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Minecraft Crash. Any fixes?
Here is the log:
3995 debugs28 infos2 errors
My specs are this:
Processor: Intel Celeron 2955U @ 1.40GHz 1.40 GHz
Installed RAM: 2.00 GB (1.88 usable)
Windows Edition: Windows 10 Home
Version: 1803
Installed on: 5/20/2018
OS build: 17134.48.
BTW, I have Windows Insider Build installed and I installed Windows on a Chromebook. Please help me.
3995 debugs28 infos2 errors
16:41:19 | launcher | Preparing to launch minecraft client for 1.12.2 |
16:41:20 | launcher | Checking installations. |
16:41:20 | launcher | Minecraft client 1.12.2 is ready to start. |
16:41:20 | launcher | Starting! |
16:41:22 | launcher | Using default game log configuration client-1.12.xml (outputs XML) |
16:41:26 | bib | Setting user: mathboy516 |
16:41:32 | bib | LWJGL Version: 2.9.4 |
16:41:33 | cev | Reloading ResourceManager: Default |
16:41:45 | chm | Starting up SoundSystem... |
16:41:46 | chm | Initializing LWJGL OpenAL |
16:41:46 | chm | (The LWJGL binding of OpenAL. For more information, see www.lwjgl.org) |
16:41:46 | chm | OpenAL initialized. |
16:41:46 | chm | Sound engine started |
16:41:56 | cdp | Created: 1024x512 textures-atlas |
16:42:01 | com.mojang.text2speech.NarratorWindows | Narrator library for x64 successfully loaded |
16:42:13 | chd | Starting integrated minecraft server version 1.12.2 |
16:42:13 | chd | Generating keypair |
16:42:14 | j | Loaded 488 advancements |
16:42:14 | net.minecraft.server.MinecraftServer | Preparing start region for level 0 |
16:42:15 | net.minecraft.server.MinecraftServer | Preparing spawn area: 13% |
16:42:16 | net.minecraft.server.MinecraftServer | Preparing spawn area: 44% |
16:42:17 | net.minecraft.server.MinecraftServer | Preparing spawn area: 79% |
16:42:18 | chd | Changing view distance to 12, from 10 |
16:42:19 | pl | mathboy516[local:E:ca968596] logged in with entity id 0 at (-832.5, 102.0, 690.5) |
16:42:19 | net.minecraft.server.MinecraftServer | mathboy516 joined the game |
16:42:22 | chd | Saving and pausing game... |
16:42:24 | net.minecraft.server.MinecraftServer | Saving chunks for level 'Test on a Chromebook'/overworld |
09:42:25 | game | # # There is insufficient memory for the Java Runtime Environment to continue. # Native memory allocation (malloc) failed to allocate 411216 bytes for Chunk::new # An error report file with more information is saved as: # C:\Users\Emre Terzioglu\AppData\Roaming\.minecraft\hs_err_pid7628.log <log4j:Event logger="net.minecraft.server.MinecraftServer" timestamp="1527464545650" level="INFO" thread="Server thread"> <log4j:Message><![CDATASaving chunks for level 'Test on a Chromebook'/the_nether]]></log4j:Message> </log4j:Event> |
09:42:25 | monitor | expected < |
16:42:25 | net.minecraft.server.MinecraftServer | Saving chunks for level 'Test on a Chromebook'/the_end |
Processor: Intel Celeron 2955U @ 1.40GHz 1.40 GHz
Installed RAM: 2.00 GB (1.88 usable)
Windows Edition: Windows 10 Home
Version: 1803
Installed on: 5/20/2018
OS build: 17134.48.
BTW, I have Windows Insider Build installed and I installed Windows on a Chromebook. Please help me.
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1
I found a crash log from 4:03 PM. Here it is:
- Minecraft Crash Report ----
// Ooh. Shiny.
Time: 5/27/18 4:03 PM
Description: Initializing game
java.lang.IllegalStateException: GLFW error 65544: WGL: Failed to load opengl32.dll: The paging file is too small for this operation to complete.
at ciw.b(SourceFile:201)
at ciw$$Lambda$623/896232285.invoke(Unknown Source)
at org.lwjgl.glfw.GLFWErrorCallbackI.callback(GLFWErrorCallbackI.java:23)
at org.lwjgl.system.JNI.invokePPPP(Native Method)
at org.lwjgl.glfw.GLFW.nglfwCreateWindow(GLFW.java:1361)
at org.lwjgl.glfw.GLFW.glfwCreateWindow(GLFW.java:1521)
at ciw.<init>(SourceFile:94)
at civ.a(SourceFile:82)
at cim.an(SourceFile:423)
at cim.a(SourceFile:365)
at net.minecraft.client.main.Main.main(SourceFile:144)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at ciw.b(SourceFile:201)
at ciw$$Lambda$623/896232285.invoke(Unknown Source)
at org.lwjgl.glfw.GLFWErrorCallbackI.callback(GLFWErrorCallbackI.java:23)
at org.lwjgl.system.JNI.invokePPPP(Native Method)
at org.lwjgl.glfw.GLFW.nglfwCreateWindow(GLFW.java:1361)
at org.lwjgl.glfw.GLFW.glfwCreateWindow(GLFW.java:1521)
at ciw.<init>(SourceFile:94)
at civ.a(SourceFile:82)
at cim.an(SourceFile:423)
-- Initialization --
Details:
Stacktrace:
at cim.a(SourceFile:365)
at net.minecraft.client.main.Main.main(SourceFile:144)
-- System Details --
Details:
Minecraft Version: 18w21b
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 303210088 bytes (289 MB) / 402653184 bytes (384 MB) up to 1073741824 bytes (1024 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
Launched Version: 18w21b
LWJGL: 3.1.2 build 29
OpenGL: NO CONTEXT
GL Caps:
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
CPU: <unknown>
- Minecraft Crash Report ----
// Ooh. Shiny.
Time: 5/27/18 4:03 PM
Description: Initializing game
java.lang.IllegalStateException: GLFW error 65544: WGL: Failed to load opengl32.dll: The paging file is too small for this operation to complete.
at ciw.b(SourceFile:201)
at ciw$$Lambda$623/896232285.invoke(Unknown Source)
at org.lwjgl.glfw.GLFWErrorCallbackI.callback(GLFWErrorCallbackI.java:23)
at org.lwjgl.system.JNI.invokePPPP(Native Method)
at org.lwjgl.glfw.GLFW.nglfwCreateWindow(GLFW.java:1361)
at org.lwjgl.glfw.GLFW.glfwCreateWindow(GLFW.java:1521)
at ciw.<init>(SourceFile:94)
at civ.a(SourceFile:82)
at cim.an(SourceFile:423)
at cim.a(SourceFile:365)
at net.minecraft.client.main.Main.main(SourceFile:144)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at ciw.b(SourceFile:201)
at ciw$$Lambda$623/896232285.invoke(Unknown Source)
at org.lwjgl.glfw.GLFWErrorCallbackI.callback(GLFWErrorCallbackI.java:23)
at org.lwjgl.system.JNI.invokePPPP(Native Method)
at org.lwjgl.glfw.GLFW.nglfwCreateWindow(GLFW.java:1361)
at org.lwjgl.glfw.GLFW.glfwCreateWindow(GLFW.java:1521)
at ciw.<init>(SourceFile:94)
at civ.a(SourceFile:82)
at cim.an(SourceFile:423)
-- Initialization --
Details:
Stacktrace:
at cim.a(SourceFile:365)
at net.minecraft.client.main.Main.main(SourceFile:144)
-- System Details --
Details:
Minecraft Version: 18w21b
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 303210088 bytes (289 MB) / 402653184 bytes (384 MB) up to 1073741824 bytes (1024 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
Launched Version: 18w21b
LWJGL: 3.1.2 build 29
OpenGL: NO CONTEXT
GL Caps:
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
CPU: <unknown>
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Yes, I installed Java today and I don’t know how much RAM I gave Minecraft to run. And how do I load the Crash Log?
1
is the latest java installed, also how much ram are you letting minecraft use? usually i would ask for a crashlog since this isnt a crashlog but i do see a few things that stand out