get players to join your server , and 2 how to keep them on without them leaving after seeing a low population while working on getting a player base to grow?
Any helpful tips people know?
Posted by avatar
huskypupper22
Level 1 : New Miner
0

7 replies

1
12/07/2017 8:52 pm
Level 5 Apprentice Explorer
Fade IN
avatar
constants update, following what your current player base wants for advertising post on as many minecraft server sites as you can and try and get a few youtubers or streamers.
1
12/07/2017 6:54 pm
Level 24 Expert Network
Nightshade73
avatar
You could also attempt to get a group of friends to play on the server consistently, or just recruit some noobs that just join as low tier staff and get them on the petty work so they continue to stay online, attracting a small player base.
1
12/07/2017 5:44 pm
Level 23 Expert Blockhead
Nitwick
avatar
Posting on PMC is a good way to get players. As "cheaty" as it is, "looking for staff" will inevitably draw eyes.

As for keeping people, it's a matter of planning and presentation in my view, along with a side of luck. Without a solid plan for making the server, and without some thought into what players see and do while joining, you'd throw your chances completely to luck.
1
12/07/2017 6:39 pm
Level 1 New Miner
huskypupper22
avatar
I see, in which most cases a player flees, seeing no players online or expect a immediate hello, Which hoping to keep them online for even more players to come on and interact with each other, Mabey also planning a launch event where they can get rewards for joining possibly too
1
12/07/2017 6:52 pm
Level 23 Expert Blockhead
Nitwick
avatar
Having a server concept that allows for singleplayer to be viable for when people aren't on, or just being active yourself, are two 'patch' solutions to the problem. A launch event could work, but then, that's like the "looking for staff" clickbait - it works for a while, and then next week or next month the same problem applies. Having decent connections in the MC community can help with that (I don't have such connections) but beyond that, there's not too much you can do to mitigate that join/quit philosophy. Unless someone else comes in with a good idea on that count.

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