1

Need an opinion and some tipps.

marcel2300's Avatar marcel23002/8/15 8:55 pm
2/24/2015 3:35 pm
marcel2300's Avatar marcel2300
Hello guys,
at the moment I am working at a new project. In the past I managed four servers, with over 400 players on each whitelist. After a while just manage the servers didn't filled me out. Now I am building my own big projects. I use what I've learned, but the result is not perfect for me. It's still in process (40% done).

http://www.planetminecraft.com/project/ ... f-daluran/

Some pictures for you

It would be really nice, if you could critizise it and give me some tipps

Thank you
Posted by marcel2300's Avatar
marcel2300
Level 13 : Journeyman Engineer
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1
02/24/2015 3:35 pm
Level 13 : Journeyman Engineer
marcel2300
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BUMP
1
02/23/2015 8:28 am
Level 20 : Expert Engineer
MagnesiumFlarez
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Yeah, this looks awesome as it is!
1
02/23/2015 8:15 am
Level 44 : Master Miner
MC_Ninja
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Think someone needs to fly into your map for tips.
1
02/23/2015 3:26 am
Level 12 : Journeyman Engineer
jjcyalater
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You can use glowstone under carpet for light
1
02/23/2015 4:26 am
Level 61 : High Grandmaster Terraformer
Ivain
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Strongly advised, one of the best ways of interior lighting.
1
02/23/2015 1:43 am
Level 62 : High Grandmaster Pixel Puncher
PixelCrash_
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I have to admit, it looks pretty good. However, a little more block variety would help. Also, I think this project would really benefit from use of shaders and/or a texture pack.

Keep building, you definitely have talent
1
02/23/2015 10:17 am
Level 13 : Journeyman Engineer
marcel2300
marcel2300's Avatar
Block variety is given later. Yes it would

jjcyalaterYou can use glowstone under carpet for light


Carpets won't fit into that building, if thex were set on every floor.

Mercer444 Unless if you use an overload of carpet.
I suggest looking at this blog:
http://www.planetminecraft.com/blog/how-to-liven-up-a-torch/


That is pretty awesome
1
02/22/2015 8:08 am
Level 29 : Expert Pirate
Ender_Destructor
Ender_Destructor's Avatar
I think it looks great, I don't really see anything wrong with it.
1
02/22/2015 8:38 am
Level 13 : Journeyman Engineer
marcel2300
marcel2300's Avatar
Thank you
1
02/20/2015 9:53 am
Level 55 : Grandmaster Engineer
Veritas025
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Looks nice
1
02/20/2015 7:08 am
Level 61 : High Grandmaster Terraformer
Ivain
Ivain's Avatar
The layout is good, and the block palette seems fine (except random acacia fences, which dont fit in at all), but you used both unnecesary active beacons (yes I know they might exist in real life, but in minecraft they just dont give the wanted effect and simply look ugly), and torches for lighting. Try to avoid both, as it makes the build look really, well, unprofessional.
Another point of improvement is the repetitivness of most of your walls. It consists of a log frame and birch wood, with a white pane window in most cases. This is boring after a while.

now, WHAT CAN YOU DO ABOUT THIS:
  • Don't use torches of any kind, use solid lighting blocks instead. Try to also obscure them partially behind other blocks, giving them a 'disguise' or incorporating them in your design.
  • don't use active beacons more than you need to, 5 per map should be all you ever need. Make them a logical color for their use (red and lime-green for any kind of (air)traffic-related things, for instance), and don't use more than one for each instance (you don't need 6 beacon per situation, in most cases).
  • About the variation part, since your grid components seem to be mostly the same size, I suggest you make a bunch of those separate parts, and try to see in how many ways you can make them, while retaining the same basic shape. That way you'll have a large pool of variation to draw from.
1
02/20/2015 11:51 am
Level 13 : Journeyman Engineer
marcel2300
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#Fixed Beacons
#Fixed some torches

Veritas025Looks nice


Thank you
1
02/20/2015 9:21 am
Level 13 : Journeyman Engineer
marcel2300
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Wow, thank you really really really much. That sounds true and I will try it
1
02/19/2015 9:29 pm
Level 13 : Journeyman Engineer
marcel2300
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1
02/17/2015 3:19 pm
Level 13 : Journeyman Engineer
marcel2300
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Bump
1
02/13/2015 9:25 pm
Level 13 : Journeyman Engineer
marcel2300
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1
02/10/2015 4:55 pm
Level 13 : Journeyman Engineer
marcel2300
marcel2300's Avatar
The main-build is just the administrive part and the main part of the warehouse.
The big ships will park somewhere else, as an external build which is connected with bridges. So yeah you're absolutely right. There are some ships missing
1
02/10/2015 3:08 am
Level 57 : Grandmaster Fox
Foxy
Foxy's Avatar
Love the style but at the moment, either I'm missing a big part of it, or it doesn't look like too many things can park at the airport at the same time.
1
02/09/2015 11:04 pm
Level 13 : Journeyman Engineer
marcel2300
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