118

[1.7.10 - 1.21]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.52, Enhanced v1.17, Basic v2.3 are out now! (June 17th, 2024)

Sildur5/20/19 6:24 pm history
118 emeralds 664.4k 129
3/9/2022 3:27 am
PEPINAZO
Hey you! Since you made it here, yes this is an official source for my shaders. Beware of fishy "shader websites". Also be sure to check this thread every now and then for updates and news! (Or Twitter, Discord, Facebook)

What is "Sildurs shaders"?
It's various shaderpacks for optifine with it's inbuild shadersmod. The goal is to create performance friendly shaders that run on any system, while still offering great visuals. The most lightweight shaderpack being enhanced default. They are also highly customizable using the available ingame shader options. So be sure to check them out!

Vibrant shaders screenshots:
Click to reveal
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Enhanced Default screenshots:
Click to reveal


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Fabulous shaders screenshots:
Click to reveal



Basic shaders screenshots:
Click to reveal
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Videos: (Made a video showcasing my shaders? Feel free to link it):
Click to reveal

Shader comparision by Alpha Benchmarks:



Minecraft Cinematic - SILDUR'S VIBRANT EXTREME V1.19 | 4K60fps (v1.19):






Agreement:
(read this before downloading, you accept it by downloading!)

You are not allowed to:
- Rename my shaderpacks and upload them as yours.
- Modify my shaderpacks and upload them with your name on.
- Provide mirrors by reuploading my shaderpacks.
- Copy and paste code or whole files, (like gbuffers_water.vsh) into your shaderpack.


You are allowed to:
- Create videos of it, linking this thread or my fb page would be great!
- Modifiy it for yourself only - without sharing it online.



Downloads and changelogs are available on my website:
https://sildurs-shaders.github.io/downloads/
https://sildurs-shaders.github.io/changelogs/


Consider supporting me on Patreon and get early access to updates!
https://www.patreon.com/Sildur


Vibrant shaders features:
(Latest update: June 17th, 2024)
- Pretty much everything, it's my main pack. It also has alot of ingame options, so be sure to check them out.
Lite and medium preset should be used on Macs, Intel gpus and low end gpus. While high and extreme should be fine on most modern gpus.
If you don't see rain reflections make sure optifine is up to date. Still nothing? Disable the biome check in the ingame options.

Enhanced Default features:
(Latest update: June 17th, 2024)
- Full support for default minecraft, meaning things like night vision work fine!
- Temporal anti-aliasing (TAA), Shadows, colored shadows, underwater shadows, godrays, bump and parallax mapping, reflections, cel-shading, color boost, crossprocess(color filer), tonemapping, motionblur, depth of field and distance blur, all while still maintaing a very vanilla like look.
Everything listed above can be tweaked ingame, so be sure to check out those shader options!

Basic shaders features:
(Latest update: June 17th, 2024)
- Full support for default minecraft, meaning things like night vision work fine!
- Temporal anti-aliasing (TAA), bump and parallax mapping, cel-shading, color boost, crossprocess(color filer), tonemapping, motionblur, depth of field and distance blur, all while still maintaing a very vanilla like look.
Everything listed above can be tweaked ingame, so be sure to check out those shader options!

Shaderpack using Mojangs inbuild shader function, supported version: 1.16+

Fabulous shaders for 1.16.3:
(Latest update: June 28, 2020)
- This is a shaderpack using the inbuild mojang shader functions. It requires the fabulous shader option to be turned on.
- Features: Antialiasing, Bloom, Celshading, Depth of Field, Tonemapping and ported mojang shaders Bumpy and Blobs.
See the installation guide on my website for how to use it and for changelogs:
https://sildurs-shaders.github.io/install/
https://sildurs-shaders.github.io/changelogs/


Installation:
For MC 1.7.10 and newer:

  1. Download and install the MC version you want to use.
  2. Download the corresponding optifine version: http://optifine.net/downloads
  3. Run the optifine jar file you just downloaded, it's an installer. (if you want to use forge don't run it and put it into your mods folder instead)
  4. Launch the game using the newly created optifine profile, unless you use forge, in that case run it using the forge profile.
  5. Goto options -> video settings -> shaders and click on the "shaders folder" button.
  6. Download my shaderpack, put the .zip file in the shaderpacks folder and choose it from the ingame shaders list.
Reporting Bugs or Problems:
Click to reveal
Pick the shaderpack from the shaders list, after that goto .minecraft/logs and attach the latest.log in your post.

Example:
Getting error final.fsh and composite.fsh plz help me
Nvidia GTX 960, driver 362.00
Windows 10 Pro x64
Here's my log output:
.....
Please post your log output in a spoiler by doing this (spoiler)your text(/spoiler) replace () with [].


You can find me here to be always up to date on whats going on:
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My other projects:
Enhanced Warhammer Age of reckoning
Enhanced Elder scrolls online
Enhanced Skyrim Special Edition
Enhanced Monster Hunter World
Witcher 3 Improved Antialiasing

Credits\Thanks:
Chocapic13 & Alexei, Vibrant shaders based on them.
Karyonix - Maintains and updates the GLSL mod, which without my shaderpack would not work.
Sp614x - Updating and including the shadersmod in optifine.
Skype/Discord Testers - Helped me solve common bugs and problems.
N3rdFall, for this awesome signature!


~Sildur
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Sildur
Level 4 : Apprentice Modder
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129

Sildur
09/19/2020 1:51 pm
Level 4 : Apprentice Modder
history
Vibrant shaders v1.281 is out now!



Changelog:
- Supports 1.16.3
- Added waving lanterns and option to toggle it. (WIP)
- Improved nether fog and sky rendering, everything is smooth now since it uses slightly adjusted vanilla fog.
- Implemented a workaround that should fix missing shadows, optifine bug. Thanks to fayer3
- Updated depth of field, the transition between clear and blurry is no longer instant but smooth instead.
- Added an ingame option to toggle the smooth transition. It might causes some issues on the edge of your hand if enabled ..might be an optifine or amd driver bug.
- Updated option "dof strength" it is a slider now and is called blur amount instead. Also expanded value range.
- Fixed various shader compiling errors
- Fixed rain rendering on hand
- Fixed weird outlines on linux drivers (workaround, sky blur also blurs the distance, same as with amd cards)
- Fixed block entities rendering if bump or parallax mapping is enabled (chests, signs etc)
- Fixed banner rendering, patterns are displayed correctly now but there are some transparency issues against emissive lighting..
- Fixed transparency rendering issues against the sky
- Fixed lightning bolt rendering
- Fixed nether fog issues in older MC versions.

Downloads:
sildurs-shaders.github.io/downloads/
4
Sildur
03/27/2020 12:49 pm
Level 4 : Apprentice Modder
Update v1.27 is out now for Vibrant shaders, with support for 1.15.2!

3
Sildur
01/01/2022 1:52 pm
Level 4 : Apprentice Modder
Vibrant shaders and Enhanced Default are now available for everyone, happy new year!
https://sildurs-shaders.github.io/downloads/
https://sildurs-shaders.github.io/changelogs/
2
Sildur
12/25/2021 2:57 am
Level 4 : Apprentice Modder
Merry christmas everyone! Hope all of u have a good time.
Vibrant shaders and Enhanced Default are now available on Patreon for early access!
https://www.patreon.com/Sildur
https://sildurs-shaders.github.io/

2
dreamCritting
11/20/2021 3:41 am
She/Her • Level 75 : Legendary Modder
history
Reviving closed thread as per ticket 15812
2
Coffee Gamer 360
11/20/2021 3:54 am
Level 71 : Legendary Enderdragon
interesting...
1
Sildur
11/20/2021 12:05 pm
Level 4 : Apprentice Modder
Yep I asked for it to be opened again cause updates are still coming.
2
Coffee Gamer 360
11/21/2021 4:12 am
Level 71 : Legendary Enderdragon
i use your shaders all the time, looking forward for the updates!
1
Sildur
01/18/2021 8:39 am
Level 4 : Apprentice Modder
history
Vibrant shaders v1.282+v1.283 out now!
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Changelog:
Vibrant shaders v1.283:
- Fixed block entities (banners, heads etc)
- Fixed sign font
- Fixed several issues with mob entities and block entities not blending together correctly.


Vibrant shaders v1.282:
- Support for 1.16.5
- Reworked entities rendering (again)
- Fixed waterlogged boats
- Fixed lightning effect on charged creepers
- Fixed nametags
- Fixed blending and transparency issues with mods
- Fixed leaves rendering
- Fixed flickery sky while underwater
- Fixed transparency rendering on dropped blocks
- Fixed transparency issues in general
- Disabled polished reflections by default
Known issues:
- Block breaking animation is not displayed correctly.
- Rain is a bit glitchy on hand/handheld items.


Downloads:
https://sildurs-shaders.github.io/downloads/
2
Sildur
07/23/2020 2:49 pm
Level 4 : Apprentice Modder
history
Vibrant shaders v1.28 is out now! Featuring a huuge changelog.
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Changelog:
- Support for 1.16.1 (with all its new ids)
- Added support for blue and grey nether biomes (soul sand valley, twisted forest, basalt deltas - fog color, lighting would make lava blue aswell)
- Adjusted nether visuals to be more like vanilla (fog strength)
- Added metallic and polished reflections for blocks like iron, polished granite and an option to toggle it. (metallic and polished blocks are defined in block.properties)
- Added an option to toggle water reflections.
- Removed option Reflections, all reflections can now be adjusted individually.
- Added an option to toggle metallic reflections.
- Added an option to toggle polished reflections.
- Added an option to adjust the amount of sky reflection for metallic and polished blocks.
- Added an option to adjust the reflection strength of metallic and polished reflections.
- Added underwater godrays - godrays now shine through the water surface
- Added support for default minecraft clouds and expanded option clouds (off, default, 2D, VL, VL+2D)
- Added support for waving dead bushes
- Added support for waving red mushrooms
- Added support for waving brown mushrooms
- Added support for lit furnaces, blast furnaces and smokers. (they are now set to emissive while lit, which means bloom is applied to them)
- Reworked reflection visuals for stained glass and ice.
- Reworked the rendering pipeline for terrain and entities, it should now be less prone to bugs and run faster
- Improved performance by 5-10% compared to v1.27 (with metallic and polished reflections off)
- Improved option wave size, it now also adjusts the actual water waves. (water, refraction and caustic waves)
- Improved water lighting / shading
- Improved emissive lighting rendering on rain.
- Improved reflections, refractions and caustics code.
- Improved caustics rendering.
- Improved entities rendering and shadows, entities are now correctly affected by ambient occlusion
- Improved shadows and lighting on hand in first person, shadows are not correctly applied to hand and handheld items.
- Improved block selection and leads rendering.
- Improved ambient occlusion and reduced performance hit by filtering it with TAA/noise. It is also visible through transparency now.
- Improved shadow quality on translucent items like stained glass.
- Fixed celshading, it is now correctly applied to entities. (mobs etc)
- Fixed issues with enchantment effects
- Fixed an issue with parallax mapping
- Fixed reflection issues with translucent textures/layers - wrong reflections in general (or at least is should be fixed)
- Fixed fog rendering through transparency in the nether
- Fixed and improved chunk border frame rendering
- Fixed betroots in version 1.12.2 and lower (wrong id)
- Expanded option pom depth.
- Encoded and reduced the amount of used buffers
- Various code rewrites and optimizations
Known issues:
- Slime mobs are no longer transparent/translucent, this is a tradeoff to store more data in one buffer / to fix other issues.
- Colors of the block breaking animation are not rendered correctly in overworld
- Lighting bolts are not rendered correctly
- The blend betweeen basalt biome and other biomes is not as smooth
- Dropped transparent and enchanted items are not rendered correctly
- Default MC drop shadow appears in nether near lightsources. Might be an optifine bug.
If you encounter a weird glitch, try pressing F3+R ingame to reload the shaderpack, that might fix it.
Todo:
- Port changes to end and nether shaders
- Rework transparency and particles rendering pipeline
- Specular mapping (reflections)
- Fix more bugs


Downloads:
https://sildurs-shaders.github.io/downloads/
2
Sildur
06/28/2020 6:06 pm
Level 4 : Apprentice Modder
And there it is, a new shaderpack for 1.16+ using mojangs inbuild shader function, Sildur's fabulous shaders v1.0!
Features, antialiasing, bloom, depth of field, cel shading and more. Be sure to read the installation guide!
https://sildurs-shaders.github.io/install/
https://sildurs-shaders.github.io/downloads/
https://sildurs-shaders.github.io/changelogs/#fabulous



2
Sildur
10/20/2019 1:15 pm
Level 4 : Apprentice Modder
Vibrant shaders v1.24 is out now!

Changelog:
- Added an ingame option to adjust the wave size of caustics and refractions.
- Adjusted caustics and refraction wave size, waves are a bit smaller now.
- Improved caustics rendering.
- Improved "iswet" detection for rain reflections.
- Fixed handheld transparency blocks being affected by caustics/refractions.
- Fixed various transparency effects being affected by caustics/refractions.
- Fixed land being affected by caustics while in/underwater. (somewhat fixed)
- Fixed player name tags being affected by caustics/refractions.

Downloads:
sildurs-shaders.github.io/downloads/
sildurs-shaders.github.io/changelogs/
2
Sildur
08/31/2019 8:27 pm
Level 4 : Apprentice Modder
history
Vibrant shaders v1.23 is out now!


Changelog:
- Reworked water ripples / waves to be more natural.
- Reworked water refractions.
- Reworked waster caustics.
- Water caustics are now visible while in/underwater.
- Reworked underwater fog.
- Adjusted water color.
- Adjusted reflections strength.
- Added an ingame option to toggle caustics.
- Added an ingame option to adjust caustics strength.
- Added various debug options
- Improved water visibility in caves.
- Improved water rendering in the distance / visible chunk border.
- Improved sun/moon angle option, it's now alot more adjustable.
- Fixed and improved rain reflections (small performance hit)
- Increase buffer accuracy for normals to prevent reflections issues. (small performance hit)
- Fixed volumetric lighting
- Fixed lecterns rendering, no more black sides/borders!
- Fixed refractions option, it will now disable all distortions underwater.
**Known issues:
- Underwater fog is abit broken in caves / lowlight areas.
- Handheld transparency is affected by caustics/refractions. (ice, stained glass)
- Caustics are visible on land while looking through water (from underwater)

Downloads:
sildurs-shaders.github.io/downloads/
sildurs-shaders.github.io/changelogs/
2
7H3_L3G3ND
08/06/2019 8:53 am
Level 1 : New Miner
Hello! I just wanted to go ahead and download these Shaders because they looked really great!
The thing is, im not sure HOW to download it, the links you sent dont work, so can you please DM me the link or create a new one?

Thanks ^_^
2
netherhouse
07/26/2019 9:24 pm
Level 1 : New Miner
Hey!! Could you DM me a direct link for 1.14.3 vibrant lite? I’m having troubles downloading it, thank you in advance!
2
GuidonBedon
07/26/2019 12:47 am
Level 1 : New Miner
Can I have DL please it's not letting me download
2
spikedfox
07/26/2019 12:29 am
Level 1 : New Miner
antivirus blocking the download link, could you dm me a direct link? thanks in advance
2
Hunter_The_Great
07/23/2019 5:09 pm
Level 1 : New Miner
I can't get to the website to download the shaders without my antivirus sending up a whole bunch of red flags, can I get a direct download link?
2
stylo_
07/05/2019 3:56 pm
Level 1 : New Miner
Im getting the same issue with my antivirus and not being able to access the website.
:(
2
Sildur
07/05/2019 5:53 pm
Level 4 : Apprentice Modder
Weird, sent a DM your way.
1
Sildur
06/22/2019 11:16 am
Level 4 : Apprentice Modder
history
Vibrant shaders v1.22 released!





Changelog:
- Added various ingame options to tweak lighting colors! Found in the colors section. (daytime only for now)
- Added an ingame option to tweak water alpha to the colors section.
- Added an ingame option to toggle grass shadows to the shadows section. Also includes tallgrass, flowers and wheat etc.
- Added an ingame option to adjust the speed of all animations (waving grass etc) to the waving section.
- Fixed flickering shadows at certain times, like tick 6000.
- Expanded parallax mapping resolution option, now supports 1024 and 2048
- Minor code optimizations.
2
star_weaver
06/22/2019 11:27 am
She/Her • Level 27 : Expert Princess Button Pusher
pretty
1
SlowMajor
06/09/2019 11:50 am
Level 1 : New Miner
history
The downloads on your webpage are not adware. Can you post a link with just the files instead of this? :evassmat.com/AFsY
2
Sildur
06/09/2019 1:11 pm
Level 4 : Apprentice Modder
history
Sent a PM your way, other downloads might be available once I managed to move all of my stuff to github. Might take awhile, I've been rather busy lately.
1
raccowon
06/02/2019 7:38 pm
Level 20 : Expert Miner
You updated this so fast, great job dude <3 also it looks fantastic
2
Sildur
05/30/2019 6:32 am
Level 4 : Apprentice Modder
Optifine released a new preview build now running 1.14.2! Click on the preview versions tab: optifine.net/downloads
2
fabanossi
05/25/2019 7:03 pm
Level 1 : New Miner
Hey Sildur, absolutely loving your work with this shader pack! Not only does it look beautiful, it runs surprisingly well and has a bunch of graphical settings to tweak 😊

I do have a question however regarding water transparency. Is there a way I can tweak water beyond the in-game settings provided? ( colour/fog)

I find the water to be a little too clear for my liking, both from above and while swimming.

I'm currently running both the latest version of optifine for MC 1.14 and the latest vibrant extreme shaders.

Thanks again for your hard work 😊
2
Sildur
05/25/2019 7:19 pm
Level 4 : Apprentice Modder
This got requested a few times now, it's on the todo list for the next update.
2
fabanossi
05/25/2019 9:13 pm
Level 1 : New Miner
history
Ok awesome! thanks for the reply too, really appreciate it. I'll keep an eye out for the next update then 🙂
1
anonpmc2558251
05/21/2019 6:55 pm
Level 12 : Journeyman Miner
[deleted]
2
Sildur
05/21/2019 8:54 pm
Level 4 : Apprentice Modder
history
Glad you like it! Since minecraft forum goes read only mode I've started working on my own website aswell. Making sure that my shaders will always be available. It can be found here: https://sildurs-shaders.github.io/ Also linked it in the main post.
1
anonpmc2558251
05/21/2019 8:58 pm
Level 12 : Journeyman Miner
[deleted]
1
Sildur
05/21/2019 8:59 pm
Level 4 : Apprentice Modder
history
Actually I do have this very old banner a fan made for me years ago, I still use it over at mcforum.

https://i.imgur.com/WLlEhKf.png
1
anonpmc2558251
05/21/2019 9:11 pm
Level 12 : Journeyman Miner
[deleted]
1
Sildur
05/21/2019 9:22 pm
Level 4 : Apprentice Modder
history
Your PMC profile looks great! Thank you very much for adding my banner.
1
PEPINAZO
03/09/2022 3:27 am
Level 3 : Apprentice Explorer
I do really love the sildurs vibrant shaders mod, it is one of the best shaders out there! I really appreciate that you have been updating these incredible textures all the time.
1
texturepackscom
12/06/2021 12:47 am
Level 1 : New Network
Hi Sildur!
I wrote an article about Sildurs Shaders for Minecraft and hope you like it. I also made a video about the pack.
1
Sildur
12/01/2021 11:33 am
Level 4 : Apprentice Modder
Enhanced Default v1.13 and Vibrant shaders v1.31 are out now for everyone! Vibrant shaders got a hotfix for world borders.
https://sildurs-shaders.github.io/downloads/

https://sildurs-shaders.github.io/changelogs/


1
Sildur
11/24/2021 12:42 pm
Level 4 : Apprentice Modder


Enhanced Default v1.13 is now in early access!

https://patreon.com/Sildur
Available for everyone on 1st December:
https://sildurs-shaders.github.io/


1
Sildur
05/04/2021 6:50 am
Level 4 : Apprentice Modder
Vibrant shaders v1.29 out now!
width=945

Changelog:

- Updated: Nether and End now support reflective metallic and polished blocks.
- Updated and fixed debug options, now supporting lightmap debug options.
- Improved transparency rendering in the nether.
- Reworked rendering system again fixing most bugs introduced in v1.28+
- Fixed lightning bolts, also working in nether now.
- Fixed block breaking animation colors
- Fixed damage flash on hit for mobs
- Fixed nametags
- Fixed various transparency issues
- Fixed various particle issues
- Fixed raytraced shadows option, leaving it enabled and disabling all shadows no longer causes an error.
Known issues:
- Stained glass reflections are not working in end dimension

Downloads:
https://sildurs-shaders.github.io/downloads/
1
Topzera
02/25/2021 8:34 am
Level 1 : New Miner
Hello Sildur, how are you?
I did a review on Sildurs Shaders and I would like you to take a look, I tried to talk as much as I thought about your shaderpack, I hope you like it, and congratulations on your great work it is incredible.
1
AHAZZzz
02/23/2021 12:45 pm
Level 2 : Apprentice Explorer
I have a question. Why do I get lag every time I use shaders?
1
Dark Avenger
02/20/2021 12:46 pm
Level 1 : New Miner
Hi can you find a shader for minecraft java 1.16.3 without graphix card and with 2gb ram...............................................please............................
1
Sildur
01/19/2021 8:13 am
Level 4 : Apprentice Modder
Aaaaand here's the long overdue follow up. Enhanced Default v1.12 is out now, including end shaders!

width=945



Changelog:

Enhanced Default v1.12:
- Support for 1.16.5
- Added End shaders!
- Added support for smooth depth of field transitions and a toggle in the options menu.
- Added waving nether vines
- Added waving nether grass
- Added waving nether mushrooms
- Added waving deadbushes
- Added waving lanterns
- Added support for emissive soul blocks (soul lantern etc)
- Added support for lit furnaces
- Improved support for emissive blocks in general
- Fixed lightning bolt rendering
Known issues:
- Optifine bug with armor and shadows


Downloads:
https://sildurs-shaders.github.io/downloads/
https://sildurs-shaders.github.io/changelogs
1
celestefan139
10/21/2020 11:33 pm
Level 1 : New Miner
low end settings for enhanced default? im using a MacBook and its still giving me 10fps
1
ellofellow
09/19/2020 8:08 pm
Level 1 : New Miner
i can figure out how to download?
1
DementedChaos
09/03/2020 12:25 pm
Level 1 : New Miner
I've been really wanting to try out your shader packs Sildur, but the links from your website aren't working for me. None of my browsers can go to the "(Link removed)" website your download links are trying to send me too. I obviously have an internet connection because I was able to send this, and the links are from the site you provide on this page. Is the "(Link removed)" site still operational? Is there another download source I could get your packs from? Is there anything on my end I can do?
1
iiKami
07/24/2020 9:28 am
Level 1 : New Crafter
Sildurs can you change the download link to something that works? Everytime I try to download a shader, it will not even take me to a download but just the home page of adfly.

I can't even download anything :\ I've been trying to get the Basic Shaders but it is impossible

Help please?
1
Nouget
08/02/2020 2:47 am
Level 1 : New Miner
Apply is an ad wait 5 seconds and look in top right and then u will see skip
1
iiKami
07/24/2020 9:31 am
Level 1 : New Crafter
this is for older versions btw. The ones with adfly links. I was trying to download v1.051 which I think is the basic shaders
1
Sildur
08/03/2020 3:15 am
Level 4 : Apprentice Modder
Sent u a PM.
1

Welcome