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Shaders With Hand Problem
I just made a gaming PC, and I can finally run shaders at around 30 FPS! The problem is that there's an odd graphical glitch with my arm and shadows. See here:
Here are my system specs if you need them:
Thank you and have a nice day!
Click to reveal
Here are my system specs if you need them:
Click to reveal
Minecraft Version: 1.8.9
Operating System: Windows 10 (amd64) version 10.0
CPU: 4x AMD A8-7600 Radeon R7, 10 Compute Cores 4C+6G
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 116294072 bytes (110 MB) / 476766208 bytes (454 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.9-OptiFine_HD_U_G7
LWJGL: 2.9.4
OpenGL: AMD Radeon(TM) R7 Graphics GL version 4.5.13416 Compatibility Profile Context 15.300.1025.1001, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Operating System: Windows 10 (amd64) version 10.0
CPU: 4x AMD A8-7600 Radeon R7, 10 Compute Cores 4C+6G
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 116294072 bytes (110 MB) / 476766208 bytes (454 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.9-OptiFine_HD_U_G7
LWJGL: 2.9.4
OpenGL: AMD Radeon(TM) R7 Graphics GL version 4.5.13416 Compatibility Profile Context 15.300.1025.1001, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Thank you and have a nice day!
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Just a word to the wise, I noticed you have AMD processor and that's good but if you ever encounter anyone with any problems with shaders, check their processor first, as shaders won't work with Intel processors.....Ever.
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If you know what you are doing, shaders will run on pretty much anything. My Intel core doesn't have problems, shaders mostly rely on your GPU, maybe problems you have had are driver related?
EDIT: Oh Murica got there first...
EDIT: Oh Murica got there first...
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What? Shader performance has very little to do with your CPU. It's known that Intel IGPs have issues with Minecraft shaders, but it's more of a driver problem than anything.
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Yeah, my old computer could never run shaders
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Thanks! It worked
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I think there is a hand depth option to change which layer of the game's visuals your hand is rendered onto, this seemed to improve the problem for me but not get rid of it entirely.
Click to reveal
I've got a discrete graphics card unlike your integrated GPU so this isn't an issue with you having an APU. (Some other people have stated that this graphical issue is somehow an APU problem only)